Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
They also mention map_sand.bin - but talk about the *client* deleting the file.
I have found that deleting the file on the *server* causes the server file to be re-created and all clients download the updated file.
In the multiplayer server where I am an admin, the Sandbox Settings shown in-game do not always match the settings in servertest_SandboxVars.lua - they often get stuck on a cached version.
When saving the Sandbox Settings, servertest_SandboxVars.lua is then overwritten with whatever values were shown, but after rebooting the server, the Sandbox Settings shown in-game revert to the old version again, no matter what changes were made.
Deleting map_sand.bin on the server results in the Sandbox Settings shown in game updating correctly to show the settings in servertest_SandboxVars.lua
As you have suggested, this issue is most likely caused by a mod doing something weird.
I was hoping that installing your mod would fix the issue. It does not.
My solution is to regularly delete map_sand.bin