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Using this mod and Udderly Up To Date as well.
Guess I will delete map_sand.bin on server startup as well for now.
When a mod uses the command "saveGame()", "map_sand.bin" is created, which is sent to clients instead of the real server settings
In my case, the mod using this command is "Udderly Up To Date".
The admin and RCON /save and /quit commands do not cause this issue.
Only "saveGame()" causes this.
Diakon has said here that "Evelyn asked me to make this mod to fix this exact issue... It worked perfectly for our server and many others"
But in Steam DMs, Diakon has told me that UdderlyEvelyn has a server startup file to delete "map_sand.bin", and recommended that I do the same.
If it "worked perfectly", then why is UdderlyEvelyn deleting "map_sand.bin"?
* This mod doesn't fix the issue.
* UdderlyEvelyn is fixing the issue by deleting "map_sand.bin".
* The issue was caused by UdderlyEvelyn's "Udderly Up To Date" in the first place.
So what is the purpose of this mod?
Or this might be irrelevant but dunno just thinking it might help...
In the multiplayer server where I am an admin, the Sandbox Settings shown in-game do not always match the settings in servertest_SandboxVars.lua - they often get stuck on a cached version.
When saving the Sandbox Settings, servertest_SandboxVars.lua is then overwritten with whatever values were shown, but after rebooting the server, the Sandbox Settings shown in-game revert to the old version again, no matter what changes were made.
Deleting map_sand.bin on the server results in the Sandbox Settings shown in game updating correctly to show the settings in servertest_SandboxVars.lua
As you have suggested, this issue is most likely caused by a mod doing something weird.
I was hoping that installing your mod would fix the issue. It does not.