Stellaris
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Moar Branch Offices
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19/mai./2023 às 14:39
10 de ago. às 6:49
13 notas de atualização ( ver )
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Moar Branch Offices

Em 1 coleção de Risker the 34th
Risker Made Mods
4 itens
Descrição
Welcome to Moar Branch Offices!

Have you ever played a Megacorp and wished that you had more variety in the buildings you put on alien worlds? Well Moar Branch Offices is the mod for you!

Here at Moar Branch Offices we want to provide you a wider array of buildings to help you expand not only your economy, but the galactic economy as a whole! We do this by creating new buildings for you to build, including a new system that allows you to tailor your branch offices to the specialization of the planets that they're on.

Take a look at our menu!
All Moar Branch Offices products are Save Game Friendly. Consuming raw or undercooked mods may increase your risk of crashes.
  • Private Mote Harvesting Operation
  • Private Crystallization Facility
  • Exotic Gas Capture Facility
  • Interstellar Cruise Port of Call
  • Corporate Liaison Center
  • Sacrificial Center
  • Post-Consciousness Assignment Office
  • Private Mining Complex
  • Private Extraction Center
  • Private Mining Headquarters
  • Private Farming Zone
  • Private Packaging Facility
  • Private Farming Headquarters
  • Virtual Entertainment Complex
  • Virtual Media Compound
  • Galactic Media Headquarters
  • Private Shipbuilding Complex
  • Private Dockyard
  • Shipwrights Headquarters
  • Private College
  • Private University
  • Private University System
  • Robot Production Plant
  • Private Military Base
  • Private Military Compound
  • PMC Command Post

After Hours Options
  • Private Mote Harvesting Operation
  • Private Crystallization Facility
  • Exotic Gas Capture Facility
  • Interstellar Travel Agency
  • Corporate Liaison Center
  • Sacrificial Center
  • Post-Consciousness Assignment Office
  • Private Mining Complex
  • Private Extraction Center
  • Private Mining Headquarters
  • Private Farming Zone
  • Private Packaging Facility
  • Private Farming Headquarters
  • Virtual Entertainment Complex
  • Virtual Media Compound
  • Galactic Media Headquarters
  • Private Shipbuilding Complex
  • Private Dockyard
  • Shipwrights Headquarters
  • Independent Research Institute
  • Private Laboratory Complex
  • Independent R&D Conglomerate
  • Robotic Chop Shop
  • Capo's Mansion
  • Pirate Outpost
  • Pirate Base
  • Pirate Admiralty
Discussões populares Ver todos (2)
13
26/out./2023 às 13:17
AFIXADO: Building Permit Requests
Risker the 34th
3
10/out./2023 às 7:31
AFIXADO: Bug Reporting
Risker the 34th
27 comentário(s)
ShadowSwan115 5 de mai. às 20:34 
Also, how to actually build the buildings should probably be clarified a little more in the mod description, as I had to start a new game to use the command console to test how it works
ShadowSwan115 5 de mai. às 20:34 
It looks like, (Though I've only tested the mining operations) the criminal megacorp buildings don't produce crime, making them inferior to every building that isn't from this mod, as criminal branch offices will get shut down without crime. They add criminals, which don't do anything other than act as a deficit on the 'host' of the branch office.
Risker the 34th  [autor(a)] 1 de mai. às 15:22 
@asapas No problem! hope you enjoy the mod!
asapas 29 de abr. às 17:56 
thanks for clarifying!!! :)
Risker the 34th  [autor(a)] 29 de abr. às 8:17 
@asapas there likely have been a few hot fixes since the mod was last updated but it shouldn’t cause any problems for the mod actually functioning in game.
asapas 29 de abr. às 6:57 
Launcher has the yellow exclamation mark saying the mod is for a previous version of the game. Is that the case? Or it is just the launcher sayng this?
Risker the 34th  [autor(a)] 19 de abr. às 7:01 
@asapas it shouldn't? I haven't noticed any issues with it while i've been playing in the last few weeks.
asapas 18 de abr. às 0:53 
does this need updating?
FinnishGersol 11 de fev. às 7:57 
aahh gotcha. thanks for info
Risker the 34th  [autor(a)] 11 de fev. às 7:46 
@FinnishGuy some are locked behind techs, most are locked behind the vanilla building in the chain. Some are locked behind the criminal heritage civic.

The strategic harvesting buildings are locked behind the techs that unlock the refining jobs for that resource. Things like private college are locked behind the vanilla research branch office building and the buildings after that are locked behind the private college. Each resource has a building chain like that.