Crusader Kings III

Crusader Kings III

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Foundational Framework
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11.357 MB
2023年5月12日 18時57分
3月18日 16時10分
12 項目の変更履歴 ( 表示 )

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Foundational Framework

Stik' | Mostly Mechanical Mods 作成の 2 件のコレクション
Mostly Mechanical Mods
13 アイテム
Foundational Framework
8 アイテム
解説
Foundational Framework is a Uniquely Useful Utility mod that aims to enhance mod compatibility, by being to script what UniUI is to GUI.

It is required for Prisoners of War, advised for all Mostly Mechanical Mod, and open to include any mod whose author would like to be supported.

All supported mods are gathered in the Foundational Framework collection

No More Compatch


By relying on rules of single-object override, Foundational Framework establishes some scripting guidelines which, if followed, enable supported mods that modify the same vanilla files to work in any combination as long as Foundational Framework is loaded, without having to make compatches for every single possible combination of those mods, and mostly independent of load order.

Shared Effects and Triggers Library


Ever wished for an is_at_sea trigger? Foundational Framework has that.
Every scripted_effect and scripted_trigger used in Mostly Mechanical Mods that might be useful to other mods will be included in Foundational Framework.

Simplified updates on patch day


Mods can opt-in for a full integration in Foundational Framework, meaning they will require Foundational Framework, like Prisoners of War does.

With that level of integration, all vanilla files modifications are in Foundational Framework, not in the supported mod - which means that the mod will no longer require to update the vanilla files they modify when there is a new patch - Foundational Framework will handle that, greatly reducing the pain of updating mods with each new vanilla patch.

Join the Foundational Framework


If you would like your mod to be supported, please get in touch on our discord ![discord.gg]

Disclaimer


This mod might include any number of things not explicitly listed in this description, including (but not limited to) a loading screen promoting ModCon.
211 件のコメント
cuomo860 10月25日 10時49分 
I have Foundation Framework/POW fixed through my Super Compatch.
KKENFA 10月22日 23時27分 
Is there any way to fix this mod so that Prisoners of War can be used?
SpaceNavy 10月21日 6時01分 
Broken, don't use.
Lucky Dan 10月10日 12時00分 
Took me a bit to narrow down my issues to this mod. Yep, turned on "Nomadic" for Rurik.
Obiben27 10月2日 10時18分 
If you want to use this mod makje sure that you only turn it on to change stuff and save before restarting without the mod on
Jesus Christ How Horrifying 10月1日 8時43分 
I had all the bugs mentioned in the comments too.
Purple councilor task icons, 1-2 direct vassals limit and Nomadic Law stuff.

Sucks because I was playing adventurer and after a long while finally decided to settle and grab land and I got rektd instantly. Which also makes me think that if you are planning to stay as an adventurer and never grab land you are perfectly fine with the bugs, that kind of gameplay it's untouched by the various errors LMAO.
GandalfXLD 9月30日 5時30分 
Does this mod still work or is it in bad need of an update?
Awozzy 9月23日 9時37分 
I can also confirm the Nomadic law, domain/vassal limit, and purple boxes bugs.
s1tam 9月19日 14時31分 
I confirm the previous comments about the bugs this mod causes, especially the incorrect display of priest and treasurer quest icons, and the appearance of nomadic laws in the feudal state type. It's a shame because I only used this mod for Prisoners of War, which is so good it should have been included in the base game.
Kaiser 9月15日 6時16分 
I can also attest that the chancellors cannot be appointed and the steward and priest have purple boxes