RimWorld
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AssignedWorkbenches
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Mod, 1.4
Tamaño
Publicado el
Actualizado el
2.982 MB
9 MAY 2023 a las 23:24
11 MAY 2023 a las 10:02
2 notas sobre cambios ( ver )

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AssignedWorkbenches

Descripción
The mod adds the 'Set Owner' Gizmo (like from a Bed) onto all Workbenches.

Pawns can be explicitly assigned to the workbench. Multiple pawns can be assigned to the same bench.

If no pawns are assigned (default), then anybody can work the bench (default).

But if any pawns are assigned, then only those assigned pawns can work the bench.

This works independently from the bill restrictions, so make sure bills are not assigned to someone else.

The mod currently targets all of the following:

For benches:

Anything inheriting from <ThingDef ParentName="BenchBase">:
* SubcoreEncoder
* TableSculpting
* TableButcher
* HandTailoringBench
* ElectricTailoringBench
* FueledSmithy
* ElectricSmithy
* TableMachining
* ElectricStove
* FueledStove
* TableStonecutter
* Brewery
* DrugLab
* ElectricSmelter
* BiofuelRefinery
* FabricationBench
* SimpleResearchBench
* HiTechResearchBench

Manually patched:
* GeneAssembler
* LongRangeMineralScanner
* GroundPenetratingScanner
* CraftingSpot
* ButcherSpot

For WorkGivers:

Anything inheriting from WorkGiver_DoBill
Manually patched:
* WorkGiver_CreateXenogerm
* WorkGiver_OperateScanner
* WorkGiver_Researcher

We're on Steam: https://steamproxy.net/sharedfiles/filedetails/?id=2973942644
We're on GitHub: https://github.com/maarxx/AssignedWorkbenches
For reporting bugs or requesting features, Github Issues are better than Steam Workshop Comments.
27 comentarios
Mlie 29 JUL a las 9:49 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamproxy.net/sharedfiles/filedetails/?id=2599504692
Velxra 20 JUL a las 5:22 
Update for 1.5 plz and ty
Naturtok 1 MAY a las 21:51 
seems to work fine in 1.5, except if a bench is assigned you can't force pawns (neither the one assigned nor anyone else) to work at it
Handy 30 ABR a las 18:19 
it should work fine even if you dont change the xml. itll just flag it as wrong version, but itll function the same either way.
goannawoman 28 ABR a las 4:31 
@slikkelas I have no idea how to do that unfortunately, which is a pity because this mod is just what I was looking for
BlackSmokeDMax 1 ABR a las 5:05 
Thanks for the heads up @Slikkelas!
Slikkelas 24 MAR a las 16:11 
This works perfectly fine in 1.5.
Just edit the About.xml file to 1.5 and you are good to go.
EdoTensei 9 DIC 2023 a las 11:20 
PLEASE 1.3! Thank You :steamthumbsup:
The Moon Itself 7 DIC 2023 a las 18:34 
@Taurmin Are you using Research Reinvented? The same thing happened with me too, but then I realized that unassigned colonist were use the research bench solely for material analysis from that mod instead of vanilla research. It might just be a feature that doesn't translate to the other mod.
Falmingkitter 29 OCT 2023 a las 23:15 
Game is opening the debug log for this mod without anything else installed besides harmony and i think this is because the mod expects biotech to be installed, which it is not: I also assume this isn't going to cause any crashes or corrupt my game. I went into the XML file and scraped out anything to do with the gene assembler and the 'issue' is gone.

[AssignedWorkbenches] Patch operation Verse.PatchOperationConditional(/Defs/ThingDef[defName="GeneAssembler"]/comps) failed
file: E:\Programs\Steam Games\steamapps\workshop\content\294100\2973942644\Patches\MyPatch.xml