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回報翻譯問題
20 alarm cars shot/10
Highway To Hell attempts to stand out amongst its peers by trying to do something different. However, I feel that this didn’t quite pan out in Highway To Hell’s favour.
Specifically, Highway To Hell attempted to be a little less linear and more pseudo-open-world.
To encourage more exploration of the environment, the map designer also removed the semi-random horde timer from most Chapters, in favour of instead plastering the Chapters with Alarm Cars, Alarm Doors, Alarmed Security Glass, and a couple other scripted events.
However, almost all of these Megamob-summoning events and obstacles can be avoided/skipped by simply avoiding/not shooting them.
There are only two unavoidable true Crescendo events in this campaign...
See the rest of my review in the Discussions.