Terra Invicta

Terra Invicta

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Population Growth Rework
   
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1.719 MB
29 mai. 2023 às 15:12
17 de abr. às 18:01
6 notas de alterações ( ver )

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Population Growth Rework

Descrição
Currently, a nation's education level will have massive penalty on the population growth.
The penalty is capped at -4.49% annual population growth at ~11 education.

This mod changes the penalty cap to -3.36% at 8 education. If you are noticing a hopeless decline of the global population in late game, this mod should provide a fix to that.

Requires a mod manager.

!!! This mod is made for validation-release, might cause crash if pop growth mechanism is being updated in the validation branch.

To switch to validation-release: Right click game - properties - beta - select validation from drop-down.

Discussões Populares Ver todos (1)
2
11 de fev. às 16:42
Crash on new game unpause
Brahkam
46 comentários
BeyondTilted 27 de ago. às 8:52 
its not the gdp the math says the growth rate should be higher than what it is, its barely positive in like every country at around .03%. specifically im looking at Germany mainly and my math says it should avg around .5% with how much gdp it has, i also have a mod that removes the per region negative, so im wondering if maybe one of the other mods i have is messing with it too, or if the region mod is somehow messing with it. the math i did prior to adding the mods was accurate so either the mods arent working as stated or the combination is messing it up
Cardinal_Z  [autor] 26 de ago. às 23:33 
Maybe it's the GDP value? It's been a while but I thought it was an ugly number.
BeyondTilted 26 de ago. às 23:04 
I understand that I was just wondering because I can’t get the math to work out with what I’m actually seeing in game with the mod on, might be a different mod affecting it not sure.
Cardinal_Z  [autor] 26 de ago. às 21:45 
Assuming there is absolutely no other factors, then it would be 1.14%. However that's rarely the case. Game also consider factors like per capital GDP, cohesion, global warming, altitude and xenoforming.
BeyondTilted 26 de ago. às 21:16 
question, so with this mod, if a country has 8 education, then would the growth rate be +0.1% per $10 000 and plus 0% for education or would it be plus 1.14% (4.5-3.36%)?
luke738 24 de abr. às 0:02 
Huh, looks like EducationChangeReason is in the regular release too now.
Cardinal_Z  [autor] 21 de abr. às 23:08 
Thank you luke for solving the mystery! In fact, this mod is made for the validation release, and the description for that is somehow lost after a previous update.....

The crash that some people are experiencing should be solely due to the change in AddToEducation method. The second argument is required in the validation release but not in the official release.

I will change the description immediately...
luke738 21 de abr. às 22:29 
The AddToEducation method no longer takes a second argument, EducationChangeReason doesn't exist any more. Changing that and recompiling got my new games to unpause.
Silverbattleship 21 de abr. às 8:12 
还是会每月第一日跳出
Cardinal_Z  [autor] 16 de abr. às 9:52 
Made an attempt to fix the crash caused by this mod...