Stellaris

Stellaris

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Origin Constructor
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19 Apr, 2023 @ 1:31pm
30 Apr, 2023 @ 1:19pm
9 Change Notes ( view )

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Origin Constructor

Description
Patch 1.1.0 is released!



New Origin System:

Origins now use not the "pick only one" system, but work as something similar to species Traits.
Every Origin have the Government Points Cost.
Spend your Government Points for Origins.
Combine multiple Origins to make a unique build.

New Origins:
  • Unbound Void Dwellers/Life-Seeded/Shattered Ring - More expensive variants of vanilla origins without habitability penalties.

  • Cyberpunk - A cybernetic counterpart to Teacher of the Shroud. Start as the cyborg empire weakened by mysterious disease.

  • Heart of the Swarm - Hive-World start for Hive Minds.

  • Galactic Wonders - Start near random ruined megastructure and uncover it's secrets.

  • Expertise Origins allows starting with minor technological advancement in some fields of science.
Other changes:
  • Some origin restrictions was disabled. Main reason is the technical limitations, but if spiritualists can build robots or even ascend into synths - why they can't start building robots before the invention of FTL drive?
  • Due to the same technical limitations Calamitous Birth origin was moved into civics.
  • Quantum Catapult from Star Slingshot origin now spawns in distinct system, connected only to your capital. I won't give you an another reason to use "release'n'conquer" strategy.
  • Fixed Hive-World background in Empire tab.


Patch 1.1.0:
  • Mod files now use not complete vanilla file override, but override only necessary functions, slightly improving mod compatibility.
  • Fixed syncretic starts with Lithoid main species and non-Lithoid secondary species having no Food infrastructure.
  • Secondary species with default Void Dweller/Life-Seeded/Shattered Ring origins now have proper habitability trait.
  • Knights of the Toxic God now can be combined with Void Dwellers.
  • Fear of the Dark Mars now have Terraforming Candidate modifier removed since the planet is already terraformed.
Added two New Origins:
  • Expertise: Trade, which allows starting with a trade Habitat in your home system.
  • Galactic Wonders - start with random ruined megastructure.

Special credits to Vault76Survivor.

Patch 1.1.1:
  • Fixed Void Dwellers having no Prosperous Unification bonuces
  • Expertise: Trade now can grant opinion bonus towards the Trader Enclave



I highly recommend using Empire force-spawn feature to make AIs use full potential of this mod.
Any feedback on balance or bug-reports are welcome.

About the compatibility with other mods:
Probably no. This mod affects a lot of vanilla files and enabling more mods can be risky. But you are free to make compatibility patches.
If you're experiencing troubles with UIOD - see this[i.imgur.com]

Some thoughts about the future of this mod[boosty.to]

Send energy credits:
https://boosty.to/nerisande/donate
Popular Discussions View All (1)
1
11 May, 2023 @ 3:31pm
Compatibility thread
Nyavala
136 Comments
galofir 26 May @ 3:23pm 
does this works with mod origins?
ACExtravaganza 21 Mar @ 8:45pm 
The mod author has account activity again, but the type of games are quite different than they used to be. Either they were hacked or they no longer care about this mod/stellaris. Hopefully they're okay and just don't care anymore...
mahoney76 18 Feb @ 7:22am 
is scion in this?
Perch 28 Jan @ 2:02pm 
so what is the staus on this mod?
Porkenstein 12 Oct, 2023 @ 3:48pm 
I'd love to see the calamitous birth civic split off into a standalone mod. I'm dying to play as a void-dwelling terravore with calamitous birth.
Undying Void 25 Jul, 2023 @ 1:34pm 
MrArcaneGates, our hero in these trying times.
MrArcaneGates 7 Jul, 2023 @ 5:57pm 
Hey guys, since it has been a hot minute since the mod author was last online i have decided to release the hotfix that i made last month. If you wish, you can subscribe over at https://steamproxy.net/sharedfiles/filedetails/?id=2985814416

Once he returns i will set my version to private again.
The_Draco 19 Jun, 2023 @ 9:19am 
I wish there would be a way to build mods like this without changing every vanilla file that contains an origin...
Robotwarehouse 18 Jun, 2023 @ 12:01pm 
Mans is dead or drafted at this point
Shoff 18 Jun, 2023 @ 1:53am 
@MrArcaneGates. Ah, thanks for illuminating me. I had imagined it as more of a framework that could generically work with origins, but based on your description that's clearly not what this is. Cheers