X4: Foundations

X4: Foundations

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Production Chain Simplified with Pictures
作者: Master David
An easy to understand explanation of the production chain for each item in the game with NO confusing lines crossing over. Other guides want to put all the production modules together and there are dozens of overlapping lines. I want to play a video game not study for a job as an engineer at NASA. So here is an easy guide that breaks everything down into smaller pieces. Maybe you don't want to have everything all in one place in a mega wharf. Maybe you want to control some smaller stations. In either case, there is a lot to be learned about how to make production more efficient in X4 if we take a look in more detail at each production chain without always combining everything.
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Energy Cell Production
This is the easiest thing.Put these on EVERYTHING.
Refined Metals
This requires ore to be stored in solid storage. Ore plus energy cells equals refined metals. This is the same process for Taladium but you need a different blueprint.
Silicon Wafers

Silicon can be turned into wafers.
Antimatter Cells
Hydrogen can be turned into antimatter cells.
Superfluid Coolant
Helium can be turned into superfluid coolant.

Graphene
Methane can be turned into graphene.

Hull Parts
A hull parts factory should really be one of your first major goals to work towards in the game. Once you can make hull parts you can build station modules for cheaper and you can supply your favorite wharf or shipyard so they can build ships for you faster.

Advanced Composites

Hey look, Advanced Composites has the same recipe as Hull Parts. You could build an identical station and just swap out hull parts for advanced composites and it will work.
Microchips and Smartchips
Both Microchips and Smart chips have the same recipe. Smartchips are more of an end of the line product while microchips are used to make more advanced products.

Plasma Conductors

Plasma Conductors start life as two different gases. So to make this station work you only need liquid storage for the helium and methane. Make coolant and graphene and then turn those into Plasma conductors.
Quantum Tubes

To make quantum tubes we again need helium and methane. In fact, a quantum tube station is the same as a plasma conductor station with the only the end product swapped out.
Claytronics

Now we come to one of our first really complicated stations.

Claytronics is an end product but it is one you will want to be able to make as early as possible. It only has ONE use, station modules but both you and the other factions will be building stations all the time everywhere so you want to get this up and running.

Claytronics requires all the raw resources except ice and ore. The three things you actually need are quantum tubes, microchips, and antimatter cells but it could also be a good idea to set up the prior stages of production so that you are only importing raw materials and exporting claytronics.
Scanning Arrays

This could be a simple station to build. It requires ore and silicon to make refined metals and silicon wafers. Both ore and silicon go in solid storage so you don't have to worry about liquid storage. A very safe-ish place along the highway is Argon Prime which just so happens to have both ore and silicon. It might be a good idea to set up a scanning array factory there in the early game with medium miners if you don't have enough money for large miners yet.
Engine Parts

Engine parts requires ore and hydrogen to make refined metals and antimatter cells. This means you need all three kinds of storage if you plan to make these from raw materials.
The Circle

All of the next level tier items are made not from raw materials or the lowest tier items. They are made from second tier and up. The pattern is that there are five tier two items and they can be combined to make six tier three items. The combinations are set up so that the system goes in a circle.

Hull parts + plasma conductors = weapon components

Plasma conductors + quantum tubes = field coils & shield components

Quantum tubes + microchips = advanced electronics

Microchips + advanced composites = antimatter converters

Advanced composites + hull parts = missile components
Missile components

Let's imagine that you want to be efficient and build a hull parts and advanced composites factory together since they have the same recipe. Well, you can then slap a missile components factory on it and you are ready to go.
Field Coils & Shield Components

Quantum tubes and plasma conductors have the same recipe. If you put them together you can make BOTH Field Coils and Shield Components. The great thing about this is that there are only two inputs and they are both gases.
Advanced Electronics

Quantum tubes and microchips make advanced electronics.

Honestly, you will be making a LOT of microchips. They are needed for some mission critical things and when I build one huge factory it was always the microships I was short on because everything wanted to use them. So in order to solve my problem building more microship or advanced electronics production on my wharf wasn't the answer. I had to spin out advanced electronics to its own factory site to solve the issue. Maybe your game won't go the same way but keep an eye on microchips. You will need a lot of them.

Advanced Electronics and Claytronics have very similar recipes. Maybe it is a good idea to make these at separate stations because they will both be fighting with each other to use your microchips.
Antimatter Converters

This factory has microchips and advanced composites as inputs.
Weapon Components

All of the station plans above, even claytronics, sees you combining materials and no one material is being used to make more than one product unless you intentionally go for efficiency and make things that have the exact same recipe on the same site. With Weapon Components we now have a situation where graphene is needed for both sides of production. We need it for hull parts but we also need it for plasma conductors. That might be a sign to double up on methane and graphene production from the beginning and make sure you always have enough.
Turret Components

Turret components have not ONE, not TWO, and NOT three raw resources. You need FOUR! You're either going to break this up into two or more stations or you're starting to get a taste for building a mega wharf.
Drone Components

Drone Components require four raw resources with the only exceptions being ice and helium. If you build a station that takes in raw resources and goes all the way to drone components then you will start to really develop the skills you need to be able to manage a mega wharf. Notice that Refined metals is needed for almost everything except microchips. There was no way in a 2d picture to show refined metals being split into three productions factories without lines crossing over so I did something else that I hope everyone will understand. This factory would just have to be complicated regardless.
Food Rations

Moving over to ice, what do you do with it. You make human food. You could also make alien food or narcotics but we're not doing that. We're just making food. By now you should be able to follow my way of representing everything so please take a look. Ice makes water. Water is put in clean CONTAINER storage, not dirty liquid storage. Water is used as the only input for meat, wheat, and spices. All three of those together with some more water and energy cells and you have food rations so your people can eat.
Medical Supplies

Finally we come to medical supplies. This has almost the same set up as food except that you toss out the meat part.
Terran Intro
For all the Terran stuff, everything has been streamlined.

All Terran station modules are made out of four things.
Energy cells
Metallic Microlattice
Computronic Substrate
Silicon Carbide

That’s it. Just four four things. That’s four station modules to build and then you can build station modules for free, but it no longer matter because you have already built all the station modules you need to build. But you can build additional clones of your station for free and more importantly, you can build ships for free.

The thing you have to keep in mind about Terran production is that you always need to mix a solid and a liquid together so your stations ALWAYS need ALL three storage units.

Solid storage

Liquid Storage

Container Storage
Metallic Microlattice
Metallic Microlattice needs Ore and Helium.
Computronic Substrate
Ore, Silicon, and Hydrogen can be used to create Computronic Substrate.
Silicon Carbide
Metallic Microlattice combined with Silicon and Methane can be used to make Silicon Carbide.




As you can see, that is all you need to make everything you need to build stations, shields, turrets, ships, engines, weapons, and everything else Terran.
Terran MRE
Terran Food is just as streamlined as above with the one addition that the Terrans ABSOLUTELY require you to have solid, liquid, and container storage on your station. So make that happen they added methane to food production.

Ice + Methane + Energy Cells = Protein Paste

Protein Paste itself can be turned into MRE without any additional input. (plus energy cells of course)
Terran Medical Supplies
These are similarly streamlined but do require Ice to be used for both protein paste and the final meds product.

Ice + Methane + Energy cells = Protein Paste

Ice (again) + Protein Paste + Energy cells = Terran Medical Supplies
25 件のコメント
Master David  [作成者] 8月21日 6時46分 
Finally, I want to point out that if you have some cash to use in budgeted game start, a really good idea is to put an energy cell factory on the highway. It can be a great source of passive income while you are playing through the early part of the game. but with Energy cells, go big. Don't make a factory with just one solar panel. You need DOZENS. Yes, plural. DOZENS. I always plan to have fifty to sixty argon solar panels on a factory. I might have to start the game with only twenty but then I get the recycling going and then I make the next ones for free from scrap. With that set up I never have to worry about money. No, it is not as profitable as other businesses but it is easy and your traders will be relatively safe since pirates don't want energy cells.
Master David  [作成者] 8月21日 6時45分 
The Terrans also have recycling but instead of Hull parts and Claytronics, they make Silicon Carbide and Computronic substrate. This means that you need to make a Metallica Micro Lattice factory to support your recycling effort. Also, Terran Energy Cells suck, so you might want to swap them out for Argon ones, or just plan to build a lot more than you might have expected. Recycling is energy cell intense.

Thankfully the Metallica Micro Lattice blueprint is cheap so you could buy this and have everything up and running on a new character even before you finish defenders of sol.
Master David  [作成者] 8月21日 6時45分 
You can put your recycling station on the highway near Hat 1 or Ianamus Zura. Those two sectors will see constant dead Teladi ships as the Xenon rapidly take over.

Finally, the Terran economy is completely different. The Terrans start out making their ships, drones, guns, shields, and station modules out of the same things.

Energy Cells,
Silicon Carbide,
Metallica Micro lattice,
and Computronic Substrate.

You only have to make those four things. The trade off is that you have to gather a lot of raw materials to make a small amount.
Master David  [作成者] 8月21日 6時44分 
If you want to do a pure Argon run then you can go to Bright Promise with two EMP bombs and get the two recycling blueprints. Build your first recycling station and eventually put a wharf and shipyard on it. Getting the blueprint for the wharf will take many hours of play but you can get the materials for an EMP bomb, do the hacking, and have the two blueprints you need to start doing recycling within minutes of starting a new game. If I redo the Boso Ta rescue mission for the HQ on a new character, I always put recycling on it. You can do that even in the base game with out the DLC and then you can at least make station modules for free.
Master David  [作成者] 8月21日 6時44分 
Also, with Closed Loop the recipe for your repair and defense drones will change, swapping out drone components and smart chips for hull parts and claytronics. This means that it is faster and cheaper to get get your repair drones for your stations that are attacked by Xenon.

You can ONLY make ARGON stuff this way. If you want to make Paranid stuff or Teladi stuff then you have to start making all the other stuff from the Circle.
Master David  [作成者] 8月21日 6時44分 
Advance electronics, scanning arrays, missile components are mixed in with the above and also have a side job of making consumables like missiles and satellites.

If you only have the base game, then you have to make or buy everything because you need everything. You can not skip.

If you have the Tides DLC installed then you can make ARGON ships, ARGON guns, and ARGON shields Argon Drones, out of the same things that you make station modules out of.

Hull parts,
Claytronics,
and Energy cells.

This is called the Closed Loop system. The good thing about this system is that you can get turrets on a station up and gunning with only hull parts and claytronics, both of which are much easier to source and both much cheaper than turret components and Advanced Electronics.
Master David  [作成者] 8月21日 6時42分 
Lower level materials do not make ships. You need higher level materials that come after the circle.

X4 has 3 different production types. You put a wharf or shiphard on a station and you can make ships. I will explain below but keep in mind that this is not perfect.

Universal:
All station modules are made with Hull parts, Claytronics, and energy cells. For ships, see below.

Hull parts make Chassis
Weapon components make guns
Turret components make ... uh turrets
Shield components and Field coils make Shields
Drone components and smart chips make drones
Engine components make engines
Master David  [作成者] 8月21日 6時12分 
Silicon Carbide is a Terran material. They use it to make Terran Stations and Terran Ships. No one else uses it. (I am intentionally including Segaris with Terrans)

You can not use Silicon Carbide to make any non Terran stuff. The only thing the Terrans and the other factions have in common are Energy cells. Seriously, they won't even eat the same food.
Xade Grimm 8月18日 18時46分 
But how does this all make ships?
Bloodarcher43 8月17日 23時11分 
So...just starting with DLCs, is Silicon Carbide a Universal for non TER ships ie. the ARG Nomad...or is it a internal only thing and i need to make stations for those ships? cause i can't tell in Station Builder and im not about to mess up my save to check