Into the Radius VR

Into the Radius VR

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UNPSC Explorer Survival Guide
By OperatorNugget
Learn To Survive In The Radius.
   
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Introduction



Good day, Explorer!

In this United Nations Pechorsk Security Council (UNPSC) official guide you will learn everything there is to know on how to survive in The Pechorsk Zone. From firearms, to the curious wildlife, we hope this guide helps you, and others to survive the opportunistic Pechorsk Zone and aid us in our research of this unexplored land.

Good luck, Explorer!
Chapter One: The Pechorsk Zone
The first thing all UNPSC explorers should learn is the multiple different locations that make up The Pechorsk Zone.


Bolotky Village

Bolotky Village is a area that is mainly made up of a village, a forest, a marsh, and a construction Site.

Explores are advised to use caution and maintain situational awareness in this area as hostile entities armed with MP5k, IzH-27 Sawed Off shotgun, and Makarov pistols have all been sited in the area.
Danger Factor: Yellow



Pervomay Route

Pervomay Route is the first area that you the explorer will encounter. Pervomay Route consists of multiple smaller buildings, a forest, and a railway station.

Explorers are advised to exercise situational awareness as hostile entities equipped with Makarov pistols have been sited in the area.

Danger Factor: Green


Pobeda Factory

Pobeda Factory is a location in the zone that is made up of a Motor Depot, a Quarry, and a outpost.

Explores are advised to use extreme caution in this area as hostile entities equipped with AKM, MP5K, Tiger Rifle, and AKS-74u have all been sited in the area.

Danger Factor: Red


Kolkhoz Zarya

Kolkhoz Zarya is a location in the zone that consists of a greenhouses, a Train depot, and a village.

Explores are advised to use extreme caution in this area as hostile entities that are equipped with AKM, MP5K, Tiger Rifle, AKS-74u, AS Val, and IzH-27 Sawed Off shotguns have been seen in the area. As well as these entities, there are others that are capable of teleportation.

A hostile BTR equipped with a 14mm auto-cannon has been seen driving through Kolkhoz Zarya and will fire upon seeing you. Explores are advised not to engage the BTR, as it is presumed it would take a heavy amount of ordnance to destroy it, if at all possible.




Danger Factor: Black


Vanno

Vanno is the location of your, the explorers, base. Vanno includes living quarters, a shop to sell and purchase items, a train car to return mission items, and a shooting range. We hope that Vanno is the absolute best place to house all of your hard earned items and makes you feel at home.

Vanno is a absolutely great place to live as no hostile entities have ever been sited in the area, the only "danger" is a auto cannon that will fire on you if you do not comply with UNPSC orders, which we are sure you will.

Danger Factor: Green

Chapter Two: Secondary Firearms
When exploring the Radius Zone, it is always a good idea to have some sort of self defense with you due to the number of hostile entities. Here UNPSC has provided you a list of Secondary Firearms that can be found and bought as well as statistics for said weapons.

Makarov
The Makarov is a 9x18mm Soviet era pistol first seen in 1952. It is the first and only weapon UNPSC will provide you, the explorer, free of charge.

The Makarov can be bought at the Vanno store for $300 at UNPSC security level 0.

The weapon will last for 1056 shots until reaching 0 durability, which is equal to 132 mags. It will become barely usable after around 50 mags because of the frequent jams.

Glock 17
The G17 is a 9x19mm Austrian pistol first seen in 1982.

The G17 can be bought at the Vanno store for $700 at UNPSC security level 1.

The weapon will last for 340 shots until reaching 0 durability, which is equal to 20 mags. It will become barely usable after around 14 mags because of the frequent jams.

M9 Beretta
The M9 is a 9x19mm American pistol first seen in 1985.

The M9 can be bought at the Vanno store for $1500 at UNPSC security level 2.

The weapon will last for 420 shots until reaching 0 durability, which is equal to 28 mags. It will become barely usable after around 20 mags because of the frequent jams.

Desert Eagle
The Desert Eagle is a .357 Magnum American pistol first seen in 1979.

The Desert Eagle can be bought from the Vanno store for $5500 at security level 4.

OC-33
The OC-33 is a 9x18mm pistol presumed to be Russian manufactured.

The OC-33 can be bought from the Vanno store for $2200 at UNPSC security level 2.

The weapon will last for 486 shots until reaching 0 durability, which is equal to 18 mags. It will become barely usable after around 11 mags because of the frequent jams.

TT-33
The TT-30 is a 7.62x25mm Soviet pistol first seen in 1930.

The TT-30 can be bought from the Vanno store for $500 at UNPSC security level 1.

The weapon will last for 508 shots until reaching 0 durability, which is equal to 63 mags. It will become barely usable after around 42 mags because of the frequent jams.
Chapter Three: Primary Firearms
When heading to locations with dangerous enemies, its time to get dangerous weaponry. UNPSC provides a list of all the primary weapons that can be bought and found in the zone.

AK-74
The AK-74 is a 5.45x39mm Russian rifle first seen in 1974.

The AK-74 can be bought at the Vanno store for $5000 at UNPSC security level 3.

The weapon will last 990 shots (33 mags) before reaching 0 durability. Frequent jams happen around ~750 shots (25 mags), at which the performance of the gun drastically diminishes.

AK-74M
A modified version of the AK-74. A bit lighter and even more controllable.

The AK74M can be bought at the Vanno store for $6500 at UNPSC security level 3.

The weapon will last 930 shots (31 mags) before reaching 0% durability. Frequent jams happen around ~690 shots (23 mags), at which the performance of the gun drastically diminishes.

AKM
The AKM is a 7.62x39mm Russian rifle first seen in 1959.

The AKM can be bought at the Vanno store for $4500 at UNPSC security level 3.

The weapon will last 930 shots (31 long mags or 93 short mags) before reaching 0% durability. Frequent jams happen around ~810 shots (27 long mags or 81 short mags), at which the performance of the gun drastically diminishes.

AKS-74U
The AKS-74U is a compact version of the AK74 including a folding stock.

The AKS-74U can be bought at the Vanno store for $4000 at UNPSC security level 3.

The weapon will last 810 shots (27 mags) before reaching 0% durability. Frequent jams happen around 570 shots (19 mags), at which the performance of the gun drastically diminishes.

AS-Val
The AS-Val is a Russian 9x39mm rifle originally made for Special operations and forces.

The AS-Val can be bought at the Vanno store for $8000 at UNPSC security level 4.

The weapon will last 780 shots (39 ‘Val’ mags or 78 ‘Vintorez’ mags) before reaching 0% durability. Frequent jams happen around ~460 shots (23 ‘Val’ mags or 46 ‘Vintorez’ mags), at which the performance of the gun drastically diminishes.

AUG
The AUG is a 5.56x45mm Austrian Bullpup rifle first seen in 1977.

The AUG can be bought at the Vanno store for $5000 at UNPSC security level 3.

This weapon will last 810 shots (27 mags) before reaching 0% durability. Frequent jams happen around ~600 rounds (20 mags), at which the performance of the gun drastically diminishes.

DVL-10
The DVL-10 is a 7.62x51mm Russian bolt action sniper rifle that was first seen in 2010.

The DVL-10 can be bought at the Vanno store for $10000 at UNPSC security level 5.

The weapon will last 330 shots (33 mags) before reaching 0% durability. Frequent jams happen around ~240 shots (24 mags), at which the performance of the gun drastically diminishes.

Re-cocking the weapon after a jam will eject a live round so one must remember to grab the round before leaving.

FN-FAL
The FN-FAL is a Belgium 7.62x51mm battle rifle first seen in 1953 and is considerd one of the most produced firearms of all time.

The FN-FAL can be bought at the Vanno store for $6500 at UNPSC security level 4.

FN-17
The FN-17 (sometimes referred to as the FN SCAR) is a Belgium 7.62x51mm battle rifle commonly used by NATO special forces.

The FN-17 can be bought at the Vanno store for $12000 at UNPSC security level 5.

The weapon will last 840 shots (42 mags) before reaching 0% durability. Frequent jams happen around ~620 shots (31 mags), at which the performance of the gun drastically diminishes.

M14
The M14 is a American 7.62x51mm rifle first seen in 1954.

The M14 can be bought at the Vanno store for $7500 at UNPSC security level 4.

The weapon will last 380 shots (19 mags) before reaching 0% durability. Frequent jams happen around 260 shots (13 mags), at which the performance of the gun drastically diminishes.

M4A1
The M4A1 is a American 5.56x45mm rifle first seen in 1982.

The M4A1 can be bought at the Vanno store for $6500 at UNPSC security level 3.

The weapon will last 810 shots (27 mags) before reaching 0% durability. Frequent jams happen around ~570 shots (19 mags), at which the performance of the gun drastically diminishes.

Mosin-Nagant
The Mosin-Nagant is a 7.62x54mm Soviet bolt-action rifle that saw widespread use during World War 2.

The Mosin-Nagant can be bought at the Vanno store for $5500 at UNPSC security level 3.

The weapon will last 400 shots (80 mags) before reaching 0% durability. Frequent jams happen around ~350 shots (70 mags), at which the performance of the gun drastically diminishes.

Re-cocking the weapon after a jam will eject a live round so one must remember to grab the round before leaving.

OC-14-4A
The 9x39mm OC-14-4A, commonly called "Groza" is a Russian bullpup rifle first seen in 1990.

The OC-14-4A can be bought at the Vanno store for $7500 at UNPSC security level 4.

The weapon will last 820 shots (41 mags) before reaching 0% durability. Frequent jams happen around ~720 shots (36 mags), at which the performance of the gun drastically diminishes.

SKS
The SKS is a 7.62x39mm Soviet semi-automatic DMR (designated marksmen rifle) first seen in 1945.

The SKS can be bought at the Vanno store for $3200 at UNPSC security level 2.

The weapon will last 840 shots (28 long mags or 84 short mags) before reaching 0% durability. Frequents jams happen around ~570 shots (19 long mags or 57 short mags), at which the performance of the gun drastically diminishes.

Tiger Rifle
A popular Russian hunting rifle firing 7.62x54mm ammunition based on the legendary SVD-63.

The Tiger Rifle can be bought at the Vanno store for $8000 at UNPSC security level 4.

The weapon will last 370 shots (37 mags) before reaching 0% durability. Frequent jams happen around ~250 shots (25 mags), at which the performance of the gun drastically diminishes.

VSS Vintorez
The VSS Vintorez is a 9x39mm Sniper Variant of the AS Val.

The VSS Vintorez can be bought at the Vanno store for $7500 at UNPSC security level 4.

The weapon will last 580 shots (29 ‘Val’ mags or 58 ‘Vintorez’ mags) before reaching 0% durability. Frequent jams happen around ~400 shots (20 ‘Val’ mags or 40 ‘Vintorez’ mags), at which the performance of the gun drastically diminishes.
Chapter Four: Entities
When traversing the zone, it is likely to encounter a variety of hostile entities. Enclosed is a comprehensive list of known entities and relevant information pertaining to each type.

Fragment

Fragments are common entities within the zone, characterized by their semi-transparent and humanoid appearance. It is important to exercise caution as these entities are consistently hostile. Fragments manifest in two distinct forms: translucent/light and dark. Upon elimination, they undergo a visual fragmentation and deviation from their original form, unveiling a vulnerable "core." It is essential to neutralize this core through stabbing or shooting. Failure to destroy the core within approximately 15 seconds will result in the Fragment's complete restoration to a healthy state, prompting their renewed attempt to seek and engage the observer


Phantoms
Phantoms are the translucent/light variation of Fragments. Their translucent color makes them hard to spot (often referred to as "invisible"), which can be detrimental as they are extremely hostile. Always be sure to be on the lookout for these entities.

Spawn
Spawns, also commonly referred to as Spiders, are fast-moving creatures comprised mostly of a tangle of up to 12 "legs", each measuring around 40cm in size. They are usually accompanied by a distinct buzzing sound. Spawns typically use a springing jump tactic when attacking prey from a distance. When encountering a spawn, it is important to eliminate it immediately as it becomes harder to engage once it begins attacking.


Seeker
Seekers, also known as "Zombies" due to their similarities, are humanoid entities that will aggressively run towards any living beings with the intent to kill. They are almost always hostile, and should be neutralized as quickly as possible when spotted. It's important to note that Seekers do not produce sounds while running towards their target until they are about 5 meters or 16 feet away, making them very capable of ambushing if not spotted in time.


Mimic
Mimics are silhouette replicas of military soldiers, usually equipped with firearms. They are extremely hostile and will engage even from far distances. They are one of the only known entities to be armed with firearms, so extreme caution must be taken when engaging them.

Slider
Sliders are tall humanoid beings that appear completely black with white eye sockets and have a black halo around their heads. They have humanoid features and sharp claws, and a highly aggressive temperament, similar to Fragments. However, Sliders move by teleportation across short distances. You can tell where they are moving by teleportation as it distorts their body in the direction they teleport. They are slow to attack, so you can easily move away from them before engaging at your discretion.
Chapter Five: Conclusion
We hope you found this UNPSC Survival Guide helpful. We can't wait for you to start working with us in the zone! If you have any more questions left unanswered by this guide, please don't hesitate to contact your local UNPSC or UN office. Good luck out there Explorer!
2 Comments
OperatorNugget  [author] 26 Aug, 2024 @ 10:41am 
yeah, I didn't do them in any particular order 😅, thanks though!
Shockwave029 17 Aug, 2024 @ 10:35pm 
Even at nearly 300 hours in this game, this is a great guide! tho its a bit odd how Bolotky Village and Pervomay are out of order lmao-