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Докладване на проблем с превода
With three models a Gyrobomber unit is effectively a tier 5+ unit. I wouldn't mind a higher tier Gyro wing unit that comes with more (or mixed models like a Gyrobomber with 2 flanking Gyrocopters as an escort in one unit) at high tier for power doomstacks or unit micromanagement ease.
Not gonna lie it is very enjoyable seeing Norscan armies of be turned into nothing with gyrocopters, but ive had 2 steam gyrocopters from the adventure recruitment clear out 1700+ kills against an army that i would normally struggle against in the early point.
The splash is gigantic and does extremely high amount of damage where one volley of 4-6 shots hitting a unit brings it down to 20% HP and incurs a leadership debuff that will very quickly rout whatever has survived the initial volley.
80+ ammo, instant unit-wiping attack, a Mammoth RoR of 5 mammoths has been bullied with the high AP damage, high missile resistance and actually good HP per model make this really strong.
It makes it look like the dwarfs have tripled their defense budget and started investing into Dwarfeed Martin
CA made a point that flamethrower on helicopter should be anti infantry like the Irondrakes, but it totally does not work like this for Tzeench's flamethrower units either, where you have the same models doing anti-infantry or anti-single entity damage, depending on if it is a dozen or just a single model shooting flames. And unbuffed they just don't do enough and still didn't have enough ammo.
Also not too big on the the 5.0 changes to the flame cannon. I'm looking for a mod that addresses the range a bit, since Grudge throwers don't make for very good anti-artillery duelists unlike Plague Claw catapults.