Project Zomboid

Project Zomboid

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Auto Clean Blood
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2023년 4월 1일 오후 11시 35분
2023년 4월 26일 오후 11시 17분
변경 사항 17개 ( 보기 )

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Auto Clean Blood

설명
In multiplayer sandbox mode, there is an option to automatically remove blood, but this option does not exist in single-player mode. As you may already know, blood has a significant impact on frame rate.

This mode automatically deletes blood when the player moves a certain distance away from it.

Set the bleeding level to maximum and enjoy the game without frame loss.

You can easily understand this by watching the video.

Does it work inside a building? Yes. Does it work if I'm in a car? Yes, but vehicles are moving at high speeds, so there may be bloodstains that can't be removed in time. Workshop ID: 2956358929 Mod ID: Auto Blood Clean
댓글 43
rteixeirapl 2024년 3월 6일 오전 3시 26분 
@Tnaz.v no, this problem you are facing is not coming from this mod.
Tnaz.v 2024년 3월 2일 오후 9시 06분 
Could this mod eliminate the hordes of zombies? I walk 1 block and when I return, the horde of 300 zombies disappear out of nowhere.
NonstickSQYD 2023년 11월 7일 오전 7시 39분 
whats the name of the hud bottom left youre using?
Jashin 2023년 10월 6일 오후 7시 43분 
How can you soft reset a home dedicated server?
Darth Bokeh 2023년 4월 25일 오후 8시 40분 
Confirmed - the errors no longer come up in the bus or yacht.

Thank you for the quick fix!
DoriPie  [작성자] 2023년 4월 25일 오후 8시 25분 
@1sot0pe
I have made some changes to the code based on the logs you sent. Can you please confirm if the errors have been resolved?
Darth Bokeh 2023년 4월 25일 오후 6시 02분 
`Callframe at: haveBlood
function: updateBloodCache -- file: AutoBloodClean.lua line # 71 | MOD: Auto Blood Clean
function: onTick -- file: AutoBloodClean.lua line # 138 | MOD: Auto Blood Clean
java.lang.reflect.InvocationTargetException
at jdk.internal.reflect.GeneratedMethodAccessor1691.invoke(Unknown Source)
at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.base/java.lang.reflect.Method.invoke(Unknown Source)
at se.krka.kahlua.integration.expose.caller.MethodCaller.call(MethodCaller.java:62)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:198)
at se.krka.kahlua.integration.expose.LuaJavaInvoker.call(LuaJavaInvoker.java:188)
at se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:182)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:1007)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
Darth Bokeh 2023년 4월 25일 오후 6시 02분 
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1624)
at zombie.gameStates.IngameState.update(IngameState.java:1333)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:298)
Darth Bokeh 2023년 4월 25일 오후 6시 02분 
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NullPointerException: Cannot read field "FloorBloodSplats" because the return value of "zombie.iso.IsoGridSquare.getChunk()" is null
at zombie.iso.IsoGridSquare.haveBlood(IsoGridSquare.java:4967)
... 24 more
`
Darth Bokeh 2023년 4월 25일 오후 6시 00분 
I get those errors as well, but not in every interior and so far it hasn't crashed my game. I get them in the Bear Bus and sailing yacht interiors but not the Autotsar iLYA-1990 from the Autotsar Trailers mod. I've only come across one bus, yacht and iLYA trailer so far in my game since installing this mod so don't know if it consistently errors for those types of interiors or only sometimes (if it errors at all for an interior, it errors all the time).


The error happens whether there is blood present in the interior or not.

I'll include the error text in subsequent comments (there's a 1000 character limit for comments).