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Сообщить о проблеме с переводом
Placed an Zeus module and noticed 3 things:
- ALOT enemy units spawn even very distantly to our movement (a good quarter of the map next to our AO was filled with patrols)
- The towns near (still miles away) to the base spawn (ch53, arsenal crate, Arnie) spawn it’s enemies just cause we spawned at our base creating even more unused AI
- Enemies in bigger distance don’t despawn when not used
That way it doesn’t take long and the map has way too many AI and performance suffers heavily.
Did I miss something here?
This time, the two of us spent two hours (multiplayer), but were later repulsed by the enemy.