Sid Meier's Civilization V

Sid Meier's Civilization V

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Great Tile improvements connect luxuries
   
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7 Haz 2023 @ 0:11
1 Değişiklik Notu ( görüntüle )

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Great Tile improvements connect luxuries

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This mod let Academy, Citadel, Customs House, Holy Site and Manufactory can connect vanilla luxuries now.
Actually, I think this should be an in-game feature rather than requiring a mod to make it work.


Note:
  • This mod should not conflict with any other mods.
  • This mod only support vanilla luxuries.
  • If you subbed other luxuries mods, you have to add them into sql file manually. Don't worry, it's not that hard!
9 Yorum
willy  [yaratıcı] 30 Tem @ 5:08 
glad to help!
Vorpal Spoon 30 Tem @ 1:23 
@Willy-Thank you for taking the time to explain it.
willy  [yaratıcı] 30 Tem @ 0:51 
You can place a citadel on luxury resources outside your borders to claim them. However, for other special improvements, I believe you should build them on luxury resources within your workable range, like placing a Customs House on sugar two tiles away from a city to earn more gold instead of building a Plantation for +1g +1f. If there is a silver mine four tiles away, you should build a regular mine there instead of a Manufactory.
Of course, you can continue using the original improvements and let your great people do more important things; I think it depends on the game's situation.

Considering this is a rules change, the AI can use this too, but they seem won‘t use it proactively. The only situation I've seen was when a malicious AI built a :Citadel:citadel on the border and accidentally claimed a luxury resource.
willy  [yaratıcı] 30 Tem @ 0:51 
Thank you for your response! Let me try to explain: (please forgive my translated English)
This mod adds these special improvements into a list named "Improvement_ResourceTypes," allowing them to extract luxury resources from the tiles they are built on. So you're right; building a holy site on a wine tile could get your prophet quite drunk!

As for the other issue, I believe you shouldn't be able to build these improvements outside your borders (except for the citadel). And if "border" refers to tiles beyond the 3-tile range of a city, then just like in the normal game, you won't receive bonuses from improvements that don't have a worker working them.
Vorpal Spoon 28 Tem @ 15:09 
@willy (mod author)-I'm trying to understand what this mod does.
So if you build a facility (citadel, holy site, etc.) from your special unit (general, prophet, etc.) over a luxury, that luxury is then added to your list, am I correct?

If so and you capture a luxury outside your border, won't you lose the bonus you get from workers working those facilities (+X gold from Customs House for example)?

Seems like a greater loss in the long run if you consider the worker facility bonus in borders vs a simple luxury acquired.

Could you maybe gives good examples of when how this mod gives the player an advantage? Can/will the AI civs use this?
willy  [yaratıcı] 23 Haz 2023 @ 23:07 
@paintedweasels
Maybe one of mod in your bundle added the feature?
I bought all DLC too and only played bnw, also had checked game codes so I'm sure these improvements can only connect strategic resources.
After all, I made this mod only because I found out that nothing I can get but hatred after building a citadel:Citadel: on neighbor's ivory.
willy  [yaratıcı] 23 Haz 2023 @ 23:05 
Thanks!
8792879287928792 21 Haz 2023 @ 9:14 
This is beautiful, thank you so much!
paintedweasels 19 Haz 2023 @ 12:59 
I've been founding my cities on top of, and making these improvements on luxury and strategic tiles for years now and always get the resource when I do, do you have all the DLC? maybe one of them added the feature, I've always had the bundle so i don't know why