Arma 3
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Fixed Splendid Lighting Modification
   
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Data Type: Mod
Mod Type: Terrain
Tamanho
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28.918 MB
23/mai./2023 às 10:03
14/ago./2023 às 10:19
2 notas de atualização ( ver )

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Fixed Splendid Lighting Modification

Em 1 coleção de ThomasAngel
ThomasAngel's mods
7 itens
Descrição
This is a version of Splendid Lighting Modification with config fixes that improve it's compatibility with other mods.

Briefly explained, Splendid Lighting has an issue in it's configs that cause it to modify the global map data shared by every map instead of only the maps themselves. This might cause compatibility issues with other mods which expect this global map data to be constant. In fancy terms, Splendid Lighting modifies the base classes that other mods inherit from. This mod fixes those issues.

FAQ
* Q: Server-side? Client-side?
* A: Client-side. Server does not need this mod loaded.
* Q: Do I need to load Splendid Lighting?
* A: No. This is a complete re-upload, and has no dependencies. Do not run this at the same time as the original!
* Q: Does this mod bring Splendid Lighting to map x?
* A: No. This is merely a re-upload of the mod with a few fixes to improve compatibility.
* Q: When is this necessary to use?
* A: I would highly recommend running this version if you are using other weather-affecting mods, or a lot of mods in general.
* Q: Will this improve FPS, reduce game crashes, etc?
* A: No. The fixes in this mod simply improve compatibility.
* Q: Does this affect the AI?
* A: No. It just changes the look of the game.

This is a re-upload of the mod, and I will happily take this down if requested by the original author. I don't think this will happen though, re-uploads are permitted by the author in the original mod page.

Edits and re-uploads are permitted, as long as pvttunt allows them. You don't need to ask me for permission.

As a bonus, I have uploaded the unbinarized files from which this mod was made to GitHub. If you are a modder and want to add Splendid Lighting support to a map, consider contributing there and I'll update this mod.
GitHub[github.com]

Credits:
- pvttunt
- All in Arma Development Team
- Avery The Kitty
- TheNightstalk3r
- Jono
- ZackTactical34
18 comentário(s)
Prince Lynn 12/set./2023 às 5:22 
This is an improved version of a very excellent module. However, when it is enabled simultaneously with the RHS pip scope, it will cause the pip scope field of view to become abnormally dim. I hope this issue can be fixed.:steamsad:
Bairro 11/set./2023 às 8:46 
This mod has become essential! Can't go back. Thanks and congrats on the awesome work! :steamthumbsup:
ThomasAngel  [autor(a)] 8/ago./2023 às 5:19 
@Valken This version does not but somebody has made a different version that has Chernarus 2.0 support, you can find it on steam workshop
Valken 7/ago./2023 às 18:41 
Does this version work with Chernarus 2.0 from CUP?
J-Money 24/jun./2023 às 14:43 
ok thanks for the quick response
ThomasAngel  [autor(a)] 24/jun./2023 às 7:34 
@J-Money Applies to some, not all. Maps need to be manually added to this mod, and as of now any maps newer than ~2019 aren't included
J-Money 23/jun./2023 às 22:35 
Does this lighting apply to moded maps? (anizay, mutambara, Global Ops terrain) etc? I only really play those.


The old version definately broke Diyala, gave it a white out.

I want the lighting on every map ..
Alpha71 7/jun./2023 às 7:24 
will give it a try. on a certain map it would simply fog out the entire map.
Cigarette 29/mai./2023 às 21:49 
Never felt more depressed playing Arma

Thanks
ThomasAngel  [autor(a)] 29/mai./2023 às 6:42 
@Emu I am not sure actually. I haven't changed the names of the configs nor the load order so they should work...? Though the launcher will want the original so idk honestly