RimWorld
211 évaluations
Outland - Toxic Forest
3
2
2
   
Récompenser
Ajouter aux favoris
Favoris
Retirer des favoris
Mod, 1.4, 1.5
Taille du fichier
Publié le
Mis à jour le
22.911 MB
5 juin 2023 à 13h35
4 avr. à 9h08
7 notes de changement ( voir )
Vous devez posséder le ou les DLC requis pour télécharger cet article.

S'abonner pour télécharger
Outland - Toxic Forest

Dans 2 collections faites par Neronix17
Outpost 21 Mods
50 objets
Outland Series
14 objets
Description
Standalone module for Outland, adding the Toxic Forest biome, a deadly place with a very low chance of surviving if you don't go prepared. The biome is a completely unique ecosystem of thriving toxic flora inhabited by several animals that have adapted to live comfortably in the biome.

Yes, this is very clearly inspired by "Nausicaa and the Valley of the Wind" by Studio Ghibli, but it's not intended to be a perfect RimWorld recreation by any means.


Beyond the biome itself there's some additional content included that'll make life a little easier in toxic biomes. There's some crops that produce food items that can be used to create meals that absorb toxic buildup, and some animals that are fully immune to toxic environments and capable of filling typical roles as mounts or pack animals.

If you use Outland - Core you'll also have a scenario, some tox resistant apparel and a low tech slow firing rifle available to you.


First of all I recommend checking out the collection linked at the top of the description for the listing of Outland modules currently available, no point in me listing them all here and having to update the description every time one comes out (which I would absolutely forget to do).

This is of intended to be played with Outland - Terrain for the visuals it was designed around, and Outland - Core being available also enables a scenario and some new equipment for surviving toxic environments.

I also heavily recommend getting at least ReGrowth: Core as Helixien's biome work is top quality even in the core mod of his series.


Aside from Combat Extended which isn't supported by me for any of my mods even if they patch it on their end, I am not aware of any potential incompatibilities.


I have done a decent amount of testing myself, but things will of course slip through the gaps. So...

If you have an issue to report you MUST include a HugsLib log (Ctrl+F12) or I can't help in most cases.


  • So I don't need Outland - Core or Outland - Terrain for the biome?
    Nope! Both are optional, it's meant to be played with those but you can totally play without them. Biotech includes methods for tox environment protection so it's totally survivable with that.

  • Why is there two different visuals in the preview??
    Answered in the first screenshot! One side shows how it looks with vanilla only, and the other shows what it looks like with Outland - Terrain, the latter being the intended look of the biome.

  • Can I add this to an existing save?
    Biomes are only generated when the world is at the start of the game, so no this won't really work well if you do.


- Neronix17 - XML & C# plus some of the art.
- Erin - Majority of the amazing art, check out her Workshop and Patreon![www.patreon.com]
- The creators of the used frameworks for those.

(CC BY-NC-ND 4.0)[creativecommons.org]

[www.patreon.com]
43 commentaires
flyons_gary 10 mai à 11h55 
Question, should I see a hefdiff for the Toxplums and Toxbeans? They dont seem to be fighting toxic build up.
[2nd-AD] Xytal Riz 24 avr. à 6h15 
Any chance of the creatures from the outland series getting An Animal said support?
Marty in the multyvers 23 févr. à 17h29 
Is it possible to make this mod compatible with Vanilla fishing expanded?
Neronix17  [créateur] 25 nov. 2023 à 8h50 
@FalsedSteps - Should be fine now.
FalsedSteps 25 nov. 2023 à 3h38 
Hey seems like wheneveer i start a colony on this biome traders are non existent and create errors whenever forced
https://gist.github.com/HugsLibRecordKeeper/33386d42a739efb392797e6eb3acc919
Narada 3 nov. 2023 à 2h28 
@Erin ah shame, ty!
Narada 3 nov. 2023 à 2h04 
loving this biome and the scenario, any plans to add fishing expanded support? or is it too toxic for that? I mean colonists can clearly bathe in it with Regrowth so I don't see why there wouldn't be any fish :D
Erin  [créateur] 3 nov. 2023 à 1h33 
@Narada
- too toxic
Neronix17  [créateur] 1 aout 2023 à 3h13 
@Moonshine Fox - The hazy gas effect? That's actually a vanilla thing, it's in pollution already on other maps.
Moonshine Fox 31 juil. 2023 à 15h27 
Is there a way to add that lovely green effect to toxic areas on non-Toxic Forest maps? I love the effect and it makes toxic ground so much easier to see in a more natural way then the filter.