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You're right that I could clarify that a bit more, I'll work on doing so.
"Note: Only storage buildings count as available storage. For example, trying to build a smelter when you don't have scrap metal storage in the same district (or don't have that district set to Import Always on scrap) won't suddenly pull scrap into the district. A building looking to make planks out of logs isn't going to create import demand for logs: only a building that stores logs will do that."
If you need a log store to import logs but you need slogs to build a log store....how the hell does that work?! I don't know why they needed to change the system to be so f****ing confusing.
May I ask, how housing for separate districts works? If I'm correct, each district requires it's own housing right?