Total War: WARHAMMER III

Total War: WARHAMMER III

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Dynamic World
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graphical
Tagi: mod
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475.390 MB
10 czerwca 2023 o 13:41
10 września o 13:37
Listy zmian: 45 ( zobacz )

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Dynamic World

Opis
This mod enhances the game's world with unique, race-specific assets, making it more immersive and visually diverse.

Note: This mod focuses on visual changes and does not affect gameplay mechanics.

Features:
Replaces campaign map assets with race-specific ones for a diverse environment.
Customizes forestry for each race, with distinct small and large trees.
Adds houses for human races to indicate settlements.
Features dead or absent trees for Chaos regions, reflecting unique traits.
Adapts forestry to match the occupying race's characteristics.
Non-human races have thematic ruined shacks instead of houses.
Adds Skaven burrows to the world surface.
Introduces Bamboo, Snow, and Evil trees.
Provides snow assets for each race and reintroduces grass in snowy regions.
Adds new grass assets for each race.

Race-Specific Details:
Bretonnia: Small houses and a temple for the Lady.
The Empire: Diverse housing showcasing social classes and farmers.
Kislev: Houses, central barracks, and stone watchtowers.
Cathay: Diverse housing for different social classes.
Greenskins: Tribal huts, a Chief Hut, and dung.
High Elves: Houses, Noble mansions, and the Tower of Hoeth.
Dark Elves: Command structures, captive cages, and small tents.
Wood Elves: Dense forests reflecting their woodland.
Dwarfs: Mining tents, a Tavern/Brewery, and the Hall of Grudges.
Lizardmen: A temple in lush jungle surroundings.
Ogre Kingdoms: Rugged rocks and Ogre tents.
Skaven: Underground burrows tunnels and warp stones.
Tomb Kings: Minimal desert houses.
Vampire Counts: Eerie cemeteries and rundown houses.
Khorne: Skull Tower, Tree of Souls, and menacing atmosphere.
Nurgle: Emphasis on decay and disease.
Slaanesh: Seductive, and elegant environment.
Tzeentch: Surveillance with Eyehorn and eye tower structures.

My Other Mods:------------------------------------------------------------------------------------
World Map for IEE: https://steamproxy.net/sharedfiles/filedetails/?id=3287429250
World Map for Old World: https://steamproxy.net/sharedfiles/filedetails/?id=3288406989
Snow Expansion for IEE: https://steamproxy.net/sharedfiles/filedetails/?id=3287451314
Snow Expansion for the Old World: https://steamproxy.net/sharedfiles/filedetails/?id=3287447453

Compatibility:------------------------------------------------------------------------------------
Save-game compatible, Dynamic Settlements mod, Campaign Weather Overhaul, Immortal Empires Expanded, The Old World Campaign, and SFO
Not compatible with other forestry mods

Version: v8.0
Popularne dyskusje Zobacz wszystkie (2)
2
21 lipca o 2:18
Chaos Dwarves?
Croonyer
0
7 lipca o 20:04
Morathi's Cult of Pleasure?
🌙♰MidnightWinter❄⚜
Komentarzy: 338
aplikantgold 8 października o 14:59 
Yep, just like @Venegance said, its OvN Firmir messing with the trees, I turned it off and trees are normal now, and not only because of colour (they are green now as intended) but also their models. With Firmir mod i have mix of deciduous trees and conifer trees, without it I have only green conifer trees and thats probably whats mod author intended.
꧁༺Mï¢rð§ð£†༻꧂ 8 października o 2:04 
Brown trees turned out to be related to the game settings. Although it says that the quality of trees is related only to the battle mode, with this mod it still affects the company map. You need to set the trees to maximum.
Vengeance 4 października o 2:04 
I also experienced the grey trees throughout the Empire. After a couple of hours, I worked it back to a conflict of some kind with OvN Lost Factions: Fimir. Disabled this and the trees displayed correctly. Also tested with just Mixu's unlocker, OVN Lost Factions: Fimir and Dynamic World and had the same tree issue. I'm no modder, but hope it helps others to troubleshoot.
꧁༺Mï¢rð§ð£†༻꧂ 30 września o 10:49 
I also have brown trees in Bretonnia
acedefective13 23 września o 1:04 
some of the trees around Bretonnia look brownish and not rendered properly (very low res), as I don't have any other mod modifying campaign map, I wonder if this mod is the culprit :/
aplikantgold 17 września o 12:39 
Hey, same question as Horny Jail, many trees in the Empire region are not green but grey, its a bug or its normal?
Vurcingetorix 15 września o 22:31 
Thank you, thumbs up and award sent!
Lord Brycen 10 września o 16:51 
delicious update
a70f  [autor] 10 września o 13:39 
Updated for 5.2.3
Delta;Kurisu 10 września o 9:20 
@WeirdlyCrisp yes, we play them together