TRIANGLE STRATEGY

TRIANGLE STRATEGY

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100% Conviction - A Triangle Strategy Achievement Guide
Jedo 님이 작성
Welcome to my Achievement Guide for Triangle Strategy. I hope this provides you with a good overview of what to expect as far as achievements go in this beautiful story-driven game! Get that 100%!!
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Achievement Breakdown
There are a total of 108 achievements in Triangle Strategy:
  • Mental Mock Battles (2 total):
    • 1 for completing The Assassins
    • 1 for completing all Mental Mock Battles (same playthrough)
  • Convictions (4 total):
    • 3 for reaching 5,000 points in each Conviction category
    • 1 for reaching 5,000 points in all Conviction categories
  • 3 related to the voting phase
  • 1 for Recruiting all units
  • Upgrades (31 total):
    • 30 for reaching max upgrades (minus weapon skills) on all characters
    • 1 for buying all Weapon Skills on all characters
  • 2 for earning 1,000,000 Coins and 1,000 Kudos respectively
  • 1 for buying all Quietus skills and upgrades from the Sundry Shop
  • 29 for viewing all Character Stories (1 achievement for each recruit)
  • 20 for actions related to combat
  • 10 related to Story Paths taken
  • 1 for taking all available Paths
  • Collectibles (3 total):
    • 1 for getting all the Notes
    • 1 for talking to all Cats (leading to one of the notes)
    • 1 for obtaining all the Information
  • 1 for completing all achievements (100%)
Achievement Flowchart
The following Achievement Flowchart was inspired by Ohara's Guide of Paths. This flowchart is focused on listing collectibles, recruits, and achievements as they appear in the various paths/chapters. It lists all the Cats, Information, and Notes available. I hope this ends up being helpful in case some of you may want to map out your subsequent playthroughs to greater effect. NOTE: The Cat in Telliore is listed as Cat #10 because I got it on my 2nd playthrough.

Searchable PDF[drive.google.com]

The image below is pretty big. I suggest opening it on another tab.
Mental Mock Battles
Aside from battles related to each ending, all other Mock Battles can be obtained via story progression (NG+ included).
  • Roland's Ending - Under the Iron Gate
  • Benedict's Ending - A Long Trek
  • Frederica's Ending - Before the Goddess
  • Golden Route - The Assassins
Reaper of 100 Souls Complete the mental mock battle "The Assassins."
Completing all of that plus the 4 ending-related unlocked battles in the same playthrough will earn you Tavern Regular.
Tavern Regular Complete all mental mock battles.

Giovanna is an amazing unit to use in The Assassins mock battle. Gaia's Roar can take out enemies from across the map. Consider using Corentin as well to freeze an entire corner and halt the enemy's advance.
Convictions
Convictions fall under 3 different categories in this game: Morality (Green), Utility (Yellow), and Liberty (Red). Each one has values assigned to them that increase based on the choices that you make and are therefore a reflection of Serenoa's personal convictions. Unfortunately, you won't be able to view these values until you unlock the Encampment in NG+. Having high conviction values makes it easier to influence your party members to vote a certain way. There are 4 achievements related to reaching 5,000 points in all categories. If you are thorough during the exploration phases, selecting all paths, and buying/selling items. You can have close to 5,000 points in every category by the end of your 4th playthrough. From my experience, it's ok to have Morality a little bit ahead of the other 2 because it's easy to raise Utility and Liberty through farming coins, spending it, and selling items.

Defender of Morality Reach a sufficient Morality Conviction value. Seeker of Utility Reach a sufficient Utility Conviction value. Believer of Liberty Reach a sufficient Liberty Conviction value. Unshakable Convictions Reach a sufficient Morality, Utility, and Liberty Conviction value.
Voting


Voting through the Scales of Conviction is a House Wolffort tradition. At several points in the game, you'll have multiple paths presented to you. You'll then enter a voting phase to decide which path to take. You can influence your party's decisions using collected information and/or through strong convictions (see above). The higher your conviction scores, the better your chances of convincing someone to vote the way you want them to. Unfortunately, you can't measure these values until NG+. There are 3 achievements related to the voting phases.
Negotiator Successfully persuade an ally.

Both Unanimous and Tiebreaker gradually become easier to do in subsequent NG+ runs since you carry over conviction values. This means influencing someone also becomes easier unless you pick the least persuasive answer which leads to indifference towards your plans.
Unanimous Successfully persuade everyone to vote the same way.

Tiebreaker can be done during 3-way votes. With 7 members voting, you can influence your party to vote 3 members each between 2 options. You'll then be the designated tiebreaker.
Tiebreaker Cast the deciding vote when there is a tie.
Recruits
There are 3 categories of recruits:
  • Main Cast
  • Path-related (Mutually Exclusive)
  • Shared Conviction
The Main Cast becomes available within the first 2 chapters.
  1. Serenoa
  2. Benedict
  3. Frederica
  4. Geela
  5. Erador
  6. Anna
  7. Roland
  8. Hughette

Path-related recruits are mutually exclusive and join automatically based on which paths you take as the story progresses.
  • Rudolph - CH3 visit Aesfrost
  • Corentin - CH3 visit Hyzante
  • Milo - CH15 Return to Wolffort
    (Recommend on Golden Route run)
  • Cordelia - CH 15 Stay in Glenbrook
  • Trish - CH 15 Check on Roselle
    (if you chose Defend in CH11)
  • Travis - CH 15 Check on Roselle
    (if you chose Deliver in CH11)
  • Avlora - CH17 Golden Route






Conviction recruits will join through character stories becoming available as you reach specified conviction values. The table below is sorted by Morality, Utility, and Liberty respectively. NOTE: Maxwell's character story appears in Chapter 15 if you have sufficient conviction values.

Name
Morality
Utility
Liberty
Narve
110
-
275
Julio
275
110
-
Archibald
400
500
-
Jens
450
-
-
Medina
500
-
400
Maxwell
750
-
1050
Flanagan
1050
750
-
Decimal
1600
-
-
Hossabara
XXXX
275
110
Lionel
-
400
-
Ezana
-
400
500
Groma
-
1050
750
Quahaug
-
1600
-
Piccoletta
-
-
450
Giovanna
-
-
1600


After recruiting all units across multiple playthroughs, you'll get:
One and All Recruit all units.
↪ Pinnacle of Strength & Smithy Regular
Serenoa included, there are 30 achievements for reaching the "Pinnacle of Strength" for all units. This involves promoting everyone to Elite and unlocking their 3rd tier of weapon upgrades (no need to buy the actual upgrades yet). Azure Crystal is the only weapon upgrade material that cannot be purchased from the Sundry Shop. 2 copies can be looted from Exploration phases and you also have a chance to receive them from story battle spoils.

Buying all the weapon upgrades for every character gets you Smithy Regular. To help with this achievement, see the Optional Coin/Kudos Farm section below. Additionally, you can sell excess class promotion materials from drops and the Sundry Shop to Lionel once you've promoted everyone and purchased all Quietus points and skills already.

Smithy Regular Learn the Weapon Skill of all units.
↪ Optional Coin/Kudos Farm
You can get close to enough Coins for all upgrades on your 4th playthrough. If you need more coins now for weapon upgrades, you can farm Conquer the Arena with Lionel, Quahuag, and Narve. Lionel generates money when picking up spoils, Narve's Whirlwind has a really long range, and Quahuag can move Lionel on top of spoils. While Quahuag isn't essential, having him makes things faster as Lionel is a slow unit. Using Quietus skills such as Lightwave, In Tandem, and Missed Opportunity also speeds things up. See the video below for reference.

At 1,000,000 Coins:
A Heavy Purse Accumulate 1,000,000 coins.






Just like with Coins and depending on your playstyle, you can get close to all the Kudos required to buy all Notes, Class Promotion Materials, and Quietus Points/Skills. If you need more Kudos now, you can farm Pincer Attack using Piccoletta and a healer by repeatedly using Ball Toss as a high-ground back attack while on an elevated step for 2 kudos per turn. At 1,000 Kudos:
Bold Battler Accumulate 1,000 kudos.
Quietus (Sundry Shop)
Quietus are special skills that can quickly turn the tide of battle in Triangle Strategy. They're in the same category as the Chariot system in Tactics Ogre Reborn. To use Quietus Skills, you need access to the Sundry Shop which becomes available around Chapter 5. You'll need somewhere in the ballpark of 1,600~2,000 Kudos for all your Quietus purchases including the occasional Medal/upgrade material purchase. After buying all Quietus skills and the 3 expansion points:
Sundry Shop Regular Learn all quietuses and obtain the maximum amount of Quietus Points.
Character Stories
Character Stories add context to the various playable characters. There are 29 achievements (1 for each character) related to these stories. Characters obtained via story progression only have 2 side stories. Characters recruited through Conviction points will have 3 (1 to join + 2 side stories).

To unlock all of a character's stories, you need to deploy said character 10 times in total. The first one unlocks at 5 deployments. Avlora's stories can be unlocked in the same run (Golden Route). You'll have to wait until all regiments recombine to see the prompt and view them.
Combat
There are 20 combat-related achievements.

The best way to get Playing with Lightning is by buying a lot of Thunderstones/Large Thunderstones and spamming it during the Avlora Glenbrook battle (Chapter 14 - Vengeance Burns Within Me) and the Kamsell Source battle while pursuing the Frederica Ending (Chapter 19 - Hold Fast to Courage) and the Golden Route (Chapter 18 - For Freedom)
Playing with Lightning Electrocute units 50 times. Chapter 14 - Vengeance Burns Within Me Chapter 19 - Hold Fast to Courage/Chapter 18 - For Freedom

As for Fire and Ice, just check on the top right of your screen if a tile is Flammable/Freezable. Typically there are a lot more Freezable tiles than there are Flammable ones.

To generate puddles for Playing with Water, keep deploying Frederica and Corentin together. Keep casting Scorch/Sunfall on any tile that Corentin freezes. Even easier, you can keep spamming Ezana's Rite of Rain to create random puddles.

There are 4 characters that can counter effectively. Serenoa, Erador, Groma, and Frederica. Serenoa and Erador are self-explanatory. Groma uses Cross Counter when dodging an attack so equip her with Evasion gear and buff her with Cordelia's Elude. Frederica's Flame Shield is a perfect complement to Erador since it counters every melee attack with a Fire attack. Cast it on Erador and Provoke the enemy to get this done real quick.
On the Defensive Counter 50 times.

If your units with pushing skills get too strong, it may get more tedious to complete From Above since the achievement counter won't go up if the enemy dies before fall damage is applied. To solve this minor dilemma, use Jens' Spring Trap.
From Above Deal fall damage 50 times.

Only Mental Mock Battles seem to raise up the counter for Veteran Warrior.
Veteran Warrior Win 100 battles.

Minecarts for Careful! become available during Chapter 16 - Sleep, My Friend, and a couple of Mental Mock Battles.
Careful! Deal damage with a mine cart.

There are lots of ways to defeat 5 enemies simultaneously. Narve is probably one of your earliest and best bets with his huge range that expands even his Whirlwind. See the Optional Coin/Kudos Farm section above for an example.
One Fell Swoop Defeat 5 or more units at one time.

The rest are extremely easy and will come naturally:
  1. Few but Fierce
  2. Supporter
  3. Enfeebling Force
  4. Working Together
  5. From Behind
  6. Healer
  7. Item User
  8. Spoils of War
  9. Forces Collide
  10. Efficiency is Key
  11. Shrewd Strategist
Storyline
The following 10 achievements are related to picking specific paths in the story:

First Campaign Win a battle for the first time. Unmissable. As Lord Do not sacrifice the town of Wolffort during chapter 7. Vote to Surrender Prince Roland.

In Chapter 9, you'll come across mutually exclusive paths leading to 2 different achievements. If you travel to Hyzante and report Sorsley successfully you will obtain Wrongdoing Exposed. To achieve this, complete the following steps during the Exploration phase:
  1. Talk to the citizen with a green turban near your starting point.
  2. Talk to the girl inside the top left house.
  3. Talk to Clarus outside (top left corner).
  4. Talk to the Rebel in Blue (West corner)
  5. Talk to the Soldier guarding the Rebel's house
    • Answer "I did see someone rather suspicious"
  6. Speak to the Rebel in Blue again
  7. End the exploration phase and answer the following:
    • "He sold illicit salt"
    • "He kept a secret ledger"
    • "Sorsley's encampment"
If done correctly, the chapter title when saving should be The Carelessness of Men and you will battle Sorsley at his encampment. NOTE: Failing to report him counts as another path.
Wrongdoing Exposed Successfully report Sorsley's misdeeds.

If you choose to transport Sorsley's Illicit Salt, you'll have the option to reveal Roland's identity to Svarog later in the chapter. If you choose to reveal his identity, you'll obtain The Enemy of an Enemy and gain his trust.

NOTE: If you are minimizing the number of playthroughs required for the 100%, it's recommended that you leave the option to reveal Roland's identity until you do the Golden Route (Serenoa's Ending). Revealing Roland's identity is one of the requirements to reach the Golden Route ending.

The Enemy of an Enemy Reveal Roland's identity to Svarog. GOLDEN ROUTE

In Chapter 15, you'll have three options on how to proceed. Each path leads to chapter/choice-specific recruit. Going to Wolffort gives you the Birthright achievement.
  • Wolffort = Milo
  • Glenbrook = Cordelia
  • Rosellan Village = Trish/Travis depending on CH11 choice
NOTE: Just like revealing Roland's identity to Svarog, it is recommended that you leave the Wolffort path for last because it is one of the requirements to reach the Golden Route ending.
Birthright Receive the royal signet from Symon. GOLDEN ROUTE

Endings
Just like before, you'll have three options to proceed in Chapter 17. This time around, each choice has a specific achievement. Having high conviction values will help you pick out a specific ending, but overall it's not a big deal. Frederica's vision is related to MORALITY. Roland's stand is related to UTILITY. Lastly, Benedict's strategy is related to LIBERTY.
Silent Sea Place your faith in Frederica's ideals. The End of Sin Stand with Roland's idea. Never-Ending Path Assent to Benedict's strategy.

Golden Route
Of course, after much suffering associated with the 3 endings above, we finally arrive at our reward—the Golden Route. This is considered Serenoa's Ending and the True Ending, but rather than a True Ending I treat it more as a reward for all the pain endured in previous runs.

To reach the Golden Route, you need to:
  1. CH7 - Surrender OR Defend Roland
    • If Defending: Don't trigger any Wildfire Traps
  2. CH9 - Transport Salt
    • then in CH10 - Reveal Roland's Identity
  3. CH1 - Defend Roselle
    • then in CH12 - Find the Key
      • Talk to Elder in his home
      • Talk to Benedict
      • Talk to Frederica
      • Enter the Elder's home and inspect the now vacant rug.
      • End exploration and present the rock.

    Secret of the Continent Find the key in the Rosellan village.
  4. CH15 - Return to Wolffort
If done correctly, instead of going to a vote in Chapter 17, Serenoa will enter a monologue in an attempt to find another path forward. Answer the following to lock in the Golden Route:
  • Greet them with the Wolffort demesne's wildfire?
  • Might Lord Svarog be the key?
  • We can expose the truth hidden within the statue.
  • They're of the Consortium.
NOTE: I recommend leaving this for your final playthrough because it allows for the use of 30 units divided into 3 regiments. The 3 regiments will recombine once you complete their respective battles. After completing this route, pat yourself on the back for an emotional journey and a brand new title screen (complete with awesome music)!
Grand Finale Discover the fourth path.
↪ Weaver of Histories
See the Achievement Flowchart section near the top of this guide to visualize all paths.
Weaver of Histories Travel all paths.
Notes (Avid Reader)
Sundry Shop
The following notes are gradually unlocked through story progression across multiple playthroughs and endings. Keep checking the shop at regular intervals:
  • The State of the Grand Norzelian Mines
  • Beware the Beautiful Bandit!
  • The Untold War
  • Winds of Norzelia
  • Beagle's Nature Records, Parts I-III
  • Norzelia River Ships
  • The System of Magic
  • The People of Norzelia
  • The History of Aesfrost
  • The Might of the Goddess
  • The Saintly Seven
  • The Rosellan Uprising
  • The Saltiron War, Part I
  • The Saltiron War, Part II
  • The Saltiron War, Part III
  • The Rise of Iron
  • Those Who Heal the Ailing
  • The Royalists and the Three High Houses
  • A Cursed Cask!?
  • Secret Tactics: Scroll of Heaven
  • Secret Tactics: Scroll of Man
  • Secret Tactics: Scroll of Earth
  • Development of the Norzelia Consortium
  • The Eternal Norzelia River
  • The History of Glenbrook
  • A Wedding In Wolffort

Exploration
The follow notes can be obtained during Exploration phases. To make life easier, see the Achievement Flowchart section near the top of this guide to help you visualize all collectibles listed under all paths.
  • Marvels of Norzelia
    • Vol. 1 - Bookshelf behind Miner in Aesfrost Archives (CH3 - A Land of Snow and Ice)
    • Vol. 2 - In between 2 boxes left of the middle path. (CH8 - As the Earth Rages)
    • Vol. 3 - Inside house near Roland. On the table. (CH3 - A Land of Sand and Sun)
    • Vol. 4 - Top level house on the right. Check the left shelf. (CH7 - Fate in Flames)
    • Vol. 5 - Empty house behind man staring at the river. Check between the 2 beds.
      (CH8 - Sleep with One Eye Open)
    • Vol. 6 - House left of Frederica (lower level). Check the shelves.
      (CH8 - Sleep with One Eye Open)
    • Vol. 7 - Left of Frederica. (CH10 - Beneath a Frigid Sky)
    • Vol. 8 - House to the left of Anna. Search the desk twice.
      (CH2 - To Arms, Brave Warriors)
    • Vol. 9 - Check the box in the middle of the ship. (CH13 - Time to Say Goodbye)
    • Vol. 10 - Elder's house. Check the right shelf. (CH4 - A New Dawn)
    • Vol. 11 - Second house past the stone steps. Search the desk.
      (CH7 - A Soul upon the Scales)
    • Vol. 12 - Same spot as Volume 8. Search the desk twice.
      (CH2 - To Arms, Brave Warriors)
    • Vol. 13 - Search the Blue roof rubble in front of Geela. (CH15 - Were I King)
  • CH3 - A Land of Snow and Ice
    • Salt and Meat - Outer wall bookshelves in the Aesfrost Archives.
    • Children's Textbook: Salt in Norzelia - Back room bookshelf in the Aesfrost Archives.
    • Recruitment Notice - Wall beside a manhole.
  • Treatment Notes - Table between the beds left of Anna. (CH3 - A Land of Sand and Sun)
  • CH4 - A New Dawn
    • Mining Schedule - Elevated corner between Anna and Frederica
    • The Power of Salt - Automatically given by Dragan.
  • Commemoration Ceremony Program Bench in front of Benedict
    (CH5 - Encroaching Darkness
  • Letter from the Crown City - Between 2 barrels inside a house beside the windmill.
    (CH7 - Fate in Flames
  • Salt and Fish - Inside a house near Rufus. Check the shelf.
    (CH8 - Sleep with One Eye Open)
  • Letter from Kin - Right of Hughette. (CH8 - Parting Ways)
  • Supply Situation Report - Right of Benedict. On the opposite end of the table.
    (CH8 - Weather the Storm)
  • Old Wanted Poster - Outside corner of the house behind Hughette.
    (CH9 - March of the Smugglers)
  • Missive Dropped by Spy - Where the spy got shot./Middle of the top of the gate.
    (CH10 - A Treacherous Soul)
  • Lyla's Secretary's Journal - After speaking to Lyla, enter the house beside the merchant and inspect the shelf. (CH10 - In the Shadows of Suspicion)
  • Secret Ledger - Obtained automatically after a cutscene. (CH10 - The Carelessness of Men)
  • Register of the Roselle - Elevated corner right of the Goddess statue.
    (CH11 - Oppressions Under the Sun)
  • Roland's Wanted Poster - Stuck to the side of a house (middle level) beside a dirt step.
    (CH13 - Our Time Has Come)
  • Victory Feast Program - Hughette's table. (CH15 - When Our Paths Part)
  • The Diary of Orlaea - Obtained automatically after a cutscene.
    (CH15 - In the Wake of a Dream)
  • Children's Scribbles - Back corner of the house on Geela's left.
    (CH15 - The Trot of Thieves)
  • On the Operation of the Deathsknell - Left of Erador. (CH18 - Harden Thy Heart)
  • Report to the King - Corner treestump between 2 Glenbrook soldiers.
    (CH18 - Bound by Sorrow)
  • Casualties Among the Roselle - Corner of the map past the dead Roselle.
    (CH18 - For Freedom)
  • Unfinished Letter - Corner of the map where Geela and Frederica are.
    (CH19 - The Fortress That Is Faith)
  • Cat Chronicles - Find all cats (see Feline Fanatic section below).
Avid Reader Collect all notes.
↪ Feline Fanatic
There are 10 cats total to talk to for the Feline Fanatic achievement. Talking to all 10 cats will reward you with the Cat Chronicles note.
Feline Fanatic Speak to all cats.
From Top Left to Bottom Right:
  1. Wolffort - Leftmost house of the top row.
  2. Glenbrook - Behind the large tree.
  3. Aesfrost - Resting beside the fireplace of a house close to the bottom area.
  4. Hyzante - Hiding in a small space behind Geela.
  5. Rosellan Village - On your right as you enter.
  6. Falkes Streets - To the right of a soldier behind Frederica.
  7. Wolffort Harbor - Behind Hughette.
  8. Abandoned Village - Corner near Roland.
  9. Twinsgate - Near your starting point to the right of Frederica (behind a divider).
  10. Telliore - Inside an abandoned house.
Information (Wise Warrior)
  • CH2 - To Arms, Brave Warriors
    • The Grand Duchy of Aesfrost - Talk to Stout Hawkshield.
    • The Captured Smuggler - Talk to the Soldier behind Stout Hawkshield.
    • The Archives - Talk to the Glenbrook Noble left of Stout Hawkshield.
    • The Ice Mage - Talk to the Soldier behind Anna and Erador.
    • The Holy State of Hyzante - Talk to Clarus.
    • The Ministry of Medicine - Talk to Sorsley.
  • The Might of Aesfrost - Talk to the Soldier by the door inside the Archive.
    (CH3 - A Land of Snow and Ice)
  • CH3 - A Land of Sand and Sun
    • Exharme Marcial - Talk to the Soldier left of Exharme.
    • The Saintly Seven of Hyzante - Talk to Exharme.
    • Sorsley's Responsiblities - Talk to Sorsley.
  • CH4 - A New Dawn
    • Svarog Aesfrost - (Mines) Talk to the Miner left of Frederica.
    • The Roselle in the Wolffort Demesne - (Rosellan Village) Talk to the Elder near your starting point.
    • Serenoa's Duty - (Rosellan Village) Villager left of the Elder.
  • Glenbrook's Three High Houses - Talk to the lone bleeding Soldier on the opposite side of where Frederica is. (CH5 - Encroaching Darkness)
  • CH7 - A Soul upon the Scales
    • The Dawnspear's Sacrifice - Talk to the old man on the Eastern corner of the town.
    • A Bounty on the Prince - Talk to the silver-haired man in front of the blue stall.
    • Wolffort's Secret Weapon - Talk to the Soldier behind the blue stall.
  • CH7 - Not a Word, My Friend
    • Lord Silvio's Loyalty - Talk to Erador.
    • Glenbrook's Three High Houses - Talk to Roland.
  • CH7 - Fate in Flames
    • Aesfrost's Guiding Principle - Talk to the Soldier behind Frederica.
    • Whither Prince Roland - Talk to the Soldier in front of the previous Soldier.
  • CH8 - The Weather Vane
    • Lord Silvio's Loyalty - Talk to the Soldier on the Eastern corner of the town.
    • House Telliore's Might - Talk to the Soldier beside the stone steps.
    • House Wolffort's Weakness - Talk to the Wolffort Soldier at the bottom right corner.
  • Defying the Holy One - Talk to the silver-haired man right of Avlora.
    (CH8 - In the Eye of the Storm)
  • The Saintly Seven of Hyzante - Talk to the Soldier in Blue beside the castle entrance.
    (CH9 - Dwindling Light)
  • CH10 - Beneath a Frigid Sky
    • Disunity in the Duchy - Talk to the guard on the right guarding the bottom of the gate.
    • Dragan, Beloved Son - Talk to the other guard beside him.
  • CH10 - In the Shadows of Suspicion
    • The Message for Exharme - Talk to the Ministry Guard on the left (atop the middle path) and then talk to the Merchant.
    • House Ende's Encampment - Talk to the Rebel in Blue, then talk to the Guard in front of his house and pick the 2nd option. Return and talk to the Rebel once again.
    • The Secret Ledger - While talking to Clarus, pick the 2nd option when during his follow-up question.
    • The Vanishing Vessel - Talk to the girl inside the house near Clarus.
    • Suspicious Merchant - Talk to the guard (2nd from the left) in front of the Source and then pick the 2nd option.
    • Sorsley's Bribery
  • CH11 - Oppressions Under the Sun
    • Saintly Seat Left Vacant - Talk to the 2 guards having a conversation in the left corner.
    • The Roselle in the Holy State of Hyzante - Talk to the kneeling Rosellan near the Goddess statue (the one with a salt spill in front).
  • CH12 - In the Still of the Night
    • Pink Mirror - Talk to the Rosellan near the entrance then follow the path behind Frederica to find the mirror.
    • Pink Pelt - Talk to the Rosellan near Roland then head into the house in front of Anna. The pelt will be in the corner beside some barrels.
    • Pink Rock - Talk to the Elder in his home, then talk to Benedict. Go outside to talk to Frederica. This will lure the Elder out Inspect the now vacant rug to find the rock.
  • CH13 - Our Time Has Come
    • People of the Crown City - Talk to the Glenbrook subject in the bottom-left corner of the town.
    • The Occupied Crown City - Talk to the Soldier beside the stone steps.
    • Aelfric Blast Crystals - Talk to the Soldier in Blue beside the castle entrance.
  • CH15 - A Banner's Worth
    • Milo's Destination - Talk to Milo.
    • Family Banditry - Talk to the Soldier by the corner where Milo is facing.
Wise Warrior Gather all information.
댓글 16
iisnothere 2024년 7월 3일 오후 10시 34분 
Hey, amazing guide! It's immensely helpfule. I did notice that the decision node for CH10T and the associated collectible info is missing from the .PDF. Is there a way to update it? I did see that the relevant stuff in in the main guide itself but it might be helpful to add to the flowchart. Once again this guide is the best!
Kilervi 2024년 5월 6일 오전 6시 47분 
Thank you very much for the guide! :praisesun:
Flampan 2024년 5월 5일 오전 4시 31분 
They are both from the shop :)
Jedo  [작성자] 2024년 5월 4일 오전 8시 49분 
Thank you @Flampan!

Do you know where they're picked up? I'll have to revisit to add it into the guide today.
Flampan 2024년 5월 4일 오전 7시 26분 
Hey awesome guide, you really helped me with cats, information and notes. If I noticed correctly you are missing "The Hawk of Wolffort" and "Condemn the Corrupt Consortium!" in your notes section. I was only missing one note and double checked which one :D
Charles 2023년 11월 24일 오전 1시 34분 
Excellent guide, thanks.
Nahar 2023년 10월 31일 오후 2시 57분 
Thank you. You helped me a lot to get the perfect game.:ghsmile:
Jedo  [작성자] 2023년 7월 25일 오전 9시 58분 
Sorry to hear. Hope it sorts itself out for you soon and best of luck with the 100%! :squirtyay:
MclovinMuffin 2023년 7월 24일 오후 4시 55분 
I see, Thank you very much! It would seem the achievement is bugged out for me on that playthrough, I'll try it again on another playthrough :steamsad:
Jedo  [작성자] 2023년 7월 23일 오전 11시 45분 
@The McLovinMuffin Thanks so much for the correction! Fixed. :D:

It's been a while but I believe it should trigger when you finish the game/the path you voted on.