Garry's Mod

Garry's Mod

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[Beta-Like] Combine Animation Replacement
   
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Content Type: Addon
Addon Type: NPC
Addon Tags: Roleplay, Scenic, Realism
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2.766 MB
7. kvě. 2023 v 14.30
4. čvn. 2023 v 7.08
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[Beta-Like] Combine Animation Replacement

Popis

"Half-Life 2:Beta animations, mostly fixed plus some extras like pistol and shotgun animations".


  • What's Included:
    > Custom small/big flinch,
    > Custom grenade throw/place/drop animations
    > Custom shotgun animations (beta style),
    > Customised pistol animations (beta style),
    > Custom melee weapon animations,
    > Custom melee attack animation,
    > Unarmed animations (beta style, they can move around without weapons now :D),
    > Head rotation,
    > Death animations (mechanic not implemented):
    - Headshot,
    - Standing,
    - Running,
    - Explosion,

CREDITS:
  • Me - Coding/Animating,
  • Valve - Half-Life 3.
Have Fun! :B1:
PRESS ME \/ -- Item Donation.
If you feel like my shi**y job is worth something.
tags: npc ai hl2beta beta hl2 +
Počet komentářů: 112
Bob 5. led. v 3.35 
not a addon,just air
Bob 5. led. v 3.35 
But addon conflicts with fuckin air(No lie)
Bob 5. led. v 3.34 
Still waiting for a reply
Bob 25. pro. 2024 v 8.17 
the thing doesnt work even alone
Gordon? GORDAN! 12. pro. 2024 v 13.47 
@Bob

Either addon conflict or something else. Worked for me last time.
Bob 7. pro. 2024 v 23.58 
for some reason animation doesnt work,the retail-like works,I have the UAF(Universal Animation Fix)But yet still,it doesnt work...can ya tell me what's wrong?
filz0  [autor] 18. říj. 2024 v 0.10 
With a lot of duck tape, tears, and QC file fuckery.
Gordon? GORDAN! 17. říj. 2024 v 23.04 
How were you able to pull it off on the Retail-Like animation expansion for the Overwatch and why can't you reproduce such a thing here?
filz0  [autor] 17. říj. 2024 v 22.54 
Only if facepunch allow usage of TranslateActivity hook on engine NPCs
Gordon? GORDAN! 17. říj. 2024 v 16.04 
I wonder if you could give them complete SMG Animations that involve them holding onto the foregrip on all animations rather than just shooting animations?

I also caught a bug with the Shotgun users that sometimes has them do an idle pose while crouching with the shotgun despite them still shooting foes.