Εγκατάσταση Steam
Σύνδεση
|
Γλώσσα
简体中文 (Απλοποιημένα κινεζικά)
繁體中文 (Παραδοσιακά κινεζικά)
日本語 (Ιαπωνικά)
한국어 (Κορεατικά)
ไทย (Ταϊλανδικά)
Български (Βουλγαρικά)
Čeština (Τσεχικά)
Dansk (Δανικά)
Deutsch (Γερμανικά)
English (Αγγλικά)
Español – España (Ισπανικά – Ισπανία)
Español – Latinoamérica (Ισπανικά – Λατινική Αμερική)
Français (Γαλλικά)
Italiano (Ιταλικά)
Bahasa Indonesia (Ινδονησιακά)
Magyar (Ουγγρικά)
Nederlands (Ολλανδικά)
Norsk (Νορβηγικά)
Polski (Πολωνικά)
Português (Πορτογαλικά – Πορτογαλία)
Português – Brasil (Πορτογαλικά – Βραζιλία)
Română (Ρουμανικά)
Русский (Ρωσικά)
Suomi (Φινλανδικά)
Svenska (Σουηδικά)
Türkçe (Τουρκικά)
Tiếng Việt (Βιετναμικά)
Українська (Ουκρανικά)
Αναφορά προβλήματος μετάφρασης
thanks for your help and thanks for your mods , i cant play without them
i m asking this because i used a mod that their missile streng is 18 with or without mod
they are basically empire archer with less range
btw very thank for these bod , for me now it s a must to play boths or your mods
The mod will affect ranged units in other mods, but only if they use the standard projectiles included in the game. Most likely they would, but they might have created their own. You would probably be able to tell if they are way more effective than other units.
It is fine for either, the melee combat length is personal preference, this mod just adjusted the ranged weapons to be "more realistic". I don't think of the mods in terms of "balance", because I don't think the original game is that balanced to begin with (they do compare KPS and DPS but that isn't everything, but really the battles are so fast, what is most important is the rock-paper-scissors choice of which unit attacks what enemy).
To put it another way, someone could decide to play with either longer battle mod, but not use this mod at all. This mod does affect rate of fire, but more importantly it removes the laser-accuracy, making it more about area effect, which is good for either battle mod.
bottom means under the custom unit mods or above ?