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Glad it's fun so far :)
As for upgrades, this mod adds basic few to Equipment Docks - Engine, Gyro and Framework.
Those replace 3 upgrades from base game, few of those were limited by game to Titanium zone and above.
Full set of upgrades requires full set of mods (added by Class Upgrades, the most recent addition).
Reason was, most features required extensive changes to game - and distribution among new equipment stations.
( There's just too much stuff to fit into single one as base game does )
1. It can't be removed easily( as most eXtended mods ). NPC ships will be corrupted, your own ships will just fly as base game.
New upgrades will also turn into corrupted items.
2. Very easy, vanilla ships just work. Moving from X to vanilla usually is just about replacing thrusters with gyros, or adding more.
Great example of workshop ship built with Class System, where author made sure to check it on both games:
https://steamproxy.net/sharedfiles/filedetails/?id=3290741953
Btw.
As you are a new player, Xavorion is a pack of 16+ mods that add gameplay built for Class System.
You can try out just this mod in creative mode - but actual gameplay only makes sense with full overhaul.
1. Is it possible to remove this mod later if I find I dislike the class changes? (if I removed this mod after I added it, would it corrupt my save or just break the functionality of the ships I built with this mod?)
2. How easy is it to port designs to and from this mod? Do I need to completely redesign ships built in vanilla --> this mod / redesign ships from this mod --> vanilla?
Calculations and ratios for Block/Mass to Thrust are much more forgiving than vanilla - and yes,
upgrades can improve ships that lack thrusters or engines(which was not allowed in based game).
Gyros are subsystem upgrades now, sold at Shipyards. Those can be used to improve or pick desired rotation style.
As for UI - the new one on the left displays correct values. It may take a second to refresh.
Original right side UI values can be wrong (those just can't be changed).
Not sure what ships you have there, but since build mode is Class based now - you're always building a relative performance for that class.
If a ship falls into M5 Frigate class, it cant ever be faster than M4 or M3.
Calculations are CPU heavy, so you can see "old" values for a second after placing blocks.
Full explanation with screenshots has been provided at in-game encyclopedia, in case you need it.
Vanilla acceleration and velocity bonuses cant work, so that's normal.
Xavorion engine/gyro upgrades should affect speeds - unless your ship plan is already at 100% efficiency.