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How to AFK 100% All qop Games!
By Mr. Zudokorn
A complete guide to fully completing all the achievements of every qop game without having to actively complete each puzzle by constantly referring to a step-by-step guide.
   
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Introduction
Don't want to constantly reference a guide for your next move? Want to live your life while still getting 100% in a game that – let’s face it – you know you can complete but are just way too busy to bother with? Here's how you can AFK the entire game after a few minutes of prep. The method below applies to all the "qop" and as such this can be used as a full guide to each of them. The final section of this guide will have the input strings for qop 1, 2, 3, and 4.

Also, if you want, drop a comment about where else this method/program could be used, as I felt it was too good not to share when I found it for another game.
Background
I stumbled across this program while looking at a guide to complete SOK MAX, another somewhat tedious but easy puzzle game:

The program (WARNING: is an .exe file, direct link to automatic download): http://github.com/Kuurama/BrainlessPuzzleGameResolver

The guide: https://steamproxy.net/sharedfiles/filedetails/?id=2897855093

DISCLAIMER: Both the program and the above referenced guide are not mine, I wanted to give credit where it is due for this. Thank you to both for providing and making clear this method.
This program allows you to copy/paste or manually punch in a series of directional inputs, then execute those inputs in succession as if you were using a hotkey program or perhaps one of the macros on your mouse. While you could use these other options, it is tedious to set the delays and sometimes they can be picky with inputs and other details. For those worried about security, I have scanned and run this program for days now without issue, but please be aware it seems to exist only as a single .exe file at the location of download, so remember to handle it accordingly after you are done.
The Method/How to Use the Program
1) Download the program and run it.

2) Then copy and paste your desired inputs (see Input String for Qop below). Remember though that the string of inputs must begin with a backslash (/). You can have spaces if you want. Then click ENTER.

3) It will then ask what sort of delay between inputs you want. For other games you can put smaller numbers in the hundreds, most standard mice macros set it to 50ms. But these are too fast for our purposes. The issue with the qop games is that a single move that travels across the entire screen, then interacts with a block, is in excess of five seconds (5000ms), meaning that if you were to put a delay lower than this then it would jumble a move and throw your entire AFK plan into disarray. As such, we will want to set the delay to 8000ms or 8 seconds to be safe. This means that the string will take over an hour to finish, but you don't care, you are AFK, and also if you want to fully idle the trading cards you will likely need to be in the game for this long anyway. Once you have set the delay hit ENTER again.

4) The program will then ask if you want to get rid of spaces. Type y to confirm that you do. DO NOT PRESS ENTER JUST YET. For this method to work you need to be focused on the window that you want to receive the inputs. So you will want to Alt+Tab or click into the window of the game so that all the inputs are sent there. Again, if you are even one off your plans to afk are ruined! So after you type y, press ENTER. The program will give you two seconds to get to the desired window. Switch to qop and then confirm that the inputs are correct.

5) Slowly Reap the rewards of your (minimal) effort here and use your time as you will.

6) Now do the two random achievements (depends on which qop) and you will have your new 100%!
Input Strings for each qop Game
There are several guides already on the solutions to each level for each game. What I have done below is combine them into one string per game, including the backslash you need, so all you need to do is copy+paste this into the program, set the delay, and get your 100%.

Qop 1

/ →→ ↓↓ ← ↓ →→ ↑ ← ↓ ← ↑↓ → ↓ ← ↑ →→ ↓ → ↑ ← ↓ ← ↑→ ↑ ← ↑ ← ↓ → ↑ ←↓ → ↓ ← ↑ → ↑ ←↓ → ↓ ← ↑← ↑ ← ↓ ← ↑ ← ↓ → ↑← ↓ → ↑→ ↑ ← ↑ ↑↓ ← ↓ → ↓ ← ↑ → ↓← ↓ → ↓ ← ↓ → ↓ → ↑ ← ↑→ ↓ → ↑ → ↓ ← ↑↓ ← ↓ → ↓ → ← ↑ ← ↓ ←→ ↓ → ↑ ← ↑ → ↑ → ↓ → ↓ ← ↓ ←← ↑ ← ↓ ← ↑ → ↓ → ↓ ← ↓ → ←← ↑ ← ↓ → ↑ ← ↑ → ↓ ←↑ → → ↓ ←← ↓ ← ↓ → ↑ → ↓ ↓→ →↓ ↑ ←↓ ↓ → → ↑← ↓ → ↑ ↑→ ↑ → ↓ → ↓ ← ←← ↑ → ↓ ← ↑ → ↓→ ↓ → ↑ ← ↑ → → ↑ ↑↓ → ↓ → ↑ ↑ → ↓ → →← ↓ → ↑ → ↓ ← ↑ → → ↓ ↓→ ↑ ← ↓ → ↑ ← ↓ ↓→ ↓ → ↑ → ↑ ← ↓ ← ↓→ ↑ → ↑ ↑ ← ↓→ ↓ ← ↓ → ↓ → ↑ → →↑ → ↑ ← ↓ → →↑ → ← ↓ → ↑ → →→ ↓ ← ↑ ← → → ↓ ← ↑ ← ↓ ↓↓ → ↑ ← ↑ ← ↑ ↓ ← ← ↑ → ↓ ← ↓ ↓← ↓ → ← ↓→ ↑ ← ↑ → ↑ ←→ ↓ ← ← ↓ → → ↓→ ↓ ← ↓ → ↑ → ↑ ← → ↓ →← ↑ → ↓ ← ←→ ↓ → ↑ → ↓ ← ↑ → → ↑ → ↓← ↓ → ↑ ← ↓ ← ↑ → → ↑ ← ↓ ↑ ↑ ←→ → ↑ ← ↓ → ↑ ↓ ← ↓ ← ↓ →→ ↑ ← ↓ ← ↓ → ↑ ↓ ↑ ← ← ↑ ↑ ← ← ↑↓ → ↓ ← ↑ ← ↓→ ↓ → ↑ ← ↑ ← ↓ ↓→ ↓ → ↓ ← ↓ ← ↓ → ↑ ← ← ↓ ← ↑ ↑ →← ↓ ← ↓ → ↓ → ↑ ← → → ↑ → → ↓ ↓ ← ↓ →↓ → ↓ → ← ↑ → ↓ ↓ → ↓ ← ←← ↑ ← ↑ → ↑ → → ↓ ←↓ ← → ↓ → ↓ ←↑ ← ↓ → ↑ ↓ ← ↓ ← ↑ ↑ ← ↑ ← ← ↓↓ → ↑ ← ↑ → ↓ ← ← ← ↓← ↓ ← ↓ ↑ → ↑ ← ↓→ ↑ ← ↓ ← ↑ ← ↓ → ↓ ← ↓ → ↑ → ↓ ← ↑→ ↑ ← ↓ → ↑ ← ↑ → → ↓ → ↓ ← ↓ → ↑ ←↑ ← ↑ ← → ↓ → ↑ ← ↑ → → ↑↓ → ↑ ← ↑ → ↑ ← ↓ ↓ ← ↑ ← ↓↓ ← ↓ ↑ ↑ ↓ → ↓ → →

Qop 2


/→ ↑ → ↓ ← ↓ → → ↑ ← ↓ → ↑ ← ↑ → ↓ ↑ → ↓ ← ↓ ← ↓ → ↓ → ↑ → ↓ → ↑ → ↓ ← ↓ ← → ↑ ← ↓ → ↑ → ↑ → ↓ ← ←↑ → ↑ ← ↓ → ↑ ← ↓ → ↓ ← ↓ ← ↑ → ↓ → ↓ → ↑ ← ↑ → ↓ ← ↓ → ↑ ← ↑ → ↑ ← ← ↑ ← ↓ ← ↓ → ↑ ← ↓ → → ↓ → → ↓ → ↑ ← ↓ → ↓ → ↑ → ↑ → → ↓ ← ↑ → ↑ ← → ↓ ← ↓ ← ↓ ← ↑ ← ↓ → ↓ ← ↓ → → ↓ → ↑ → ← ↑ → ↓ → ↓ ← ↓ ← ↑ ← ↓ ← ↓ → ↓ ← ↑ ← ← ↑ → ↑ → ↑ → ↓ ← ↓ → ↓ → ↓ ← ↓ ← ↓ → ↑ → → → ↓ → → ↓ ← ↑ ← → ↑ ↑ → ↑ → ↑ → ↓ ← ↑ → ↑ ← ↓ ← ↓ → ↑ → ↑ ↓ ← ↑ → ↑ → ↓ ← ↓ → ↑ → ↓ ← ↓ ← ↓ ← ← ↓ → ↑ ← → ↓ ← ↑ → ↓ ← ↑ → ↑ ← ↑ ← ↓ ↑ → ↓ → ↑ ← ↑ → ↑ → ↓ → ↓ ← ↓ ← ↑ ← ↓ → ↓ → ↑ → ↑ → ↓ ← ↑ ← ↓ ← ← ↓ → → ↑ ← ↓ ← ↓ → ↓ ← ↓ → ↑ → ↓ ↑ ↑ → ↑ ← ↓ → ↓ ← ← ← ↓ → ↓ ↓ ← ↑ ← ↓ → ↓ ← → ↓ ← ↓ → ↓ → ↑ ← ← ← → → ↓ → ↑ ← ↓ → ↑ ← ↑ ← ↓ ← ↑ ← → ↓ → ↑→ ↓ ← ↑ ← ↑ ← → ↓ → ↓ → ↑ ← ↓ ← ↑ ← ↓ → ↓ → ↑ → ↓ → ↑ → ↓ ← ↑ ← ↑ ← ↓ → ↓ ← ↑ → ↓ ← ↑ → ↓ → ↓ ← ↓ ↑ → ↑ → ↑ → ↓ → ↓ → ↓ ← ↑ → → ↓ → ↑ → ↓ → ↓ ← ↑ → ↓ → ↑ ↓ ← ↓ → ↓ ← ↓ ← ↑ ← ↓ → ↓ ← ↑ → ↓ → ↑ → ↑ → ↓ → ↓ → ↑ → ↓ → ↑ ← ↑ ← ↓ → ↓ → ↓ → ↓ ← ↑ → ↑ → ↓ → ↑ → ↓ → ← → ↑ ← ← ↑ ← ↓ → ↓ ↑ ← ↓ ↑ ← ↓ ← ↓ ↑ ← ↑ ← ↓ ← ↑ ↑ ← ↓ ↓ → ↓ → ↓ ← ↑ ← ↓ → ↑ ← ↓ ↑ → ↓ → ↓ → ↑ ← ↑ → ← ↓ → ↓ ↑ → ↑ ← ↑ ← ↑ → ↑ → ↓ → ↓ ← ↓ ← ↓ → ↓ → ↓ ← ↑ ← ↑ → → ← ↓ → ↓ → → ↑ ← ↑ → ↓ ↓ → ↓ ← ← ↑ ← → ↑ → ↑ ← ↓ → ↑ → ↓ → ↓ → ↓ ← ↑ → → ↓ → ↓ → ↓ ← ↑ → ↓ ← ↑ ← ↓ ← ↓ ← ↓ → ↓ → ↑ ← ↑ → ↓ → ↓ → ↓ ← ↓ → ↓ ← ↑ ← ↑ ← ↑ ← ↓ ← ↓ ↓ ← → ↓ → ↑ → → ↑ ↑ → ↓ → ↓ ↑ → → ↓ ↓ ← → ↑ → ↑ ← ↑ ← ↓ → ↑ → ↓ ← ↓ → ↓ ← ↑ ← ↑ ← ↑ ← ↑ → ← ↓ → → ↑ ← ↓ → ↓ → → ↑ → ↓ → ← ↑ ← ↓ → → ↓ → ↓ → ↓ ← ↓ ↓ ← ↓ → ↓ → → ↓ ← ↑ ← ↓ ← → ↑ ← ↑ → ↑ ← ↓ ← ↑ ↓ ← ↓ → ↓ ← ↑ ← ↑ ← → ↑ ← ↓ → ↑ → ↓ → ↑ → ↑ ← → ↓ → ↓ → ↑ ← ↑ ← ↑ → ↓ ← ↑ → ↓ → ↓ → ↑ ↑ ← ↑ →

Qop 3

/→ → ↑ ← ↓ → ↓ → ↑ → ↑ → ↑ ← ↓ → ↑ ↑ ← ↓ → ↓ → ↑ ← ↓ → ↓ ← ↑ ← ↓ → → ↓ → ↓ → ↑ ← ↑ → ↑ ← ↓ ↓ → ↑ → ↓ ← ↑ → ↓ ↑ ← → ↓ ← ← ↑ ← ↑ → ↓ ↑ → ↓ → ↓ ↑ ← ↑ ← ↓ → ↑ ↑ → ↓ ← ↑ → ↓ → ↓ ← ↑ → ← ↓ ← ↑ ← ↑ → ↓ ← ← ↓ ↑ ← → ↑ ← ↓ → ↑ ← ↓ ← ↓ → → → ↓ → ↑ ↑ → ↓ ← ↑ ← ← → ↓ ↓ ← ↑ → ↓ → → ↓ → ↑ → ↓ ← ↑ ← ↓ ↓ → ↑ → ↓ ← → ↑ ← ← ↑ → ↑ ↑ ↑ → ↑ ↓ → ← ↓ ↑ → → ← ↑ ↓ → → → ↓ → ↑ → ↑ ← ↓ → ↑ → ↓ → ↑ ← ↑ → ↓ → ↓ ← ↑ → → ↑ → ↑ ← ↓ → ↑ → ↓ ← ↑ → ↓ ↑ ← ↓ → ↑ → → ↑ ← ↓ → ↓ ← ← ↓ ← ↓ ↓ ← ↑ ↓ → ↑ ← ← ↓ ↓ ← ↑ ← ↑ → ↓ ↓ ← ↓ ← ↓ ← ↑ → ← ↑ → ↓ ← ↑ → ↓ → ↑ ← → ↓ → ↑ ← ← ↓ → → ↓ → ↓ → ↑ → ↑ → ↓ → ↓ ← ← ↓ → → ↓ ← ↑ ← ↓ → ↑ → → ↑ ← ↓ → → ← → ↓ ← → ↑ ← ↑ → ↓ ← ↓ ← ↑ → → ← ↑ → ↓ → ↓ ← ↑ → ↑ ← ↓ ↓ ↑ → ↑ → ← ↑ ← ↓ → ↑ → ↑ ← ↓ ← ↓ ↑ → ↓ ← ↑ → ↓ ← ← ↓ ↓ → ↑ ↓ → ↓ → ↓ ← ↑ → → ↓ ← ↑ → → ↑ ← → ↑ ← → ↓ ← ↑ ← ↓ → ↓ ← ↓ → → ← ↓ → ↓ ↓ → ↑ ↑ → ↑ → ↓ ← ↑ → ↓ ← → ↑ → ↓ → ↓ ↓ → ↓ ↑ ← → ← ↑ → ← ↓ → → → ↓ → ↑ ↑ ← ↓ → ↑ ← ← ↓ → ↑ → ↑ ← ↓ → ↓ ↑ → ↓ → ↓ ← ↑ ↓ ↓ → ↓ → ↑ → ↑ ← ← ↑ ← ↑ → ↑ → ↓ → ↑ ↑ ← ↓ ← ← ↑ ← ↓ → ↑ → ↑ ↓ → → ↑ ← ↓ → ↑ ← ↓ ↓ → ↑ ← ↓ ← ↑ → ↓ ← ↓ ← ↓ ← ← → → → ↑ ← ↑ ← ↓ ← ↓ ← ↑ → ↓ ← ← ↓ → ↑ ↑ → ↑ → ↑ → ↑ → ↓ → ↓ ← ↓ ← ← ↓ ↓ → ↑ → ↓ ↑ ← ↓ → ↓ ← ↓ ↓ ← ↑ ← → ↓ → ↑ → ↓ → → ↑ ← ↓ ↑ ← ↑ → ↑ → ← ← ↑ → ↑ ↓ → ← ↑ ← ↓ ↓ ↑ ← ↓ ← ↑ ↓ ← ↑ → ↓ ← ↑ ↑ → ↑ ← ↑ → ← ↓ ↓ → ↑ → → ← ↓ → ← ↑ ← ↑ → ↓ → → ↑ → ↓ ← ↓ → ↓ ← ↑ ↑ → ↓ → ↑ → ↑ → ↑ ← ← → ↓ ↓ ← ↑

Qop 4

/→ ← ↓ → ↑ ← ↓ → ↑ ↓ ← ↑ → ↑ → ↓ ← ↓ ← ↑ → ↓ ↑ → ↓ ↑ ← ↓ → ↑ → ↑ ← ↓ ← ↑ → ↓ ← ↑ ← ↓ → ↑ ← ↓ → → ↓ ↑ → ← ↓ → ↓ ↑ ← ↑ ← ↑ → ↓ → ↓ → ↑ ← ↓ → ↓ ← ↑ → ↓ ← ↑ ← ↓ → → ↑ → ↓ → ↓ ↑ ← ↓ ← ↑ ↓ → ↑ → → ↓ ← ↑ ← ↓ → ↓ → ↑ ← ↑ ← ↑ ← ↑ → ↓ ← ↓ → ↓ ← ↑ → ↑ ← → ↓ ← ↓ ↑ → ↓ → ↓ ← ↑ ← ↓ ← ↑ ← ↑ → ↓ → ↓ ← → ↑ → ↑ ← ↑ → ↓ → → ↑ ← ↓ ← ↓ ↑ → ↑ ↓ ← ↑ → → ↑ ← ↓ ↓ → ↓ ↓ ← ↓ → ↑ ← ↓ ← ↓ ← ← ↓ → ↑ → ↓ ↑ ← ↓ ← ↑ ↑ ← ↓ ← ↑ → ↓ ↑ → → ↓ ← ↑ ↓ ← ← ↑ ← ↓ → ↑ ← ↑ ← ← ↓ ← → ← ↓ ← ↓ ← ↑ → ↓ → ↓ ← ↑ ← ↓ → ↓ ← ← ← ↓ ← → ↑ → ↑ → ↓ → ↑ ← ↑ ← ↓ → ↓ ↑ → ↑ → ↑ ← ↑ ← ↓ ← ↓ → ↑ → ↓ → ↑ → ↑ ← ↓ ← ↑ ← ↓ → ↓ → ↑ → ↓ ← ↑ → ↑ ← ↓ ↓ → → ↓ ← ↑ ← ↓ → ← ↑ → ↓ ← ↑ ↓ ← ↓ → ↓ ↓ ← ← ↑ → ↓ → → ↓ ← ↓ ← ← ↑ ← → ↓ → ↑ ← → ↑ → ↑ ← ↑ ↑ ← ↑ → ↑ → ↓ ← ← ↑ ← ↓ ← ↓ → ← ↑ ← ↓ → ↓ ← → ↑ → ↓ ← → ↑ → ↓ ← ↑ → ↑ → ← ← ↑ ← ↑ → ← ↑ → ↓ ← ← ↑ → ↓ → ↑ ← ↓ ← ↓ → ↑ ← ↓ → ← ↑ → ↑ ↓ ← ↑ ← ↑ ↑ ← ← ↑ ← ↓ ← ← ↑ → ↑ → ↓ ↓ → → ↑ ← ↓ ↓ ← ← ↑ ← ↓ → ↓ ← ↑ → → ← ← ↑ → ↓ → → ↓ ← ↑ ← ← ↑ ↓ ← ↓ → → ↑ → → ↑ → ↑ → → ↑ ← ↓ ← ← ↑ → ↓ → ↓ → ← ↑ ← ↑ → ↑ ↑ → → → ↑ ← ↓ ← ↓ ← → ↑ ↑ ← ← ↓ → ← ↑ → → ↓ → → ← ↑ → ↑ → ↓ → → ← ← ↑ ↓ → ↑ ↓ ← ↑ ← ↑ ← → ↑ ↓ ↓ ← → ↑ ↑ → ↓ → → ↑ ↑ ← ↑ ← → ↑ ↓ ← ← ↓ ↑ → ↑ → ↓ ← ↓ ← ↓ ↑ ← ↑ ← ↓ → ↑ → ↓ ← ← ↑ ← ↑ → ↓

If the games get updated or the solutions change, then simply take the solution to each level and string them together. Hopefully the above solutions are correct for at least a while.
Thanks!
Thanks for reading! Please feel free to leave comments or criticism, really curious if there are any other games that this method can help with!