Total War: WARHAMMER III

Total War: WARHAMMER III

60 voti
Siege Attrition After 3 Turns
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16 mag 2023, ore 12:40
22 feb, ore 11:41
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Siege Attrition After 3 Turns

Descrizione
When a settlement is besieged, 3 turns must pass before the garrison suffers casualties. Also, less manpower is now required to build siege equipments. Works for both AI and player.


Recommended Mods:
- Dynamic Garrisons with Full Settlement Strenght
- Garrison Training


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Thank to FLiNG and flingtrainer.com for making it easy to test the mods I make.

Check out my other Warhammer mods: https://steamproxy.net/id/ict94/myworkshopfiles/?appid=1142710
10 commenti
iCT  [autore] 14 mar, ore 21:28 
@Ol' Scratch Johnson

This is probably due to the part already included in the mod, which reduces the difficulty of producing siege vehicles. If you open this mod with the mod editor program and delete this part, the problem may disappear. If it creates a big problem for you, you can try this method.
iCT  [autore] 14 mar, ore 21:23 
@Ol' Scratch Johnson

Thanks; enjoy the mod. However, I don't think I will be able to fix that bug. It will definitely be fixable, but I am not good at modding or scripting, and I was barely able to make this mod with huge help. Besides, I am not playing this game currently, so unfortunately, I can't fix it soon.
Ol' Scratch Johnson 14 mar, ore 21:06 
first of all I wanted to say I really love this mod, CA immediately adding attrition from the first turn was never a good idea. However, I do notice a small bug in where if you or the AI siege, retreat, and the re-siege you get 125 crafting power and can basically create a siege tower for every unit in you army in one turn. As a player I just don't use this exploit but the AI doesn't, is there any way you may be able to fix this bug? Thank you.
Puggly the Grey 22 feb, ore 14:16 
Tanks chu for dis lovely mod. :donpug:
iCT  [autore] 22 feb, ore 12:06 
Updated for 4.2
MushroomMan 5 giu 2023, ore 20:16 
Absolutely awesome
Pezhetairos 26 mag 2023, ore 10:41 
Awesome mod, exactly what I was looking for, thanks! :Corinthian:
iCT  [autore] 22 mag 2023, ore 7:33 
@Lycia Pintella Great. I will give it a try.
Lycia Pintella 22 mag 2023, ore 5:17 
You might find these two mods useful given the changes to siege attrition in this mod: AI Willing To Siege Up To 6 Turns and Attrition Damage Values , which sets attrition fairly high once it does kick in.
Lycia Pintella 16 mag 2023, ore 17:24 
Instant subscribe, thanks. The garrison should of course have some stockpile of food! =)