RimWorld

RimWorld

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Hell Bionics
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Mod, 1.4, 1.5
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3.510 MB
6. dub. 2023 v 13.31
24. kvě. v 5.45
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Hell Bionics

Popis
Some variations of regular Bionics, with focus on fire, plasma and generally a doomlike hell theme.

Now with more Bionics!



Currently implemented bionics:

Hellsaw Arm
  • The reason this mod exists in the first place
  • +40% Mining Speed
  • -10% Manipulation
  • Counts as melee weapon
  • Plasma capacity: 1
  • Plasma recharge rate: -0.001/Tick
Helldrill Arm
  • +180% Mining Speed
  • -8% Movement Speed
  • Counts as melee weapon
  • Plasma capacity: 1
  • Plasma recharge rate: -0.001/Tick
Infernal Jaw
  • -30% Social Impact
  • +10% Trade Price Improvement
  • +30% Arrest Chance
  • -50% Negotiation Ability
  • +90% Enviromental Toxic Restistance
  • +20% Part Efficiency
  • Infernal Breath ability
  • Plasma capacity: 5
  • Plasma recharge rate: 0.01/Tick
Infernal Leg
  • +50% Part Efficiency
  • Infernal Dash ability
  • Counts as melee weapon
  • Plasma capacity: 10
  • Plasma recharge rate: 0.01/Tick
Infernal Arm
  • +30% Part Efficiency
  • Counts as melee weapon
  • Plasma capacity: 10
  • Plasma capacity: 1
  • Plasma recharge rate: -0.001/Tick
Infernal Heart
  • +20% Part Efficiency
  • Plasma capacity: 10
  • Plasma capacity: 5
  • Plasma recharge rate: 0.1/Tick
Infernal Lung
  • +20% Part Efficiency
  • +40% Toxic Enviroment Resistance
  • Plasma capacity: 10
  • Plasma recharge rate: 0.08/Tick
Infernal Spine
  • +20% Part Efficiency
  • Plasma capacity: 30
  • Plasma recharge rate: 0.05/Tick
Infernal Stomach
  • +20% Part Efficiency
  • 0% Food Poisoning Chance
  • Plasma capacity: 50
  • Plasma recharge rate: 0.065/Tick
Demonic Eye
  • +30% Part Efficiency
  • Plasma capacity: 1
  • Plasma recharge rate: -0.001/Tick
Hell Cannon
  • -50% Part Efficiency
  • Hell Cannon Shot Ability
  • Plasma capacity: 15
  • Plasma recharge rate: 0.001/Tick
Reaper Blade
  • -50% Part Efficiency
  • -50% Global Workspeed
  • +50% Plant Workspeed
  • +3 Melee Hitchance
  • Plasma capacity: 1
  • Plasma recharge rate: -0.001/Tick
Demonic Eye
  • +30% Part Efficiency
  • Plasma capacity: 1
  • Plasma recharge rate: -0.001/Tick
Hellclaw Arm
  • +20% Part Efficiency
  • +3 Melee Hitchance
  • Counts as melee weapon
  • Plasma capacity: 1
  • Plasma recharge rate: -0.001/Tick
Demonic Nose
  • +15% Part Efficiency
  • +0.25 Melee Hitchance
  • +0.25 Melee Dodgechance
  • -0.15 Aiming Delay
  • +0.15 Shooting Accuracy
  • Plasma capacity: 1
  • Plasma recharge rate: -0.001/Tick

Currently implemented Abilities:

Infernal Dash
  • Dash Ability, that leaves a trail of fire in it's wake
  • Base range: 10 (Scales with amount of Infernal Legs installed)
  • Cast cost: 10
Infernal Breath
  • Fire Breath, it is that simple
  • Base range: 8.5
  • Cast cost: 5
Hell Cannon Shot
  • Fire an explosive projectile
  • Base range: 15
  • Cast cost: 15

The abilities cost Plasma to cast, which is provided by the parent bionics of said abilities.
Both the total capacity and the recharge rate stack, so one Jaw and one Leg will grant a total of 15 capacity and 0.02/Tick recharge rate.

The values are most likely completely unbalanced and will be subject to change, at maximum, when more Plasma using bionics are added.

Planned bionics:

  • none




Known Bugs
  • On using the "Infernal Breath", or "Hell Cannon Shot" abilities, a "Failed to find sane damage amount" error is thrown.
    This does (as far as I know), not break anything and is the fault of the Athena Framework, who's author is already aware of it.




Suggestions for new bionics, balance changes and bug reports are welcome on the discord server[discord.gg]



Hellsaw Hands art by FahnPixel
Počet komentářů: 71
TheRedPriest 27. zář. v 10.57 
hmm, probably something in my modlist fucking things up then. Sorry for the bother.
ANNOProfi  [autor] 27. zář. v 8.46 
@TheRedPriest I have tested it on multiple xenotypes from B&S and all the bionics that should be installable, are installable. The only instance where I can't install a bionic is when the pawn doesn't have the required body parts, like a leg onto a snake tail.
TheRedPriest 27. zář. v 6.16 
Big and Small genes ones
ANNOProfi  [autor] 27. zář. v 1.50 
@TheRedPriest which HAR race/races exactly?
TheRedPriest 27. zář. v 1.16 
Hmm I notice these don't seem to be able to be installed on HAR races...any chance of a patch?
ANNOProfi  [autor] 7. zář. v 9.20 
I have made a discord server, to better deal with the growing popularity of my mods, so head on over for bug reports and ideas.
Flockerkill 31. kvě. v 22.49 
i will look into it soon...
Hamacelos 30. kvě. v 17.48 
weird request , but any chance for compat with integrated implants and its extra arms? it be pretty dope to run arround with pawns with 4 chainsaw arms
Aranador 24. kvě. v 6.40 
DOH - I just started getting some plasteel :P But thank you for looking into this and fixing things :)
ANNOProfi  [autor] 24. kvě. v 5.46 
@Arandor Indeed you could, I had put the research prerequisite in the wrong place, it should be fixed now.