XCOM 2
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[WOTC] Iridar's Resizable Armor
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1.191 MB
2023 年 4 月 30 日 下午 4:31
9 月 4 日 上午 8:49
6 項更新註記 (檢視)

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[WOTC] Iridar's Resizable Armor

在 Iridar 的 1 個收藏中
FOXCOM Lite Prototype - Supplemental
46 個項目
描述
This mod adds sliders that can be used to resize and reposition individual cosmetic body parts. Helmet too small? Make it bigger. Goggles clip through your anthro cosmetics? Move them.

Being able to do this opens a whole new dimension in soldier customization.

LIMITATIONS
  • Does not work in Character Pool.
  • The head cannot be resized.
  • Physics assets, like cloaks, cannot be resized at the moment.
  • If you move or resize a body part too much, there will be animation issues. To minimize this effect, try to move and resize the parts as little as possible.
  • The information about body part size and location is stored for each soldier individually. Resizing or moving a body part for one soldier will have no effect on other soldiers. The information is not saved to Character Pool and it cannot be moved between campaigns.

COMPATIBILITY

The mod should be compatible with ALL cosmetic mods, don't even ask.

[WOTC] Unrestricted Customization Redux - compatible, but if you use both mods on a Mac, the game will crash. May not work on Linux as well, unless running the Windows version on Proton.

WotC Customize Soldier Size - may or may not be compatible, but there's no reason to use them together, my mod also allows resizing the entire soldier model.

Project DollHouse - compatible.

DRAG AND DROP

The new UI panel with size and location sliders is located in the top right corner of the soldier appearance customization screen by default. There is a button you can use to hide it.

In case the panel clips with UI elements from other mods, you can move it by holding the left mouse on that button to enable the drag and drop mode. Then move your mouse on top of the arrow icons to reposition it. Click at the center button when you're done.

See the video for a demonstration.

CONFIGURATION

Maximum body part size and movement distance can be configured in:
..\steamapps\workshop\content\268500\2969648947\Config\XComUI.ini

REQUIREMENTS

Safe to add mid-campaign.

CREDITS

Please support me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.

Join my Discord[discord.gg] to keep track of my current activities.
熱門討論 檢視全部(1)
2
2023 年 5 月 22 日 下午 9:46
Regarding Mac incompatibility
elMorseman
175 則留言
Iridar  [作者] 9 月 4 日 上午 8:49 
Added compatibility for Project Dollhouse.
Iridar  [作者] 8 月 22 日 上午 5:37 
Oh, the CGNick's mod. Didn't realize he already released it. I'll take a look if I can do something.
kamykrak 8 月 22 日 上午 5:17 
Iridar  [作者] 8 月 20 日 下午 10:16 
I don't know what that is
kamykrak 8 月 20 日 下午 10:02 
if im not wrong this mod does not mean to be compatible with project dollhouse when running both only the dollhouse ui shows
Roknar 4 月 22 日 上午 12:11 
gotcha, didn't notice it nearly as much in the demo video. So I guess it's just more noticeable on some pieces than others. Thanks for the quick reply.
Iridar  [作者] 4 月 21 日 下午 10:11 
@Roknar
Yes, as mentioned in the description, this is normal. Nothing can be done about it.
Roknar 4 月 21 日 下午 5:33 
Hmm, When I move head cosmetics, even just a little bit, the animations break in that the movement becomes unsynched. Is that what normal?

And it seems to depend on the animation rather than the amount of movement. Certain attitudes for example will make the cosmetics shift much more than others.
Iridar  [作者] 4 月 17 日 上午 10:10 
@Cormwyr
You can resize weapons with XSkin.
Cormwyr 4 月 17 日 上午 10:04 
I was wondering if it would be possible to resize weapons too. I allowed SPARK weapons to be carried by some classes but they are still sized for the SPARK units. It would be nice to see them not so comically oversized.