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you're telling me GBO2 was meant to run at slippery-smooth 45-60 FPS instead of a janky 24-30 throwback to all the PS3 games it mines for the MS roster? (Well, I say that, but you could make the opposite argument considering the PS4 uses a Radeon APU-GPU from a generation prior.) In-match play runs much smoother, aiming takes less guesswork, rotating the MS model with Paint fields highlighted no longer nosedives in frame rate.
Seems forcing GPU use has some secondary effects on the backend too; nothing that increases matchmaking success rate, but I'm no longer bombarded with the "Failed to connect to clan chat server." notice every time I transition back to Base Camp.