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its a good guide but im very sure most people who dont look outside (guides, websites, yt videos) the game actually do these mistakes. a lot of my friends who know this looked it up themselfs.
most people also have that "screw you i play how i want" attitude and act like "its just a game man. dont be mad lol". meanwhile its not a one way street. how much fun the game would be for everyone if they care at least a tiny bit... making mistakes is fine but i see a lot of people doing it over and over again while not caring what anyone else says.
its a common thing for PVE games including TF2 MVM gamemode, L4D, Helldivers, etc. i have seen it all
- You have an issue with husks? Why go sharp, stay zerk and wait for a wipe.
- You have issues with fps? Zerks don't care to switch, they will carry.
And so on. Zerk's balance is way too broken and way too forgiving for bad play styles. But that's nothing compared to current community quality. You have a great starting guide, but when people will try those tips in real pub games they will notice that everyone does the opposite and become hostile to them for not following the general line.
im not actively trying to put my definitely biased opinion directly into the guide
for zerks, and to shorten this message; literally ♥♥♥♥♥♥♥ nobody wants to see a last alive zerk, who is absolutely the problem in this situation, spend 10 minutes finishing a wave. just keep in mind, every single player literally hates you if this is you.
even kiting floor players don't like zerks in their games
commandos not really bad i just think it's unnecessary entirely which is also how i feel about zerk
i feel like a medic is just a better commando, which pretty much makes it the dead neutral class
you have a bit of a point that i overlooked; despite support being a top 2 class you do still need to know how to play it correctly or you definitely just make everything worse; but i also dont want this to get too heavy into how to play a class- so wherever that balance ends up being
If you don't put Support and Medic in this category, Commando doesn't deserve to be listed here, either.
You can add a section about negative perk interactions which would give some guidelines on which perks to avoid sharing a lane with if you want to. [Firebug + Sharpshooter], [Flamethrower Firebug + Demo], [Commando + Berserker], for instance.
You can add M14 here as well, it's capable of mini-flinching in a similar fashion, just slower.
I don't personally care anymore about living in this game, but generally firebugs are not welcome in hell on earth.
What do you mean by " don't care about living in this game "? Don't care if teammates screw you over or don't spend as much time playing the game as you did before?
In addition to that, I agree with what you said about Firebug. I would also add Berserker in the same category (not "to a lesser extent"). Even though Berserkers don't cause collateral damage as easily as Firebugs and Demos, they tend to bodyblock and steal aggro from others like no one else, slowing down large zed takedowns in the process.
This sentence should be reworded because it's not exactly clear who is helping whom:
- If you're a Sharpshooter, it's fine to help another Sharpshooter.
- If there's a Sharpshooter in the team and you're playing another perk, it's acceptable to help the Sharpshooter.
Which interpretation of that sentence is correct?