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Macros (Continued)
   
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Mod, 1.3, 1.4, 1.5
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12 Jun 2023 @ 11:21am
4 Apr @ 12:31pm
2 Catatan Perubahan ( lihat )

Berlangganan untuk mengunduh
Macros (Continued)

Dalam koleksi 1 dari Mlie
Mlie's resurrected mods
Item 852
Deskripsi

Update of CactusPies mod https://steamproxy.net/sharedfiles/filedetails/?id=2631512949



[dsc.gg]
[github.com]


This mod allows you to create custom macros for automating frequent actions. For instance, you can create a macro that will make your colonists equip specified weapons and armor, pick up some items from storage and then go to a defensive position in your killbox.
All in just two clicks.

USAGE

Creating macros

1. Select a single colonist. Optionally, you can also draft them to clear all existing jobs.

2. Queue up any number of jobs using Shift+Right-Click

3. Press the "Macros" button. It should be located at the bottom of the screen

4. Provide a name for your new macro. If you check "Macro shared between colonists" the newly created macro will be available to all colonists, otherwise it will only appear for the currently selected colonist. Macro name needs to be unique, however non-shared macro name can appear for multiple different colonists.

5. Press OK, your macro is now created!

Executing macros

To execute your macro simply Right-Click your Macros button.
If you want to execute the macro for multiple colonists, there are four ways to do that:

1. Right-Click on Macros button: it will find a macro with the specified name on all selected Colonists and execute it. If a selected colonist doesn't have a macro with that name, nothing will happen.

2. Ctrl+Alt+Right-Click on Macros button: it will find a macro with the specified name on all colonists (both selected and not selected) and execute it. If a colonist doesn't have a macro with that name, nothing will happen.

3. Alt+Right-Click: it will execute the selected macro on all currently selected colonists. It doesn't matter if other colonists have a macro with that name or not, it will always use the currently selected macro and ignore all macros on other colonists.

4. Ctrl+Right-Click: it will execute the selected macro on all colonists (both selected and not selected). It doesn't matter if other colonists have a macro with that name or not, it will always use the currently selected macro and ignore all macros on other colonists.

Essentially, options 1 and 2 execute the macros created for each colonist.
Options 3 and 4 allow you to execute a macro you created for one colonist on all other colonists.


Macro list

Right-Clicking a colonist that has at least one macro defined will show "Macro List" as an option.
This list allows you to manage your macros. Available options allow you to:

- Rename existing macros
- Convert a pawn macro into a shared macro (and vice-versa)
- Delete macros
- Reorder macros
- Copy-paste existing macros. This also allows you to paste copied macros onto other colonists when you open their macro list.

Recommended mods

Armor Racks
You can create a macro to equip a full set of items from an armor rack

Defensive positions
While technically you can create a macro to move your pawns into a defensive position, this mod will also allow you to create shortcuts for quickly selecting groups of colonists, further streamlining frequent actions

Credits
The icon used for the logo and the in-game icon was downloaded from:
https://www.flaticon.com/free-icon/way_1179054


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


9 Komentar
SpaceDorf 25 Nov 2023 @ 4:48am 
@Mlie How does it feel to support about 10% of all existing Rimworld Mods ?
Mlie  [pembuat] 7 Agu 2023 @ 5:52am 
@Katie No idea, I hsvent really played with the mod
Katieclysm 7 Agu 2023 @ 5:25am 
If you have a macro with a shared name across multiple pawns, but slightly different actions for each of them (i.e. adding a "gear up" macro for my light and heavy armored fighters), can you trigger them with a single command?
Salep 21 Jun 2023 @ 5:05pm 
doesnt work with sanguophage bloodfeed ability. when u try to use macro. it u can see the white lines for a second, pawn selects his bloodfeed targets. but after I unpause the game it immediately cancel macro and mind his own business.
other than that it works when u equip items and move around.
but there are tons of mods for loadouts anyway so.. :steamthumbsdown:
Turret problems 19 Jun 2023 @ 8:53pm 
I hope Sam sees this and actually uses it, I know you stalk the WS page!
Interstellar13 18 Jun 2023 @ 10:41am 
I can finally assign a path for colonist to specifically follow.
Shazzamon 16 Jun 2023 @ 8:35pm 
You continue to be absolutely based with these Continuations. Looking forward to testing this badboy out when I'm back on the Rim!
Mason 12 Jun 2023 @ 7:43pm 
this seems super useful, sick!
Espiovvv 12 Jun 2023 @ 6:55pm 
Awesome, thank you!