Space Engineers

Space Engineers

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[Outdated/Dead] Fix: Darker Welder Glare - Shield your eyes from the annoying brightness [Darkness]
   
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Type: Mod
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1.080 MB
11/ago./2014 às 19:02
12/ago./2014 às 2:18
5 notas de atualização ( ver )

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[Outdated/Dead] Fix: Darker Welder Glare - Shield your eyes from the annoying brightness [Darkness]

Em 1 coleção de plaYer2k
Fix: Light effect changes for darkness shader gameplay
6 itens
Descrição
This mod tones the welder glare effect down a lot in order to protect your eyes from irreversible burns.

The complete removal of that light looks odd however, which is why i left it as bright at it is.
If you however want the completely removed glare effect, then visit
http://steamproxy.net/sharedfiles/filedetails/?id=299651075

If you have questions or encounter problems, dont hesitate to ask or tell me.

Forum: http://forums.keenswh.com/post/mod-collection-fix-light-effect-changes-for-darkness-shader-gameplay-7034634
31 comentário(s)
pendragon 28/jul./2019 às 8:06 
is this mod still working? cause that is what i need
Kona / コナ 31/out./2018 às 14:16 
For everyone saying "there's a reason there are welding masks".


Damn son, I didn't know I was supposed to buy a welding mask and keep it on my desk:steamfacepalm:
KalashniFox 29/out./2016 às 8:18 
Really the default is more realistic and actual welding will burn your corneas if exposed to light w/o protection. Of course this is just a game though. I suppose though, in SE, the helmts would have integrated shading things in the helmets like modern welding masks.
Ezurrito 4/set./2015 às 12:12 
idk, I've seen welding first hand and its much brighter then whats in game. There is a reason why they make welding maskes.
Jakesnake5 28/mai./2015 às 11:10 
Crashes game with DX11 on
Dee 17/ago./2014 às 20:31 
Thank you!:KOh:
NonCondensable 17/ago./2014 às 20:18 
A must have mode for every world!
Cronos1082 [FR] 15/ago./2014 às 12:38 
I'll finally be able to weld in the first person without bleeding eyes!
plaYer2k  [autor(a)] 14/ago./2014 às 19:11 
Well the explanation why it looks like that is some modern technology helmet. It automtically adapts to the brightness and tones the bright peaks out. That doesnt over an oversaturation effect which would appear as if the surrounding area is darker.

Just like looking into a lamp, the area around doesnt become darker, it just appears so.
Zaxorpt 14/ago./2014 às 12:21 
this isnt realistic. in reel life there is the light in the middle like normal but arount it it is blak. i know i have tried it. :D