RimWorld
211 평점
Outland - Toxic Forest
3
2
2
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Mod, 1.4, 1.5
파일 크기
게시일
업데이트일
22.911 MB
2023년 6월 5일 오후 1시 35분
2024년 4월 4일 오전 9시 08분
변경 사항 7개 ( 보기 )
이 아이템을 사용하려면 DLC가 있어야 합니다.

다운로드 위해 구독하기
Outland - Toxic Forest

Neronix17님의 2 모음집
Outpost 21 Mods
아이템 50개
Outland Series
아이템 14개
설명
Standalone module for Outland, adding the Toxic Forest biome, a deadly place with a very low chance of surviving if you don't go prepared. The biome is a completely unique ecosystem of thriving toxic flora inhabited by several animals that have adapted to live comfortably in the biome.

Yes, this is very clearly inspired by "Nausicaa and the Valley of the Wind" by Studio Ghibli, but it's not intended to be a perfect RimWorld recreation by any means.


Beyond the biome itself there's some additional content included that'll make life a little easier in toxic biomes. There's some crops that produce food items that can be used to create meals that absorb toxic buildup, and some animals that are fully immune to toxic environments and capable of filling typical roles as mounts or pack animals.

If you use Outland - Core you'll also have a scenario, some tox resistant apparel and a low tech slow firing rifle available to you.


First of all I recommend checking out the collection linked at the top of the description for the listing of Outland modules currently available, no point in me listing them all here and having to update the description every time one comes out (which I would absolutely forget to do).

This is of intended to be played with Outland - Terrain for the visuals it was designed around, and Outland - Core being available also enables a scenario and some new equipment for surviving toxic environments.

I also heavily recommend getting at least ReGrowth: Core as Helixien's biome work is top quality even in the core mod of his series.


Aside from Combat Extended which isn't supported by me for any of my mods even if they patch it on their end, I am not aware of any potential incompatibilities.


I have done a decent amount of testing myself, but things will of course slip through the gaps. So...

If you have an issue to report you MUST include a HugsLib log (Ctrl+F12) or I can't help in most cases.


  • So I don't need Outland - Core or Outland - Terrain for the biome?
    Nope! Both are optional, it's meant to be played with those but you can totally play without them. Biotech includes methods for tox environment protection so it's totally survivable with that.

  • Why is there two different visuals in the preview??
    Answered in the first screenshot! One side shows how it looks with vanilla only, and the other shows what it looks like with Outland - Terrain, the latter being the intended look of the biome.

  • Can I add this to an existing save?
    Biomes are only generated when the world is at the start of the game, so no this won't really work well if you do.


- Neronix17 - XML & C# plus some of the art.
- Erin - Majority of the amazing art, check out her Workshop and Patreon![www.patreon.com]
- The creators of the used frameworks for those.

(CC BY-NC-ND 4.0)[creativecommons.org]

[www.patreon.com]
댓글 43
flyons_gary 2024년 5월 10일 오전 11시 55분 
Question, should I see a hefdiff for the Toxplums and Toxbeans? They dont seem to be fighting toxic build up.
[2nd-AD] Xytal Riz 2024년 4월 24일 오전 6시 15분 
Any chance of the creatures from the outland series getting An Animal said support?
Marty in the multyvers 2024년 2월 23일 오후 5시 29분 
Is it possible to make this mod compatible with Vanilla fishing expanded?
Neronix17  [작성자] 2023년 11월 25일 오전 8시 50분 
@FalsedSteps - Should be fine now.
FalsedSteps 2023년 11월 25일 오전 3시 38분 
Hey seems like wheneveer i start a colony on this biome traders are non existent and create errors whenever forced
https://gist.github.com/HugsLibRecordKeeper/33386d42a739efb392797e6eb3acc919
Narada 2023년 11월 3일 오전 2시 28분 
@Erin ah shame, ty!
Narada 2023년 11월 3일 오전 2시 04분 
loving this biome and the scenario, any plans to add fishing expanded support? or is it too toxic for that? I mean colonists can clearly bathe in it with Regrowth so I don't see why there wouldn't be any fish :D
Erin  [작성자] 2023년 11월 3일 오전 1시 33분 
@Narada
- too toxic
Neronix17  [작성자] 2023년 8월 1일 오전 3시 13분 
@Moonshine Fox - The hazy gas effect? That's actually a vanilla thing, it's in pollution already on other maps.
Moonshine Fox 2023년 7월 31일 오후 3시 27분 
Is there a way to add that lovely green effect to toxic areas on non-Toxic Forest maps? I love the effect and it makes toxic ground so much easier to see in a more natural way then the filter.