Space Engineers

Space Engineers

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[Outdated/Dead] Fix: Darker Welder Glare - Shield your eyes from the annoying brightness [Darkness]
   
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Type: Mod
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1.080 MB
11 aug 2014 om 19:02
12 aug 2014 om 2:18
5 wijzigingsnotities (weergeven)

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[Outdated/Dead] Fix: Darker Welder Glare - Shield your eyes from the annoying brightness [Darkness]

In 1 verzameling van plaYer2k
Fix: Light effect changes for darkness shader gameplay
6 items
Omschrijving
This mod tones the welder glare effect down a lot in order to protect your eyes from irreversible burns.

The complete removal of that light looks odd however, which is why i left it as bright at it is.
If you however want the completely removed glare effect, then visit
http://steamproxy.net/sharedfiles/filedetails/?id=299651075

If you have questions or encounter problems, dont hesitate to ask or tell me.

Forum: http://forums.keenswh.com/post/mod-collection-fix-light-effect-changes-for-darkness-shader-gameplay-7034634
31 opmerkingen
pendragon 28 jul 2019 om 8:06 
is this mod still working? cause that is what i need
Kona / コナ 31 okt 2018 om 14:16 
For everyone saying "there's a reason there are welding masks".


Damn son, I didn't know I was supposed to buy a welding mask and keep it on my desk:steamfacepalm:
KalashniFox 29 okt 2016 om 8:18 
Really the default is more realistic and actual welding will burn your corneas if exposed to light w/o protection. Of course this is just a game though. I suppose though, in SE, the helmts would have integrated shading things in the helmets like modern welding masks.
Ezurrito 4 sep 2015 om 12:12 
idk, I've seen welding first hand and its much brighter then whats in game. There is a reason why they make welding maskes.
Jakesnake5 28 mei 2015 om 11:10 
Crashes game with DX11 on
Dee 17 aug 2014 om 20:31 
Thank you!:KOh:
NonCondensable 17 aug 2014 om 20:18 
A must have mode for every world!
Cronos1082 [FR] 15 aug 2014 om 12:38 
I'll finally be able to weld in the first person without bleeding eyes!
plaYer2k  [auteur] 14 aug 2014 om 19:11 
Well the explanation why it looks like that is some modern technology helmet. It automtically adapts to the brightness and tones the bright peaks out. That doesnt over an oversaturation effect which would appear as if the surrounding area is darker.

Just like looking into a lamp, the area around doesnt become darker, it just appears so.
Zaxorpt 14 aug 2014 om 12:21 
this isnt realistic. in reel life there is the light in the middle like normal but arount it it is blak. i know i have tried it. :D