Space Engineers

Space Engineers

215 次評價
Dead Space - Markers
   
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Type: Mod
Mod category: Block
檔案大小
發佈於
更新時間
15.834 MB
2014 年 8 月 6 日 下午 5:21
2015 年 6 月 11 日 上午 8:48
3 項更新註記 (檢視)

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Dead Space - Markers

描述
(Has DX11)
(Has DX9)

Markers, inspired from those present in the Dead Space games. The Marker itself is of course copyright EA, and even though this model & it's textures were created by me, the orignal was created by Visceral Games.

This is the mysterious artifact from Dead Space, you can get Dead Space 1, and 2 here: http://steamproxy.net/steamstore/sub/8672/

See these Markers in game here: https://www.youtube.com/watch?v=clzIK7SGFWw
102 則留言
Synaries 8 月 22 日 上午 3:45 
Imagine if we had necromorph AI and this had a function o.o
BØSS3Ø2 2023 年 7 月 22 日 下午 8:45 
decorative
YungPro 2023 年 3 月 6 日 上午 3:09 
is this a decorative or does it have a funciton, alot of info is missing it seems
VS-lockon 2021 年 11 月 29 日 下午 12:36 
up date this ecto
Lmecha 2021 年 10 月 13 日 下午 3:09 
would it become something, even if for making intros or cutscenes, it would be even more, but i'm not skilled to code at all. but hoping a updated or one based on this into a marker of Dead space in ways yet to be seen :DS2_Marker:
reaver062 2021 年 8 月 30 日 上午 7:49 
Before I download, can these be used to power bases and large ships? That's literally the only reason to justify the intense amount of resources needed to build a marker in SE.
Dekroom 2021 年 1 月 12 日 下午 7:38 
Not an active responder, OOF. Would like seeing this updated with more cool stuff maybe give the markers an ambient glow like in the DS game. :luv:
Lmecha 2020 年 9 月 25 日 上午 7:48 
Oh lord sage, when will the marker rise again?
Clint Eastwood 2019 年 9 月 15 日 下午 7:49 
This could be something the game spawns in asteroids but very rare, and when you find it you can disassemble for some special components or something.
Mr. Thomas 2019 年 1 月 21 日 下午 12:09 
@Dr.Dangerous what does he need to update? As far as I can tell there is nothing wrong with the model, it just costs a lot of components.