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Better Vanilla Sub Experience
   
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25.229 MB
3 JUN 2023 a las 11:14 a. m.
25 JUL a las 12:23 p. m.
66 notas sobre cambios ( ver )

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Better Vanilla Sub Experience

Descripción
Better Vanilla Sub Experience

Evolved from my previous mod, now with even better vanilla + legacy submarines for general plays.

Better Vanilla Sub improves every vanilla + legacy submarine and makes them much more competitive vs. custom submarines without going too overpowering.

Also using the item coming from More and Larger Series:
Cabinets: https://steamproxy.net/sharedfiles/filedetails/?id=3003114611
Electrical: https://steamproxy.net/sharedfiles/filedetails/?id=3294605884
Turrets: https://steamproxy.net/sharedfiles/filedetails/?id=3011814862
Meaningful Upgrade Fork Add-on: https://steamproxy.net/sharedfiles/filedetails/?id=2988888752

Came with AegirMK3 + TheNibbler, AegirGenesis, Nehalennia, Vellamo, Wreck1(Wrecktaker), Outpost+Outpost2+Outpost3(Outdra), and playable shuttles.


General Improvements
- Better visibility with fewer dark corners and less hash hues.
- All Fabricators and Deconstructors are linked to either medicine Cab (42+6 Slots) or fabrication Cab (96 Slots), and Deconstructors have 30 slots from 3.
- Smoothed out the exterior hull walls and fixed most sprite depth issue.
- Reactors have took longer to blow up and by default the reactor is turn on in auto mode.
- A fire alarm glass that pours water into the reactor room when broken.
- Some submarines got new interior paint jobs.
- All double-decked beds now have two beds.
- More rotation routes make the game easier for fewer players.
- Replaced some commonly broken walls with one-hit drywall to allow quick rotation holes.
- A terminal connect to radio port 1337 for husked player to communicates.
- All bottom airlocks can be used as a submarine entrance or shuttle docking (Instead of either one).
- All empty hardpoints are filled in to allow better non-campaign gameplay.
And a few more items...

General Buffs and Changes
- Changed how hull upgrade works to give Tier II submarines a chance to go to the end of the campaign without requiring an mechanic (Or Tier I sub with just a retrofit mechanic), and 30% higher potential hull upgrade.
- Another round of hull optimization on top of the hull optimization they got previously resulted in a sizable improvement in mobility (and also sank your sub faster when flooded).
- More cargo for most subs.
- Rebalanced submarine cost: Tier I sub got cheaper, Tier II & III sub got ~30% more expensive but came with a suite of improvements and much stronger firepower.
- The original deepdivers got double-platted to make "tank" submarines.
- More Diving suit lockers.
- All batteries holds 5000kwmin to fulfill the new collation requirement.
- Kastrull and Berilia feel different.


Sub Table (60 Helm)
Name
Price
cargo
Reactor
Fabs*
Down
↔ dif
Down dif
I
(S) Skekle
2999
6
2021
/
29.3
20.6
(A) Barsuk
3399
4
4041
/
17.5
16.8
0.9
3.4
(S) Dugong
4999
12
3031
d
24.0
16.0
1.2
3.1
(A) AegirGenesis
8499
16
3031
DFm
19.6
12.5/15
(T) Camel
8499
64/104
5051
DFM
23.3
18.8
0.1
2.7
(S) Orca
8499
12
3536
DFM
25.7
17.7
0.4
2.0
II
(A) Venture
11000
4
2021
DFM
24.9
20.2
(S) OutDra
15000
16
5518^
DFMmV
26.7
19.2
(S) Azimuth
16500
12
3536
DFm
28.1/12.5
20.2
0.6
3.4
(T) R-29
16500
84/128
5253
DFMV
19.6
12.8
0.3
2.9
(A) TheBlindCarp
16500
0
2021
/
27.4
23.0
(A) Humpback
17500
8
3132
DFM
27.9
19.1
1.8
2.9
(S) Orca2
18500
12
4041
DFM
27.6
18.5
1.8
3.9
(A) Typhon
19500
12
4546
DFMV
18.7
14.1
0.1
5.0
(A) AegirMK3
20500
16
6566
DFMV
23.0
11.9
(A) Herja
20500
8
5051
DFm
22.0
18.5
0.3
3.2
(T) Nehalennia
20500
32/48
6566
DFM
27.0
14.6
(T) Berilia
21500
120/180
6566
DFMV
18.0
16.5
0.6
1.7
III
(S) Hemulen
22000
12
2021
DFM
27.9
17.5
(D) Dugong-E
30000
12
5253
DDDFM
28.4
20.2
(T) Berilia-E
32000
180
10102
DFMmVR
20.0
12.9
(D) Remora
34000
16
5253
DFM
24.7
15.9
0.6
4.8
(A) Barsuk-E
36500
4
5051
DFMR
24.9
16.8
(A) Typhon2
36500
8
5051
DFM
22.0
15.4
0.4
2.8
(T) Wrecktaker
36500
48/60
9091
DdFMmVR
26.7
12.1
(D) Vellamo
39000
12
9091
DFMM
25.5
13.2
(D) Winterhalter
41000
12
9091
DFMR
26.2
16.0
0.9
2.5
(A) Kastrull
44000
16
5518^
DFM
21.7
15.3
1.4
7.0

*D=Deconstructors, d=Rusty Deconstructors @ x0.3 speed, F=Fabricator, M=Medical Fabricator, m=Legacy Medical Fabricator(2500w instead of 500w and have no voltage tolerance), V=Vending Machine, R=Research Station

^Power Filter Installed.

How to use the ePod to update submarines
Step 1: Swap to other submarine with your item
Step 2: Swap back to the old one WITHOUT taking the item
Step 3: Go into the ePod, drive and dock to the next outpost
Step 4: Repurchase the submarine and switch back to the submarine you intended to update


See discussion for credits
Discusiones populares Ver todo (1)
0
7 JUN 2023 a las 12:31 p. m.
List of submarine modifications:
Deinonycorvus
59 comentarios
Deinonycorvus  [autor] 21 OCT 2023 a las 2:22 a. m. 
Update: 13 Oct @ 11:04pm
Build 2.8.0:
Updated for 1.1.1X.0 update: Applied the rework changes to Orca, R29 and Berilla.
pf01 20 OCT 2023 a las 3:27 p. m. 
Update please
Hitilit 25 JUL 2023 a las 10:12 a. m. 
Understood. :cq2sad:
Deinonycorvus  [autor] 25 JUL 2023 a las 9:59 a. m. 
Not only did they not use the second cell, but if the first cell is dry but the second cell is in it, the bot would not know that they should have either swap cell or dump the first one and go find another one, and on top of that, the bot would put something on the second cell so they just lock themselves and fails to fire the weapon.

So the code is still there, just disabled for now, until I figure out a solution to this AI beheavior.
Hitilit 25 JUL 2023 a las 9:39 a. m. 
Do I understand correctly that the bots simply did not use the second cell with ammunition?
Then can you leave two cells? This is very convenient, since you can immediately hold ordinary and, for example, armor-piercing ammunition. :cleanseal:
Deinonycorvus  [autor] 25 JUL 2023 a las 9:02 a. m. 
It was intented to look like n times 8 storage rows for ease of linking with the fabrication suite and make them look unified.
So some cabinets may looks skinny.
Shade 25 JUL 2023 a las 8:40 a. m. 
This mod is causing the container UI to look weird
Hitilit 25 JUL 2023 a las 8:17 a. m. 
"whole storage containe" is yes. Fucked.
Cut out a whole mechanic instead of adjusting your code.

Factorio, Starbound, Zomboid, Terraria like whaaaaat? :2016imnotcrying:
Deinonycorvus  [autor] 25 JUL 2023 a las 7:38 a. m. 
To be honest, 0.20.X.0 and 1.0.X.0 is hugely rushed.
And then there is the whole storage container thing going on.
Personally I am somewhat on the No Storage Container boat, GIVEN that the cabinets are much larger (Which they aren't, 35*32 + 5*11 vs 30*96, and so I make it larger in this mod).
Hitilit 25 JUL 2023 a las 7:33 a. m. 
Oh. I see you’ve completed your answer below.
The developer moved early from version 0.18 to version 1.0 :steamsalty: