Project Zomboid

Project Zomboid

734 voti
Autotsar Trailers - Hauler
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1.150 MB
21 giu 2023, ore 12:17
25 giu 2023, ore 8:42
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Autotsar Trailers - Hauler

Descrizione
[patreon.com]
Autotsar Trailers Inc. - the best trailers in Kentucky!

Towing another vehicle in a closed trailer!

This mod is commission work by request of Eric.



[boosty.to][pz.ibrrus.ru]
[discord.gg]

You can freely use this mod on your server. We publish information about mod update times on Discord in advance: https://discord.gg/PHhsuQxDue

Mod permission according to TIS policy: Ask for permission[theindiestone.com]
Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. The product can be published on Steam only through an account with the name iBrRus.
© iBrRus

Vehicle IDs: TrailerAHauler

Version:1.01

Workshop ID: 2992677535
Mod ID: ATT_Hauler
Discussioni più popolari Visualizza tutte (3)
0
28 mag, ore 8:12
Bug mod not transport cars
Kiiopo1231
0
24 mar, ore 11:58
I have an error when trying this mod and I don't know how to fix it
saimon MFG
0
17 ago 2023, ore 9:51
Game freeze starting in debug
Krilton
85 commenti
裸考不挂 25 giu, ore 9:16 
I found the following bug too, spawning the "TrailerAhauler" using "Set Script" when right clicking vehicles in debug mode, the trailer spawns with tent on, unloading it will produce a skeleton of a pickup truck, and won't empty the bed. I added a script into the "ISVehicleMenu.onDebugSetScript" function in "SteamLibrary/steamapps/common/ProjectZomboid/media/lua/client/Vehicles/ISUI/ISVehicleMenu.lua" to fix it, which will empty it when spawning

local wreckPart = vehicle:getPartById("ATA2VehicleWrecker")
if wreckPart then
wreckPart:setInventoryItem(nil)
end

----------------
MoroccanMaracas 13 Oct, 2023 @ 3:41am
I've noticed, when using Cheat Menu to spawn one in, it spawns with a vehicle already loaded, but when you try to unload it, it unloads a completely burned/broken model and doesn't actually empty- it continuously spawns a car shell each time you unload it.
Goose 22 giu, ore 11:13 
yeah that's a reasonable response to a broken mod.
JJ 22 giu, ore 11:09 
Womp womp :bleach:
Goose 21 giu, ore 20:50 
this trailer just deleted everything in my truck.
a truck full of incredibly useful tools and equipment.
this is unacceptable.
godgabry 27 mag, ore 15:24 
I have a problem with its appearance, I have already explored all the cities and it does not appear. Is this a bug? Or just a lack of luck?
Lu5ck 17 apr, ore 3:40 
setItemContainer() doesn't create a new container but attach a reference pointer of the input container. Loading the vehicle up the hauler, the original container will disappear from the world alongside the original vehicle, the reference will then become invalid. The moment you reload the game or move outside the cell of the trailer, the last remnant of the reference will disappear with the memory.

You also cannot store object into table or moddata, what you stores again is reference of the object which will disappear after the game reload or you move away from the cell. If you want to store object into ModData, you gotta serialize it but that is stupid amount of work and ineffective.

If you want to store items of the vehicle, a hidden compartment can be used but that will create weight on the hauler. Alternatively, dump the items of the vehicle on the floor on load and clear the items in containers since it regenerate every time on unload.

Whatever you decide, do fix this bug.
Lu5ck 15 apr, ore 15:34 
Inventory items are not saved to save file. Inventory is gone the moment game reload.
SinsOfSolitude 11 apr, ore 9:01 
Guessing this mod is abandoned, cant be found randomly spawning, spawning it in manually crashes the game.
FAQ2chief 3 apr, ore 9:37 
mimicking this functionality would it be possible to say, load a motorcycle in a van or the bed of a pick up truck?
RC 29 mar, ore 15:25 
Does this work with Modded cars from KI5?