Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
In terms of gameplay, it was a bit off. I had the opposite problem as the other commenter, where it felt like the whole level could be breezed through the moment you pick up your first knife from an enemy. Some fat enemies might have spiced things up a bit, but I don't blame you for not adding in any given the small size of most floors. Most of the rooms felt isolated from one another. You enter a room, kill everyone in it, and move to the next. Windows and more patrolling enemies might have helped, but then again, the cramped design makes that a bit hard to do.
The custom skin is actually pretty neat as well! Hoodies are really hard to pull off with custom sprites, but you did pretty well. I'd recommend adding some shading to the sprites and maybe editing the death poses to make your character look a bit more distinct from Jacket.
Gameplay was meh, but the atmosphere made this a neat level.
Aside from that, it's a fine level