Left 4 Dead 2

Left 4 Dead 2

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autoexec.cfg
By tank
DPI DEL MOUSE : 1600 ( DPI )
SENSIBILIDAD EN EL JUEGO : 1.80
   
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PARAMETROS DE LANZAMIENTO


PARAMETROS DE LANZAMIENTO QUE USO :

-softparticlesdefaultoff -nojoy -nosteamcontroller -noff -nohltv -primarysound -snoforceformat -novid -high -nops2b -nomsaa -noaafonts -precachefontchars -nouserclip -nomessagebox -lv -noipx -tcp -noforcemspd -noforcemaccel -dxlevel 60
AUTOEXEC
// M O U S E (1)

sensitivity 1.80000
m_customaccel 0
m_rawinput 1
m_filter 0
m_filter2 0
m_mouseaccel1
m_mouseaccel2 0
m_mousespeed 0
m_pitch 0.022
m_yaw 0.022
m_pitch2 0.022
m_customaccel_exponent 0.000000
m_customaccel_max 0
m_customaccel_scale 0
m_side 0.022

// L E R P S Y R E D (2)

rate 128000
cl_cmdrate 128
cl_updaterate 128
cl_interp 0.0000
cl_interp_ratio -1
cl_lagcompensation 1
cl_smooth 1
cl_smoothtime 0.01
Bind "v" "toggle cl_interp 0.0000 0.5"

cl_timeout 20
cl_disablefreezecam 1
cl_allowdownload 0
cl_allowupload 0
cl_resend 5
cl_predict 1
cl_predictweapons 1

engine_no_focus_sleep 0
con_enable 1

// C R O S S H A I R (3)

crosshair "1"
cl_colorblind "1"
cl_crosshair_dynamic "0"
cl_crosshair_thickness "2"
cl_crosshair_alpha "255"

cl_crosshair_red "0"
cl_crosshair_green "0"
cl_crosshair_blue "0"

// MODELO
cl_viewmodelfovsurvivor "51"
fov_desired 120

// H U D - I N T E R F A Z

cl_showpos 0
cl_showfps 0
net_graph 1
net_graphproportionalfont 0
gameinstructor_enable 0
cl_showhelp 0

// O T R O S C V A R S (4)

fps_max 0
mat_vsync 0
r_flex 0
r_eyes 0
r_eyegloss 0
r_eyemove 0
r_eyeshift_x 0
r_eyeshift_y 0
r_eyeshift_z 0
r_flashlightdepthtexture 0
cl_clearhinthistory 1
cl_forcepreload 1
func_break_max_pieces 0
adsp_debug 0
budget_averages_window 0
budget_background_alpha 0
budget_history_numsamplesvisible 0
budget_history_range_ms 5
budget_peaks_window 0
budget_show_averages 0
budget_show_history 0
budget_show_peaks 0
texture_budget_background_alpha 999
texture_budget_panel_height 0
texture_budget_panel_width 0
cl_particles_show_bbox 0
cl_particles_stats 0
r_drawmodelstatsoverlay 0
r_drawopaqueworld 0
r_teeth 0
r_drawflecks 0
r_dynamic 0
r_drawtracers_firstperson 0
cl_playerspraydisable 1
muzzleflash_light 0
cl_disablehtmlmotd 1
rope_wind_dist 0
rope_smooth 0
r_ropetranslucent 0
rope_rendersolid 0
props_break_max_pieces_perframe 0
r_pixelfog 0
r_eyeglintlodpixels 0
cl_smoke_alpha 0
mat_reducefillrate 1
mat_antialiasing 0
mat_forceaniso 0
mat_filterlightmaps 0
mat_forcehardwaresync 0
mat_envmapsize 32
mat_envmapgasize 8
mat_diffuse 5
mat_bloom 0
mat_dxlevel 81
mat_showlowresimage 0
nb_update_frequency 0
r_radiosity 4
mat_viewportscale 1
mat_queue_mode 2
motd_enabled 0
mat_vignette_enable 0
z_wound_client_disabled 1

// C O N F I G D E A M B I E N T E / A T M O S F E R A (5)

r_ambientboost 0
r_rimlight 0
r_hunkalloclightmaps 1
r_worldlightmin 0.0038
r_maxdlights 0
cl_sun_decay_rate 0
cl_smoke_near 0
cl_windspeed 0
cl_sun_decay_rate 0
r_skyboxfogfactor 0
r_3dsky 0
r_ambientfraction 0.01
fog_enable 0
fog_enable_water_fog 0
fog_enableskybox 0
fog_maxdensity 0
fog_maxdensityskybox 0
fog_override 1
mat_screen_blur_enabled 0
mat_force_bloom 0
mat_bloomscale 0

// C O N F I G D E E F E C T O S V I S U A L E S (6)

mat_disable_bloom 1
mat_bloom_scalefactor_scalar 0
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_disable_motion_blur 1
mat_motion_blur_forward_enabled 0
mat_motion_blur_percent_of_screen_max 0
mat_motion_blur_strength 0
mat_disable_ps_patch 1
cl_detaildist 0
cl_ejectbrass 1
cl_detailfade 0
r_fastzreject -1
cl_detail_avoid_forcepreload 1
cl_glow_blur_scale 0
cl_detail_avoid_force 0
cl_detail_avoid_radius 0
cl_detail_avoid_recover_speed 0
cl_detail_max_sway 0
mat_reduceparticles 1
cl_show_splashes 0
r_worldlights 0
cl_particle_batch_mode 2
mat_colcorrection_disableentities 1
mat_colorcorrection 0
mat_alphacoverage 0

// C O N F I G D E S O M B R A S (7)

r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadowfromworldlights 0
r_shadowfromanyworldlight 0
r_shadows 0

// C O N F I G D E T E X T U R A S / M O D E L O S (8)

mat_picmip 2
mat_mipmaptextures 0
mat_use_compressed_hdr_textures 0
mat_mipmappedtextures 0
r_decals 0
r_lod 2
violence_agibs 0
violence_ablood 0
violence_hblood 0
r_decalstaticprops 0
r_maxmodeldecal 0
r_propsmaxdist 0
r_renderoverlayfragment 0
cl_phys_props_enable 0
cl_phys_props_max 0
props_break_max_pieces 0
r_drawdetailprops 0
r_drawbrushmodels 0
r_drawmodeldecals 0
mat_filtertextures 0
mat_mipmaptextures 0
mat_bumpmap 0
mat_specular 0
mat_parallaxmap 0
mat_clipz 1
mat_phong 0
r_decal_cullsize 1024
lod_TransitionDist -1
r_decal_overlap_area 1
r_decal_overlap_count 0
mp_decals 0
r_PhysPropStaticLighting 0
r_staticprop_lod 3
r_rootlod 2
r_spray_lifetime 0
mat_forcemanagedtextureintohardware 0


// C O N F I G D E A G U A / L L U V I A (9)

r_cheapwaterend 1
r_cheapwaterstart 1
r_forcewaterleaf 1
r_rainparticledensity 0
r_drawrain 0
r_raindensity 0
r_waterforceexpensive 0
r_waterforcereflectentities 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
mat_drawwater 0
mat_wateroverlaysize 8

// C O N F I G D E M U L T I H I L O (10)

r_threaded_renderables 1
r_threaded_particles 1
r_threaded_client_leaf_system 1
r_threaded_bone_setup 1
r_threaded_bspparce 1
r_threaded_shadow_clip 1
r_threaded_client_shadow_manager 1
r_threaded_client_effect_manager 1

// C O N F I G D E B R I L L O / I L U M I N A C I O N (11)

mat_monitorgamma_tv_enabled 1
mat_monitorgamma 1.6
mat_dynamiclightmaps 0
mat_vignette_enable 0
mat_tessellationlevel 0
mat_postprocess_enable 0
mat_hdr_level 0
mat_disable_bloom 1
mat_grain_scale_override 0
mat_disable_lightwarp 1
mat_filterlightmaps 0

// C O N F I G D E R A G D O L L S (12)

cl_ragdoll_forcefade 1
cl_ragdoll_collide 0
cl_ragdoll_collide_scale 0
cl_ragdoll_physics_enable 0
cl_ragdoll_maxcount 0
cl_ragdoll_fade_time 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
mat_disable_ragdolls 1
ragdoll_sleepaftertime 0
cl_jiggle_bone_framerate_cutoff 0

// C O N F I G D E S O N I D O / A U D I O (13)

volume 1
voice_enable 1
snd_musicvolume 1
snd_pitchquality 1
suitvolume 0

snd_mix_async 1
snd_mixahead 0.05
snd_async_fullyasync 1
snd_async_minsize 0

dsp_enhance_stereo 1
dsp_slow_cpu 0
dsp_volume 2.0

snd_surround_speakers 0
snd_mute_losefocus 0
windows_speaker_config 1
snd_legacy_surround 0

cl_downloadfilter "nosounds"
stopsound

// C O N F I G D E S E R V E R / H O S T (14)

mp_disable_autokick 1
sv_allow_lobby_connect_only 0
sv_allow_wait_command 0
sv_consistency 1
sv_lan 0
sv_pure 2
sv_pure_kick_clients 1
sv_rcon_banpenalty 120
sv_rcon_maxfailures 2
sv_rcon_minfailures 2
sv_rcon_minfailuretime 120
sv_region 2
sv_cheats 0
mm_dedicated_search_maxping 55

// C O N F I G D E G L O W S (15)

cl_glow_survivor_health_bleed_pulse 1
cl_glow_survivor_health_bleed_pulse_amount 1
cl_glow_survivor_health_bleed_pulse_speed 30
cl_glow_survivor_health_include_buffer 1
cl_glow_ability_r 1
cl_glow_ability_g 0
cl_glow_ability_b 0
cl_glow_infected_r 0
cl_glow_infected_g 1
cl_glow_infected_b 1
cl_glow_ghost_infected_r 1
cl_glow_ghost_infected_g 1
cl_glow_ghost_infected_b 1
cl_glow_infected_vomit_r 1
cl_glow_infected_vomit_g 0
cl_glow_infected_vomit_b 1
cl_glow_item_r 0
cl_glow_item_g 1
cl_glow_item_b 0
cl_glow_item_far_r 0
cl_glow_item_far_g 1
cl_glow_item_far_b 0
cl_glow_thirdstrike_item_r 0
cl_glow_thirdstrike_item_g 1
cl_glow_thirdstrike_item_b 0
cl_glow_survivor_r 0
cl_glow_survivor_g 1
cl_glow_survivor_b 1
cl_glow_survivor_health_crit_r 1
cl_glow_survivor_health_crit_g 0.2
cl_glow_survivor_health_crit_b 0.2
cl_glow_survivor_health_high_r 0
cl_glow_survivor_health_high_g 1
cl_glow_survivor_health_high_b 0
cl_glow_survivor_health_med_r 1
cl_glow_survivor_health_med_g 1
cl_glow_survivor_health_med_b 0
cl_glow_survivor_health_low_r 1
cl_glow_survivor_health_low_g 0
cl_glow_survivor_health_low_b 0
cl_glow_survivor_hurt_r 1
cl_glow_survivor_hurt_g 1
cl_glow_survivor_hurt_b 0
cl_glow_survivor_vomit_r 1
cl_glow_survivor_vomit_g 0
cl_glow_survivor_vomit_b 1
cl_witch_glow_idle_r 1
cl_witch_glow_idle_g 1
cl_witch_glow_idle_b 1
cl_witch_glow_angry_r 1
cl_witch_glow_angry_g 0
cl_witch_glow_angry_b 0
cl_witch_glow_range 1500

// C O N F I G D E B I N D S (16)

bind "F8" "disconnect"
bind "F11" "toggleconsole"

// G U A R D A R C O N F I G (17)

host_writeconfig
mat_savechanges
¿COMO SE CREA UN AUTOEXEC?
1.-LO PRIMERO QUE HAY QUE HACER PARA CREAR UN AUTOEXEC ES : IR A "USAR LAS FUNCIONES DE DESARROLLADOR" ( EN EL BUSCADOR DE WINDOWS ).

2.- ACTIVAR EL MODO DESARROLLADOR PARA LOS ARCHIVOS SUELTOS COMO : .txt O .cfg

3.- VE ESTOS SEGUNDOS DE UN VIDEO DE VAL, PARA CREAR UN AUTOEXEC.
2:14

4.- RESUMEN DEL AUTOEXEC : IR A CFG EN LA CARPETA left4dead2 ( SE BUSCA EN STEAM APPS ) DESPUES CREAR UN DOCUMENTO DE TEXTO ( NO ENRIQUESIDO ) ESCRIBAN "autoexec.txt" DESPUES ABRELO Y CIERRALO , DESPUES DE ESO RENOMBRALO A autoexec.cfg y listo , aceptas y FIN YA PUEDES COPIAR EL AUTOEXEC!.





https://www.youtube.com/watch?v=8bKzJ12tsTc


GRACIAS POR VER ESTA GUIA!