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翻訳の問題を報告
Now if you have no discipline and youre salty and decide to get up while youre being burned then yeah thats on you. Just because you have necro doesnt mean you should use it.
You get it. I have found much more success, and also, honestly, KDA, by skipping out on necromancer.
I would much rather just die on impact than sit and hope that my body doesn't get camped.
I personally much recommend getting a good weapon perk (iron sharpshooter/repeater, levering, etc) as your starter perk over anything related to necro (especially not necro by itself)
First hunter return, I usually go for Doctor+Physician to make FAKs last longer. After that, its really up to preference, but I agree with the guide and the general idea of be quiet, live longer, shoot gooder.
Only thing is I tend to take my necromancer perks last.
Maybe it's preference, but as I said, I would rather just die on impact. So most cases I'll go for immediate combat related perks instead.
So by all means, if you have the skills or you trust your luck, throw it. But this is a guide for filthy casuals, not for those who reliably hit running targets with well-cooked grenades! :P
Now, the thing about Necromancer, is that for me it's turned from "must have" to "maybe". I have run into far more people who camp my corpse, than people who don't. Getting up and getting shot and humiliated has left me with a bitter taste, and I would rather just go back to the main menu.
I think the best strategy now would be to have Necromancer as a sort of final touch of the build, once I have other more immediately useful traits.