Fear & Hunger 2: Termina
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Fear & Hunger 2: Termina

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Premonition Mod
Av Mr Siloman
Version v1.9.5. A mod for Termina that allows you to customize your game.
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Details
What's new in this version:
- If you or one of your party members have the skill "Trapcraft", you will be able to walk on and
disarm bear traps.
- Added 3 traits:
Jinxed (Decreased hit rate for everyone including enemies and your party)
One in a Million (Only criticals and specials can land. Enemies that hit you will deal massive
damage as well)
Witness to the 'Black' (All Hexen skill trees are unlocked from the beginning. Every so often a
event will happen that will cause your Mind to drop slightly. Skill rates are doubled as well).
- When starting a new game with the mod enabled, you will have the option to choose a weapon if you want.
- Fixed an issue with the Madman trait where it would prevent learning certain skills.
- Fixed another issue with Madman trait where touching the Moon Tower door would show the party member scene despite having no one with you.
- Fixed being able to get infinite heads from the mod Olivia doppel and the truck Rifleman.
- Fixed being unable to used En Garde
- Fixed a Sergal Spear+ hp increase bug when going in and out of battle.
- Fixed Witness to the 'Black' false game over screen getting stuck on room changes.
- Reworded Witness to the 'Black' trait description. People mistaken "Skill cost" for Hexen soul stone costs when it meant Mind costs for skills.
- Kamikaze has been changed slightly. The agility bonus is now x2 (from x1.5), both headwear and accessories are unusable, and player defense is now reduced by 20% (from 50%).
- Fixed Marcoh being able to Quick Jab despite holding a weapon while auto-attacking.
- If Blood Sword or Longinus are chosen as starting weapons then you'll be given an alternate variant which will not disappear after battle.
- Fixed the Beserk trait causing Marcoh to not attack with Quick Jab.
- Hopefully fixed disabling Eye of Rher on Maso. For one reason or another, it would turn back on.
- Black Steel+ decreases skill costs.
- Fixed Abella and her doppelganger carrying over limb damage from one another.


The Premonition mod allows you to do the following:
- Allows you to save and exit through the menu. Loading will delete the save.
- Allows you to begin the game with all contestants either moonscorched or dead as well as allows you to face your own moonscorched form. (EXPERIMENTAL, this may be buggy)
- Allows party members to learn their own skill tree via the Hexen. (Spice Forge is bugged however)
- Allows you to choose up to two traits that affect your character and how they play.
- Allows you to choose Marina's skin bible instead of being RNG'd.
- Reduce the amount of references in the game.
- Can enable or disable your party members acting freely.
- Can enable or disable Abella's cut doppelganger into the game.
- Can enable or disable Olivia's cut older doppelganger into the game alongside the new one.
- Allows you to save both Abella & Henryk.
- Allows you to wear Abella's Alternate Outfit.
- Allows you to choose alternate starting areas.
- Allows you to proceed up the Moon Tower regardless of party and contestants remaining.
- Allows you to use the Brown Vial within the menu.
- The gates to the Temple District are able to be forced.
- If you or one of your party members has the skill "Trapcraft", you will be able to walk on and
disarm bear traps.
- When starting a new game with the mod enabled, you will have the option to choose a weapon if
you want.
- You can enable or disable the Eye of Rher regardless of difficulty.
- You can enable or disable the Poe regardless of difficulty.
- You can enable or disable Death Masks regardless of difficulty.
- You can enable or disable Gull Maulers regardless of difficulty.
- You can enable or disable The Mob regardless of difficulty.
- Gives you the option for Infinite Saving.
- Gives you the option to learn the cut Premonitions skill in the beginning.
- Gives you the option to learn the Mind Read in the beginning.
- Allows you to potentially find the cut Flashlight.
- Allows you to potentially find the cut Joy Mask.
- Allows you to find Weapon kits to increase weapon's potential.
- The Truck Rifleman will fall off the truck once killed.
- Using vials will no longer exit the item screen.
- Increased item limit from 99 to 254.
- Increased item list columns from 1 to 2.

For a lot of these options there is a toggle you can choose to enable or disable certain features. This is only present at the start of a new game.

Latest version of this mod is v1.9.5 which is made for version 1.9.1 of Fear & Hunger Termina. You can find the version of the game you are running on Termina's title screen.
Installing
Make sure to back up your game before continuing because there may be bugs I overlooked.

To install the mod right click the game on steam > Manage > Browse Local Files then paste the www folder there. You'll know if it worked if you see "Load Exit Save" on the title screen.

MAKE SURE TO START A NEW GAME OTHERWISE THERE MAY BE BUGS OR CRASHES.
Uninstalling
Verify your steam game integrity cache in your game's properties or made sure to have backed up your old game files and paste them over.
76 kommentarer
drawn_tubers 9 okt @ 17:14 
oh i get it, thanks for the explanation
Mr Siloman  [skapare] 9 okt @ 15:22 
I don't know how to change switch from external files as what I usually do is open the game directly and change it from there.
Here is what I do exactly; I make a new project within RPG Maker MV then close the program. Go to Fear & Hunger's www folder, copy all of those files into the new project's folder. Then reload RPG Maker MV and load that project and it should show you everything from Fear & Hunger.
It is easier to change things that way rather then messing around if js files.
drawn_tubers 9 okt @ 10:24 
i decrypted the game but i dont know where are these switch variables, its in the data files, js files or js_copies(sorry if i bothering you so much)
Mr Siloman  [skapare] 8 okt @ 20:44 
If you want the enlighten party members thing I did in vanilla then you would need to copy the event code from my mod (unless you want to make your own version) and then alter the dream Moon Tower map event (Map ID 032) to check for the code under the Hexen choice. The easiest way to go about this would be to decrypt the game and do it within the project files.
https://www.reddit.com/r/RPGMaker/comments/y5s0wn/how_to_decrypt_rpg_maker/
Z.u.k.u. 8 okt @ 19:46 
is there a way to do add the "enlighten your party members" in vanilla? really want to know
Mr Siloman  [skapare] 8 okt @ 19:43 
If you want to unlock all the skills in the hexen you have to turn on the switch variables: #493, #494, #495, #496, #497, #498, #499, #500, #734, #735, #736, #737, #738, #739. I don't know if these can be changed from the js files as I usually decrypt the game and work with its project files.
drawn_tubers 8 okt @ 15:40 
i have the same question from adyr, where do you unlock all the skills in hexen,it's de skills.json? , and how do you turn on these variables
Mr Siloman  [skapare] 7 okt @ 16:31 
Feel free to use this mod however you want.
A MATTER BABY 7 okt @ 15:50 
Hi, May I have your permission to translate this mod?
Z.u.k.u. 24 sep @ 19:42 
How could i possibly add the "enlighten your party members" in playable characters mod? i really want to know how