Space Engineers

Space Engineers

Ocen: 45
[Outdated/Dead] Fix: Darker Welder Glare - Shield your eyes from the annoying brightness [Darkness]
   
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Type: Mod
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1.080 MB
11 sierpnia 2014 o 19:02
12 sierpnia 2014 o 2:18
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[Outdated/Dead] Fix: Darker Welder Glare - Shield your eyes from the annoying brightness [Darkness]

W 1 kolekcji stworzonej przez plaYer2k
Fix: Light effect changes for darkness shader gameplay
Przedmioty: 6
Opis
This mod tones the welder glare effect down a lot in order to protect your eyes from irreversible burns.

The complete removal of that light looks odd however, which is why i left it as bright at it is.
If you however want the completely removed glare effect, then visit
http://steamproxy.net/sharedfiles/filedetails/?id=299651075

If you have questions or encounter problems, dont hesitate to ask or tell me.

Forum: http://forums.keenswh.com/post/mod-collection-fix-light-effect-changes-for-darkness-shader-gameplay-7034634
Komentarzy: 31
pendragon 28 lipca 2019 o 8:06 
is this mod still working? cause that is what i need
Kona / コナ 31 października 2018 o 14:16 
For everyone saying "there's a reason there are welding masks".


Damn son, I didn't know I was supposed to buy a welding mask and keep it on my desk:steamfacepalm:
KalashniFox 29 października 2016 o 8:18 
Really the default is more realistic and actual welding will burn your corneas if exposed to light w/o protection. Of course this is just a game though. I suppose though, in SE, the helmts would have integrated shading things in the helmets like modern welding masks.
Ezurrito 4 września 2015 o 12:12 
idk, I've seen welding first hand and its much brighter then whats in game. There is a reason why they make welding maskes.
Jakesnake5 28 maja 2015 o 11:10 
Crashes game with DX11 on
Dee 17 sierpnia 2014 o 20:31 
Thank you!:KOh:
NonCondensable 17 sierpnia 2014 o 20:18 
A must have mode for every world!
Cronos1082 [FR] 15 sierpnia 2014 o 12:38 
I'll finally be able to weld in the first person without bleeding eyes!
plaYer2k  [autor] 14 sierpnia 2014 o 19:11 
Well the explanation why it looks like that is some modern technology helmet. It automtically adapts to the brightness and tones the bright peaks out. That doesnt over an oversaturation effect which would appear as if the surrounding area is darker.

Just like looking into a lamp, the area around doesnt become darker, it just appears so.
Zaxorpt 14 sierpnia 2014 o 12:21 
this isnt realistic. in reel life there is the light in the middle like normal but arount it it is blak. i know i have tried it. :D