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รายงานปัญหาเกี่ยวกับการแปลภาษา
Daemon X Machina - The game was made on an unreal engine 4. which means it will be simple materials, possibly without texture at all, richly disguised with post effects. what can not be done when transferring to TTS.
What is your process? Are you just ripping the pieces and assembling them in Blender?
Would it be possible for you to upload these mechs in parts?"
I work with Unity games, which allows me to skip a lot of porting and customization steps. I use Blender occasionally.
Regarding the parts of the mech. There is a problem with the frame, some parts completely replace the frame, some parts use the frame as a basis. Making the frame in separate parts is really bad. Models will turn out to be very large in terms of data volume. Many megabytes = load on the computers of the players and lags, freezes, long downloads will begin from here.
What is your process? Are you just ripping the pieces and assembling them in Blender?
Would it be possible for you to upload these mechs in parts?
I've been thinking of doing something like this for my Lancer campaign, except as parts and pieces so everyone can slap their own mechs together in TTS, but ripping the models and assembling them in Blender seems so daunting. Right now, I'm not sure if I want to try and do it with Phantom Brigade or try and rip some from Daemon X Machina, which has greater variation with its aesthetic.