PROTOTYPE 2

PROTOTYPE 2

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[PROTOTYPE 2] • COMIC EDITION
By SLXR
The comic book series is divided into three issues, each of which tells different stories in detail and bridges the narrative gap between PROTOTYPE and PROTOTYPE 2.
   
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THE ANCHOR / PART 1

Part 1 of “The Anchor” picks up with Alex Mercer one year after the Blacklight virus hit New York City. Traveling the world in search of something to believe in, Mercer sees only reasons to hate humanity, until far to the north he finds himself in a cabin with a kind old man and his daughter. But when he encounters evil even there, Mercer finally finds something to fight for!












THE ANCHOR / PART 2

In the conclusion to “The Anchor,” Alex Mercer has found a place he feels at home, but now it too is under attack. As he reveals his abilities to fight back, he discovers that even his benefactors in the northern cabin where he’s staying hide dark secrets. With no one left to trust, Mercer’s new mission is to get out alive!












THE SURVIVORS / PART 1

Since the Blacklight virus devastated Manhattan, the Red Zone has become a nightmare of infected monstrosities and military quarantine. “The Survivors” follows New York Detective Conrad Stevens, 22-year-old Marcie, and 13-year-old Ami, as they brave mutated flyers, walkers, and brawlers in an attempt to escape the city. Even though their chances are slim, Conrad refuses to give up as long as there’s a chance of being reunited with his wife on the outside, and he hatches a desperate plan for the three survivors to break out of New York Zero!












THE SURVIVORS / PART 2

Police Detective Conrad Stevens has led his fellow survivors Marcie and Ami out of the Red Zone, but only barely. Now lost in New York Zero’s Yellow Zone, a Petri dish for Blackwatch experimentation, Conrad will have to make his greatest moral compromise yet to get them free of the city and to see his wife again!











THE LABYRINTH / PART 1

Marine sergeant James Heller awakens in featureless prison cell, guarded by military men with no unit insignia and no name tags. With no tools at hand, Heller must use his wits to escape, but the other side of the bars proves no safer when he discovers the facility is swarming with in-fected!












THE LABYRINTH / PART 2

Having escaped his cell, Heller learns that the facility he is lost in has been used to conduct hide-ous experiments on humans, including fellow Marines. Pushed to kill scientists he’s told are in-fected, and haunted by memories of his family, Heller realizes too late he is the midst of some-thing far graver when the identity of those who have imprisoned him is revealed!