Arma 3
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Fixed Splendid Lighting Modification
   
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Data Type: Mod
Mod Type: Terrain
Taille du fichier
Publié le
Mis à jour le
28.918 MB
23 mai 2023 à 10h03
14 aout 2023 à 10h19
2 notes de changement ( voir )

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Fixed Splendid Lighting Modification

Dans 1 collection faite par ThomasAngel
ThomasAngel's mods
7 objets
Description
This is a version of Splendid Lighting Modification with config fixes that improve it's compatibility with other mods.

Briefly explained, Splendid Lighting has an issue in it's configs that cause it to modify the global map data shared by every map instead of only the maps themselves. This might cause compatibility issues with other mods which expect this global map data to be constant. In fancy terms, Splendid Lighting modifies the base classes that other mods inherit from. This mod fixes those issues.

FAQ
* Q: Server-side? Client-side?
* A: Client-side. Server does not need this mod loaded.
* Q: Do I need to load Splendid Lighting?
* A: No. This is a complete re-upload, and has no dependencies. Do not run this at the same time as the original!
* Q: Does this mod bring Splendid Lighting to map x?
* A: No. This is merely a re-upload of the mod with a few fixes to improve compatibility.
* Q: When is this necessary to use?
* A: I would highly recommend running this version if you are using other weather-affecting mods, or a lot of mods in general.
* Q: Will this improve FPS, reduce game crashes, etc?
* A: No. The fixes in this mod simply improve compatibility.
* Q: Does this affect the AI?
* A: No. It just changes the look of the game.

This is a re-upload of the mod, and I will happily take this down if requested by the original author. I don't think this will happen though, re-uploads are permitted by the author in the original mod page.

Edits and re-uploads are permitted, as long as pvttunt allows them. You don't need to ask me for permission.

As a bonus, I have uploaded the unbinarized files from which this mod was made to GitHub. If you are a modder and want to add Splendid Lighting support to a map, consider contributing there and I'll update this mod.
GitHub[github.com]

Credits:
- pvttunt
- All in Arma Development Team
- Avery The Kitty
- TheNightstalk3r
- Jono
- ZackTactical34
19 commentaires
DABAKA 12 sept. à 12h16 
rlly love this mod doeas somebody have the livonia version
Prince Lynn 12 sept. 2023 à 5h22 
This is an improved version of a very excellent module. However, when it is enabled simultaneously with the RHS pip scope, it will cause the pip scope field of view to become abnormally dim. I hope this issue can be fixed.:steamsad:
Caramba 11 sept. 2023 à 8h46 
This mod has become essential! Can't go back. Thanks and congrats on the awesome work! :steamthumbsup:
ThomasAngel  [créateur] 8 aout 2023 à 5h19 
@Valken This version does not but somebody has made a different version that has Chernarus 2.0 support, you can find it on steam workshop
Valken 7 aout 2023 à 18h41 
Does this version work with Chernarus 2.0 from CUP?
J-Money 24 juin 2023 à 14h43 
ok thanks for the quick response
ThomasAngel  [créateur] 24 juin 2023 à 7h34 
@J-Money Applies to some, not all. Maps need to be manually added to this mod, and as of now any maps newer than ~2019 aren't included
J-Money 23 juin 2023 à 22h35 
Does this lighting apply to moded maps? (anizay, mutambara, Global Ops terrain) etc? I only really play those.


The old version definately broke Diyala, gave it a white out.

I want the lighting on every map ..
Alpha71 7 juin 2023 à 7h24 
will give it a try. on a certain map it would simply fog out the entire map.
Cigarette 29 mai 2023 à 21h49 
Never felt more depressed playing Arma

Thanks