Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
thanks for your help and thanks for your mods , i cant play without them
i m asking this because i used a mod that their missile streng is 18 with or without mod
they are basically empire archer with less range
btw very thank for these bod , for me now it s a must to play boths or your mods
The mod will affect ranged units in other mods, but only if they use the standard projectiles included in the game. Most likely they would, but they might have created their own. You would probably be able to tell if they are way more effective than other units.
It is fine for either, the melee combat length is personal preference, this mod just adjusted the ranged weapons to be "more realistic". I don't think of the mods in terms of "balance", because I don't think the original game is that balanced to begin with (they do compare KPS and DPS but that isn't everything, but really the battles are so fast, what is most important is the rock-paper-scissors choice of which unit attacks what enemy).
To put it another way, someone could decide to play with either longer battle mod, but not use this mod at all. This mod does affect rate of fire, but more importantly it removes the laser-accuracy, making it more about area effect, which is good for either battle mod.
bottom means under the custom unit mods or above ?