安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I am looking for a way to enable skills of other characters who are only attainable by killing them. I am playing on a no-kill-run, so I am interested in which part of your mod enables the option for other characters to obtain their skills without killing them. I have been looking around on several websites, but your mod seems to be only one who touches this subject ... Could you tell me which part of your mod enables the skills or what kind of changes I have to do to which file to re-enact the effect of your mod? Thank you in advance!
event will happen that will cause your Mind to drop slightly. Skill rates are doubled as well).
How did you manage to unlock the full hexen? Is it possible to do that in the base game by editing the game files?
That being said, since this game has so many endings and secrets, spoiler warnings for those story elements or secrets would be nice, if ya felt like it ofc. Just saw some cool game play tweaks and realized it affects the story and I think I might have gotten a spoiler.
Also a more vanilla version of this that is exclusively the more quality of life and vanilla+ features would be nice. Seems like you did a rlly good job with it tho, love it!