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They also mention map_sand.bin - but talk about the *client* deleting the file.
I have found that deleting the file on the *server* causes the server file to be re-created and all clients download the updated file.
In the multiplayer server where I am an admin, the Sandbox Settings shown in-game do not always match the settings in servertest_SandboxVars.lua - they often get stuck on a cached version.
When saving the Sandbox Settings, servertest_SandboxVars.lua is then overwritten with whatever values were shown, but after rebooting the server, the Sandbox Settings shown in-game revert to the old version again, no matter what changes were made.
Deleting map_sand.bin on the server results in the Sandbox Settings shown in game updating correctly to show the settings in servertest_SandboxVars.lua
As you have suggested, this issue is most likely caused by a mod doing something weird.
I was hoping that installing your mod would fix the issue. It does not.
My solution is to regularly delete map_sand.bin