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Some of these achievements were pretty frustrating, not because of challenge, but how badly implemented or glitchy these were resulting in save and load galore. For example not fully clear how or how far back "without taking any damage" achievements are tracked, or the Gonad Glider counting only with a specific attack.
Also who really though carrying items in these games is/was good design. Cyanogen tank one would have been well enough for item carrying in my opinion. Could have replaced them with hardest difficulty achievement or something.