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Combat Shields (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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1 jun, 2023 @ 12:59
10 jun @ 6:01
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Combat Shields (Continued)

I 1 samling av Mlie
Mlie's resurrected mods
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Update of N7Huntsmans mod https://steamproxy.net/sharedfiles/filedetails/?id=1588616696
with permission

- Added mod-settings what ranged weapons can be used with shields
- Also check ot the reworked version of this mod made by Dizzy loeuy.



[dsc.gg]
[github.com]



Additional types of shields from a variety of eras, usable with melee and certain ranged weapons. Designed by different cultures for different roles, they allow further specialization of colonists equipped with shields depending upon their role in combat and duty around the colony. Feel free to leave suggestions for more shields in the comments below.


Nguni Shield:

Recipe: 15 x Wood, 45 x Leather
Description: A design originating amongst the Nguni people of South Africa, this lightweight shield--traditionally made from cowhide--was most famously used by the Zulu. Designed with offensive purposes in mind, it is not thick enough to protect the user against sustained fire, but in skilled hands is extremely effective in hand-to-hand combat.

Wicker Shield:

Recipe: 60 x Wood
Description: Carried by the Sparabara of the armies of Ancient Persia, the shields are made of wickerwork, offering reasonably good coverage from most simple projectiles without weighing the user down. Unfortunately, their lightweight construction means they offer less protection against the thrust of a spear or sword in hand-to-hand combat.

Aspis:

Recipe: 60 x Wood, 5 x Steel
Description: A convex shield made of wood and often covered with a thin sheet of bronze or other metal, the Asis was the shield of the Greek hoplite, and its good coverage was an integral part of the success of phalanx. This shield bears the letter 'lambda,' mark of the city-state of Sparta.

Scutum:

Recipe: 60 x Wood, 10 x Steel
Description: Famously carried by Roman legionaries, its design reflected its role as a heavy infantryman's shield. Made of layers of wood glued together and covered with canvas or leather, it offered a good compromise between weight and protection. A later design, thick planks and a metal edging give the shield additional strength.

Norse Shield:

Recipe: 70 x Wood, 10 x Steel
Description: A heavy shield in Norse style, it was famously carried by the vikings on their raids into Western Europe. Designed to protect the user in hand-to-hand combat and against projectiles. Made of thick timber with a heavy iron rim, it is quite sturdy.

Kite Shield:

Recipe: 70 x Wood
Description: A cavalryman's shield, the kite shield originated in Western Europe, becoming widespread around the 10th Century AD. While one of the few designs of the time that offered good protection the users legs, its length made it awkward for infantry to use. Nevertheless, it was extremely popular, seeing extensive use throughout Europe, and evenutally being introduced to the Holy Land by Norman Crusaders.

Pavise Shield:

Recipe: 90 x Wood
Description: A large, heavy shield made of rough-hewn planks. Designed to protect archers and crossbowmen from incoming projectiles, it is extremely cumbersome in hand-to-hand combat. They were particularly common place in Western Europe during the 14th and 15th centuries.

Buckler:

Recipe: 40 x Steel
Description: An extremely small metal shield, usually paired with a rapier or similiarly light sword. Too small to offer any meaningful protection from incoming projectiles, the buckler is instead designed to deflect and trap a foe's weapon in close-quarters combat.

Riot Shield:

Recipe: 60 x Steel
Description: Designed for law enforcement and corrections officers, this shield's lightweight metal construction and large size make it ideal for use against crowds and unarmed opponents. However, it offers only limited protection against projectiles and isn't thick enough to stop even the lowest caliber gunfire.

Assault Shield:

Recipe: 60 x Steel, 4 x Components
Description: An advanced composite shield with a suite of integrated sensors, the assault shield was designed for military units likely to find themselves engaged in extremely close-quarters combat. Far smaller than a full-sized ballistic shield, it trades coverage for mobility. Though capable of stopping handgun and rifle rounds, its small size leaves the user very little to hide behind should they find themselves under sustained fire.

Tactical Shield:

Recipe: 70 x Textile, 30 x Chemfuel
Description: A "soft" medium-sized ballistic shield, made from reinforced textile materials rather than metal. Though offering less ballistic protection than the assault shield, it offers wider coverage at a fraction of the weight.

Ballistic Shield:

Recipe: 90 x Steel
Description: A heavy shield made of advanced alloys and designed to withstand high-caliber gunfire. Capable of stopping rifle rounds, its size and weight makes it extremely cumbersome.

Carapace Shield:

Recipe: 120 x Steel, 1 x Advanced Component
Description: A highly advanced shield carried into battle by the elite, psychic troops of the Empire. It offers the user not only unparalled protection, but also a number of other combat enhancements.

A very special thanks to:
BukTaki, whose permission and shield framework made this mod possible.
Dango998, for their Simplified Chinese translation.
SET_SET, for thier Japanese translation.
Rostropovich, for their patches for Arrow Please and Weapon Tech.
XeoNovaDan, for their patch for Rimfire.
All the folks on the Rimworld discord for their endless patience and help.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.


138 kommentarer
GeneralTso 5 sep @ 12:21 
after doing some more googling i think my previous issue might be unrelated to this mod. I did see an error in the console when launching this that had to do with some vanilla expanded mod if you would care to see the whole thing i can post it in the discord.
Xeonzs 4 sep @ 6:37 
I see, oh well, thanks for the reply, I'll just work around it.
Mlie  [skapare] 3 sep @ 22:08 
@Xeonzs I assume that VE has some limitation on it only being usable with both hands. I dont use the VE stuff so cant say
Xeonzs 3 sep @ 16:31 
For now I'll just go back to using longswords with shields instead, but I'm still curious regarding the question in my last comment.
Xeonzs 3 sep @ 16:20 
Oh I see "Usable with shields" refers to the shield belts.

In that case, is there a reason why the mod only has mod options for ranged weapons and not melee weapons?
Xeonzs 3 sep @ 16:13 
Could someone tell me what to do?
I'm trying to equip the shields on my melee pawns in combination with the "Halberd" from Vanilla Weapons Expanded, even though the "Halberd" from Vanilla Weapons Expanded has the "Usable with Shields Yes" attribute in it's info I can't equip it with any of the shields. (I tried buckler, which worked in the past, just now I tried the assault and carapace shield)

The mod options for this mod only show ranged weapons, so I'm not sure where to look to see with what which shield is compatible in terms of melee weapons.

I feel like it's an issue with the weapon (even though it says useable with shields yes) because if I unequip the halberd, they can equip the shields.
Mlie  [skapare] 31 aug @ 23:11 
@GeneralTso Nothing Ive seen in my tests at least
GeneralTso 31 aug @ 23:07 
has anyone previously reported an issue where pawns will constantly try to equip a shield leading to a loop where they just stand in one spot and change out two shields? I can do further testing as you ask above I just wanted to know if this is a known issue before doing so.
Mlie  [skapare] 12 aug @ 22:46 
@Lk Please see the Reporting Issues section described above
Lk 12 aug @ 22:33 
시작 지점 선택 화면에서 세계의 세력 거점이 하나밖에 없는 오류가 있었습니다. 이 이슈로 몇시간을 고생했습니다. 같은 문제를 겪는 누군가에게 도움이 되고자 글 남깁니다.

There was a bug where there was only one settlement on the starting point selection screen. I struggled with this issue for hours. I'm writing this in hopes that it will help someone else who is having the same problem.