Dear Esther: Landmark Edition

Dear Esther: Landmark Edition

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100% Achievement Guide [Dear Esther: Landmark Edition] 💯✅
By Division
This is a 100% comprehensive walkthrough of all 10 achievements for new players and will cover everything about this game in details from the basic, walkthrough, and step by step. I hope achievements you miss can be replicated by such from this guide.
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Introduction:
 Image #1.png]
Total Achievements: (10)
100% completion time: ~3-5 hours (Varies).
New Game+: No
Missables: Yes
Type: Singleplayer

Achievement Types:
1) Story Related: (4)
2) Missable: (2)
3) Collectable: (3)
4) Miscellaneous: (1)


Dear Esther is a walking simulator game with few misses but otherwise possible and easy to play. To get 100%, I would only do two walkthroughs: Director's commentary and the voice overs that the narrator is talking. If you have any parts to double check I have the guide here.

First playthrough:
Play the game w/ voiceover, find the urns and also do 2 miscellaneous achievements (refer to additional info before beginning your first walkthrough. By any of the voiceovers that appear should you not move otherwise you'd gimp the progress counter and need to start all over, I really suggest just sitting through a minute or so listening all the while making sure the counter number goes up. Lastly, the last two voiceovers are just not part of the achievement but all the commentaries are worth listening to.

Tuir achievement is part of a missable and miscellaneous as it does not grant more dialogue. The rest of 2 miscellaneous achievements can be done either walkthroughs but I rather you do it on your first time so you can worry doing the other achievements.

Second playthrough:
Play the game with director's commentary. You can speedrun through the game if you wish, the director's commentary is not like voiceover where you'd have to wait. This will become your last achievement to finish your 100%.

All using abbreviation to make this easy to find or one word as a whole.
Urn - Tuir
DC - Mullach an Ellein
VOP - Seanchaidh (Found on Donnelley, Jakobson, Esther, and Paul section of this guide)
Act I - First Playthrough:
 Seonaidh.jpg]
Seonaidh
Drown Once
Achievement #1: Missable. You can do this at the beginning of the level, wait 11.60 seconds and you will respawn back with no game over.
 Seonaidh #1.jpg]

 Stac an Armin.jpg]
Stac an Armin
Die from falling off a cliff once
Achievement #2: Missable. Obtaining this can be the case on the first chapter as you move forward, but be warned one area could bug you aka respawn you not before you fall so you will start at the beginning of this game. Follow from where I am at the image below and fall then you will respawn and trigger the achievement. This is found between VOP #6 and VOP #7
 Stac an Armin #1.jpg]

 Man of the Rocks.jpg]
Man of Rocks
Walk 5000 steps
Achievement #6: Miscellaneous. This will naturally be during your progress and even quitting would not void this achievement. If you can get this during your first playthrough then your good to go.

 Tuir.jpg]
Tuir
Uncover 4 urns
Achievement #7: Collectable. Missable. You will find them as vases filled with ashes or urns, before proceeding just make sure to interact with them and particles of the ash will fly through the sky, signaling the counter to add up.

 Seanchaidh.jpg]
Seanchaidh
Trigger all voice over points
Achievement #8: Collectable. Only 34 are in-game, they will naturally be during your progress and even quitting would not void this achievement. However, you should wait after triggering a VOP. I list all the scripts and the lines I found but they also randomized so not all VOP will have the same lines on one VOP area no matter how many playthroughs you do but they are all found on the same VOP trigger areas so you just need to let the voice play out until it ends.

You can go to this wiki for other script lines: https://dearesther.fandom.com/wiki/Dear_Esther_Script
I. Donnelley
1) VOP - Chapter 1: The Lighthouse
2) Voiceover: 10/36
3) Urns: 1/4
4) Miscellaneous: 2/2
5) Achievements: 3/10
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VOP #1 - Dear Esther:
 VOP #1.jpg]
Dear Esther. The gulls do not land here anymore; I’ve noticed that this year they seem to have shunned this place. Perhaps it’s the depletion of the fishing stock driving them away. Perhaps it’s me. When he first landed here, Donnelly wrote that the herds were sickly and their shepherds the lowest of the miserable classes that populate these Hebridean islands. Three hundred years later, even they have departed.

Seonaidh achievement can be done here.

VOP #2 - Hermit:
 VOP #2 (1).jpg] VOP #2.jpg]
Donnelly reported the legend of the hermit; a holy man who sought solitude in its most pure form. Allegedly, he rowed here from the mainland in a boat without a bottom, so all the creatures of the sea could rise at night to converse with him. How disappointed he must have been with their chatter. Perhaps now, when all that haunts the ocean is the rubbish dumped from the tankers, he’d find more peace. They say he threw his arms wide in a valley on the south side and the cliff opened up to provide him shelter; they say he died of fever one hundred and sixteen years later. The shepherds left gifts for him at the mouth of the cave, but Donnelly records they never claimed to have seen him. I have visited the cave and I have left my gifts, but like them, I appear to be an unworthy subject of his solitude.

VOP #3 - Birthmark:
 VOP #3 (1).jpg]
 VOP #3.jpg]
When you were born, your mother told me, a hush fell over the delivery room. A great red birthmark covered the left side of your face. No one knew what to say, so you cried to fill the vacuum. I always admired you for that; that you cried to fill whatever vacuum you found. I began to manufacture vacuums, just to enable you to deploy your talent. The birthmark faded by the time you were six, and had gone completely by the time we met, but your fascination with the empty, and its cure, remained.

VOP #4 - Ship's Manifest:
 VOP #4 (1).jpg]
 VOP #4.jpg]
I have found the ship’s manifest, crumpled and waterlogged, under a stash of paint cans. It tells me that along with this present cargo, there was a large quantity of antacid yoghurt, bound for the European market. It must have washed out to sea, God knows there are no longer gulls or goats here to eat it.

VOP #5 - Reading Donnelly:
 VOP #5  (1).jpg]
 VOP #5.jpg]

Reading Donnelly by the weak afternoon sunlight. He landed on the south side of the island, followed the path to bay and climbed the mount. He did not find the caves and he did not chart the north side. I think this is why his understanding of the island is flawed, incomplete. He stood on the mount and only wondered momentarily how to descend. But then, he didn’t have my reasons.

VOP #6 - The infection is not simply of the flesh.:
 VOP #6.jpg]
When someone had died or was dying or was so ill they gave up what little hope they could sacrifice, they cut parallel lines into the cliff, exposing the white chalk beneath. With the right eyes you could see them from the mainland or the fishing boats and know to send aid or impose a cordon of protection, and wait a generation until whatever pestilence stalked the cliff paths died along with its hosts. My lines are just for this: to keep any would-be rescuers at bay. The infection is not simply of the flesh.

Stac an Armin achievement can be done here.

VOP #7 - Lot's Wife:
 VOP #7 (1).jpg] VOP #7.jpg]
We are not like Lot’s wife, you and I; we feel no particular need to turn back. There’s nothing to be seen if we did. No tired old man parting the cliffs with his arms; no gifts or bibles laid out on the sand for the taking. No tides turning or the shrieking gulls overhead. The bones of the hermit are no longer laid out for the taking: I have stolen them away to the guts of this island where the passages all run to black and there we can light each others faces by their strange luminescence.

VOP #8 - Pilgrimage:
 VOP #8.jpg]Dear Esther. I met Paul. I made my own little pilgrimage. My Damascus a small semi-detached on the outskirts of Wolverhampton. We drank coffee in his kitchen and tried to connect to one another. Although he knew I hadn’t come in search of an apology, reason or retribution, he still spiralled in panic, thrown high and lucid by his own dented bonnet. Responsibility had made him old; like us, he had already passed beyond any conceivable boundary of life.

VOP #9 - In a vacuum of fatalistic calm:
 VOP #9.jpg]
I find myself increasingly unable to find that point where the hermit ends and Paul and I begin. We are woven into a sodden blanket, stuffed into the bottom of a boat to stop the leak and hold back the ocean. My neck aches from staring up at the aerial; it mirrors the dull throb in my gut where I am sure I have begun to form another stone. In my dreams, it forms into a perfect representation of Lot’s wife, head over her shoulder, staring along the motorway at the approaching traffic, in a vacuum of fatalistic calm.

VOP #10 - Human ashes:
 VOP #10.jpg]
The vegetation here has fossilized from the roots up. To think they once grazed animals here, the remnants of occupation being evidence to that. It is all sick to death: the water is too polluted for the fish, the sky is too thin for the birds and the soil is cut with the bones of hermits and shepherds. I have heard it said that human ashes make great fertilizer, that we could sow a great forest from all that is left of your hips and ribcage, with enough left over to thicken the air and repopulate the bay.

Urn #1:
Found near the end of the first chapter, interact with it.
 Urn #1 (1).jpg] Urn #1 (2).jpg]

 Donnelley.jpg]
Donnelley
Finish Chapter 'The Lighthouse'
Achievement #3: Story Related. Drop down to go to another level via loading screen.
II. Jakobson
1) VOP - Chapter 2: The Buoy
2) Voiceover: 21/36
3) Urns: 2/4
4) Achievements: 4/10
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VOP #11 - M5 between Exeter and Bristol:
 VOP #11.jpg]
Dear Esther. I have now driven the stretch of the M5 between Exeter and Bristol over twenty-one times, but although I have all the reports and all the witnesses and have cross-referenced them within a millimetre using my ordnance survey maps, I simply cannot find the location. You’d think there would be marks, to serve as some evidence. It's somewhere between the turn off for Sandford and the Welcome Break services. But although I can always see it in my rear view mirror, I have as yet been unable to pull ashore.

VOP #12 - Buoy:
 VOP #12 (1).jpg]
 VOP #12.jpg]
All night the buoy has kept me lucid. I sat, when I was at the very edge of despair, when I thought I would never unlock the secret of the island, I sat at the edge and I watched the idiot buoy blink through the night. He is mute and he is retarded and he has no thought in his metal head but to blink each wave and each minute aside until the morning comes and renders him blind as well as deaf-mute. In many ways, we have much in common.

VOP #13 - Hole:
 VOP #13 (1).jpg]
 VOP #13 (2).jpg] VOP #13.jpg]There must be a hole in the bottom of the boat. How else could new hermits have arrived?

VOP #14 - Kidney stones:
 VOP #14.jpg]
I had kidney stones, and you visited me in the hospital. After the operation, when I was still half submerged in anaesthetic, your outline and your speech both blurred. Now my stones have grown into an island and made their escape and you have been rendered opaque by the car of a drunk.

VOP #15 - Shaft:
 VOP #15.jpg]
When I first looked into the shaft, I swear I felt the stones in my stomach shift in recognition.

VOP #16 - Ascent on the green slope:
 VOP #16 (1).jpg]
 VOP #16.jpg]
I have begun my ascent on the green slope of the western side. I have looked deep into the mountain from the shaft and understood that I must go up and then find a way under. I will stash the last vestiges of my civilisation in the stone walls and work deeper from there. I am drawn by the aerial and the cliff edge: there is some form of rebirth waiting for me there.

VOP #17 - The bothy:
 VOP #17.jpg]
The bothy was constructed originally in the early 1700s. By then, shepherding had formalised into a career. The first habitual shepherd was a man called Jakobson, from a lineage of migratory Scandinavians. He was not considered a man of breeding by the mainlanders. He came here every summer whilst building the bothy, hoping, eventually, that becoming a man of property would secure him a wife and a lineage. Donnelly records that it did not work: he caught some disease from his malcontented goats and died two years after completing it. There was no one to carve white lines into the cliff for him either.

VOP #18 - Inventory:
  VOP #18 (1).jpg]
  VOP #18.jpg]
Inventory: a trestle table we spread wallpaper on in our first home. A folding chair; I laughed at you for bringing camping in the lakes. I was uncomfortable later and you laughed then. This diary; the bed with the broken springs – once asleep, you have to remember not to dream. A change of clothes. Donnelly’s book, stolen from Edinburgh library on the way here. I will burn them all on the last morning and make an aerial of my own.

VOP #19 - The laudanum and the syphilis:
 VOP #19 (1).jpg]
 VOP #19 (2).png]
 VOP #19.jpg]What to make of Donnelly? The laudanum and the syphilis? It is clearly not how he began, but I have been unable to discover if the former was a result of his visiting the island or the force that drove him here. For the syphilis, a drunk driver smashing his insides into a pulp as he stumbled these paths, I can only offer my empathy. We are all victims of our age. My disease is the internal combustion engine and the cheap fermentation of yeast.

VOP #20 - Jakobson... weak sun:
 VOP #20 (1).jpg]
 VOP #20.jpg]
They found Jakobson in early spring, the thaw had only just come. Even though he’d been dead nearly seven months, his body had been frozen right down to the nerves and had not even begun to decompose. All around him, small flowers were reaching for the weak sun, the goats had adjusted happily to life without a shepherd and were grazing freely about the valley. Donnelly reports they hurled the body in fear and disgust down the shaft, but I cannot corroborate this story.

Urn #2:
Found near the end of the first chapter. Here is where after you grab DC #26, you will see a rock. Behind it is an Urn waiting on the sand.
 Urn #2 (1).jpg] Urn #2 (2).jpg]

VOP #21 - The caves... final ascent:
 VOP #21.jpg]
Climbing down to the caves I slipped and fell and have injured my leg. I think the femur is broken. It is clearly infected: the skin has turned a bright, tight pink and the pain is crashing in on waves, winter tides against my shoreline, drowning out the ache of my stones. I struggled back to the bothy to rest, but it has become clear that there is only one way this is likely to end. The medical supplies I looted from the trawler have suddenly found their purpose: they will keep me lucid for my final ascent.

 Jakobson.jpg]
Jakobson
Finish Chapter 'The Buoy'
Achievement #4: Story Related. Proceed inside the cave or fall into.
 Jakobson #1.jpg]
III. Esther
1) VOP - Chapter 2: The Caves
2) Voiceover: 25/36
3) Urns: 3/4
4) Achievements: 5/10
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VOP #22 - Guidance... gone:
 VOP #22.jpg]
Donnelly did not pass through the caves. From here on in, his guidance, unreliable as it is, is gone from me. I understand now that it is between the two of us, and whatever correspondence can be drawn from the wet rocks.

VOP #23 - Guts of the engine spilled over the tarmac:
 VOP #23.jpg]
I first saw him sat by the side of the road. I was waiting for you to be cut out of the wreckage. The car looked like it had been dropped from a great height. The guts of the engine spilled over the tarmac. Like water underground.

VOP #24 - Underwater:
 VOP #24 (1).jpg]
 VOP #24.jpg]
If the caves are my guts, this must be the place where the stones are first formed. The bacteria phosphoresce and rise, singing, through the tunnels. Everything here is bound by the rise and fall like a tide. Perhaps, the whole island is actually underwater.

I am travelling through my own body, following the line of infection from the shattered femur towards the heart. I swallow fistfuls of painkillers to stay lucid. In my delirium, I see the twin lights of the moon and the aerial, shining to me through the rocks.

Urn #3:
Found after DC #36, go to the right side before the next DC.
 Urn #3 (1).jpg] Urn #3 (2).jpg]

VOP #25 - Moonlit sky:
 VOP #25 (1).jpg]
 VOP #25.jpg]
When I was coming round from the operation, I remember the light they shone in my eyes to check for pupil contraction. It was like staring up at a moonlit sky from the bottom of well. People moved at the summit but I could not tell if you were one of them.

 Esther.jpg]
Esther
Finish Chapter 'The Caves'
Achievement #5: Story Related. After emerging from the pond, go up and exit out the cave.
 Esther #1.jpg]
IV. Paul
1) VOP - Chapter 4: The Beacon
2) Voiceover: 36/36
3) Urns: 4/4
4) Achievements: 9/10
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VOP #26 - Who fell silently to his death, into the frozen waters?:
 VOP #26.jpg]
I wish I could have known Donnelly in this place – we would have had so much to debate. Did he paint these stones, or did I? Who left the pots in the hut by the jetty? Who formed the museum under the sea? Who fell silently to his death, into the frozen waters? Who erected this godforsaken aerial in the first place? Did this whole island rise to the surface of my stomach, forcing the gulls to take flight?

VOP #27 - Of fire and soil:
 VOP #27.jpg]
Of fire and soil, I chose fire. It seemed the more contemporary of the options, the more sanitary. I could not bear the thought of the reassembly of such a ruins. Stitching arm to shoulder and femur to hip, charting a line of thread like traffic stilled on a motorway. Making it all acceptable for tearful aunts and traumatised uncles flown in specially for the occasion. Reduce to ash, mix with water, make a phosphorescent paint for these rocks and ceilings.

Urn #4:
Found near the DC. After DC #46, turn and go to the left where your supposed to go. between the stone wall is the urn lying, so this is the last urn to achieve Tuir.
 Urn #4 (1).jpg] Urn #4 (2).jpg]

At this point, this is where the Man of the Rocks should appear for you.

VOP #28 - Chemical diagrams... posters:
 VOP #28.jpg]
There were chemical diagrams on the posters on the walls on the waiting room. It seemed appropriate at the time; still-life abstractions of the processes which had already begun to break down your nerves and your muscles in the next room. I cram diazepam as I once crammed for chemistry examinations. I am revising my options for a long and happy life.

VOP #29 - Armada... twenty-one pieces:
 VOP #29.jpg]
From here I can see my armada. I collected all the letters I’d ever meant to send to you, if I’d have ever made it to the mainland but had instead collected at the bottom of my rucksack, and I spread them out along the lost beach. Then I took each and every one and I folded them into boats. I folded you into the creases and then, as the sun was setting, I set the fleet to sail. Shattered into twenty-one pieces, I consigned you to the Atlantic, and I sat here until I’d watched all of you sink.

VOP #30 - Paul... resuscitated:
 VOP #30.jpg]
When Paul keeled over dead on the road to Damascus, they resuscitated him by hitting him in the chest with stones gathered by the roadside. He was lifeless for twenty-one minutes, certainly long enough for the oxygen levels in his brain to have decreased and caused hallucinations and delusions of transcendence. I am running out of painkillers and the moon has become almost unbearably bright.

VOP #31 - Voyage in a paper boat without a bottom:
 VOP #31.jpg]
I’ve begun my voyage in a paper boat without a bottom; I will fly to the moon in it. I have been folded along a crease in time, a weakness in the sheet of life. Now, you’ve settled on the opposite side of the paper to me; I can see your traces in the ink that soaks through the fibre, the pulped vegetation. When we become waterlogged, and the cage disintegrates, we will intermingle. When this paper aeroplane leaves the cliff edge, and carves parallel vapour trails in the dark, we will come together.

VOP #32 - Becoming [into an] island:
 VOP #32.jpg]
If only Donnelly had experienced this, he would have realised he was his own shoreline, as am I. Just as I am becoming this island, so he became his syphilis, retreating into the burning synapses, the stones, the infection.

VOP #33 - Become infused with the very air:
 VOP #33.jpg]
Returning to my car afterwards, hands still shaking and a head split open by the impact. Goodbye to tearful aunts and traumatised uncles, goodbye to the phenomenal, goodbye to the tangible, goodbye Wolverhampton, goodbye Sandford, goodbye Cromer, goodbye Damascus. This cliff path is slippery in the dew; it is hard to climb with such an infection. I must carve out the bad flesh and sling it from the aerial. I must become infused with the very air.

VOP #34 - He was not drunk Esther:
 VOP #34 (1).jpg]
 VOP #34.jpg]
Blind with panic, deaf with the roar of the caged traffic, heart stopped on the road to Damascus, Paul, sat at the roadside hunched up like a gull, like a bloody gull. As useless and as doomed as a syphilitic cartographer, a dying goatherd, an infected leg, a kidney stone blocking the traffic bound for Sandford and Exeter. He was not drunk Esther, he was not drunk at all; all his roads and his tunnels and his paths led inevitably to this moment of impact. This is not a recorded natural condition: he should not be sat there with his chemicals and his circuit diagrams, he should not be sat there at all.

VOP #35 - Abandon this body and take to the air.:
 VOP #35.jpg]
I have run out of places to climb. I will abandon this body and take to the air.

VOP #36 - Dear Esther:
 VOP #36.jpg]
Dear Esther. I have burned the cliffs of Damascus, I have drunk deep of it. My heart is my leg and a black line etched on the paper all along this boat without a bottom. You are all the world like a nest to me, in which eggs unbroken form like fossils, come together, shatter and send small black flowers to the very air. From this infection, hope. From this island, flight. From this grief, love. Come back! Come back...

In conclusion, this is where you will obtain Seanchaidh achievement.

 Paul.jpg]
Paul
Finish Chapter 'The Beacon'
Achievement #9: Story Related. You should get this achievement.
 Paul #1.jpg] Paul #2.jpg]
Act II - Second playthrough:
Goal:
Listen to all director's commentary.

 Mullach an Ellein.jpg]
Mullach an Ellein
Trigger all director's commentary
Achievement #10: Collectable. Self-explanatory. Activate it and start the game, you will find all 59 scattered across as you progress. I have all of the director's commentary locations.
I. The Lighthouse
1) DC - Chapter 1: The Lighthouse
2) Director's Commentary: 15/59
3) Achievements: 9/10
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DC #1:
At the very beginning.
 DC #1.jpg]

DC #2:
Inside the house.
 DC #2 (1).jpg] DC #2 (2).jpg]

DC #3:
Go to the left path.
 DC #3.jpg]

DC #4:
Move forward.
 DC #4.jpg]

DC #5:
Forward.
 DC #5.jpg]

DC #6:
At the golden ratio circle.
 DC #6.jpg]

DC #7:
At the very end.
 DC #7.jpg]

DC #8:
Go back and move up the stair.
 DC #8 (1).jpg] DC #8 (2).jpg]

DC #9:
Forward.
 DC #9.jpg]

DC #10:
Forward.
 DC #10.jpg]

DC #11:
Forward to where you see the stone structure (second image, facing behind for a nice shot).
 DC #11 (1).jpg] DC #11 (2).jpg]

DC #12:
Forward.
 DC #12.jpg]

DC #13:
Forward near the right cave and left to next area.
 DC #13.jpg]

DC #14:
Forward.
 DC #14.jpg]

DC #15:
Last DC for this chapter.
 DC #15.jpg]
II. The Buoy
1) DC - Chapter 2: The Buoy
2) Director's Commentary: 29/59
3) Achievements: 9/10
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DC #16:
At the very beginning.
 DC #16.jpg]

DC #17:
Stay left and go forward, there is only one commentary to find.
 DC #17.jpg]

DC #18:
Again, keep staying left until you reach to the downhill turn to the right.
 DC #18.jpg]

DC #19:
Go straight down and then turn left to the wrecked boat, you cannot miss this one.
 DC #19.jpg]

DC #20:
Go forward and there is another one near the cargo box.
 DC #20.jpg]

DC #21:
You will see a left (refer to the director's commentary) or right path, go right. Then you will find a hole of a so-called Abyss, this is where you can get the Stac an Armin achievement so fall and you will respawn.
 DC #21.jpg]

DC #22:
At the part where you move forward to the Shepherd's house.
 DC #22.jpg]

DC #23:
Keep moving up until you enter the Shepherd's house.
 DC #23.jpg]

DC #24:
Exit the house through the back area, instantly on to your right is a director's commentary waiting.
 DC #24.jpg]

DC #25:
After grabbing the #24 director's commentary, you can turn back and take the shortcut to your right (which you won't die) or just naturally walk down the slope of the hill, there is an unmissable director's commentary to get.
 DC #25.jpg]

DC #26:
Keep moving forward until you get to the ground where there is a DC on it.
 DC #26.jpg]

DC #27:
Go back and progress through the frame of the shipwrecked.
 DC #27.jpg]

DC #28:
Turn right before going to the DC #29.
 DC #28.jpg]

DC #29:
Unmissable to get before the end of chapter 2.
 DC #29.jpg]
III. The Caves
1) DC - Chapter 3: The Caves
2) Director's Commentary: 43/59
3) Achievements: 9/10
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DC #30:
At the very beginning.
 DC #30.jpg]

DC #31:
Move forward.
 DC #31 (1).jpg] DC #31 (2).jpg]

DC #32:
Turn 180 degrees and go up, before dropping down is the DC.
 DC #32 (1).jpg] DC #32 (2).jpg]

DC #33:
After dropping into the pond, you must go up it is unmissable to get.
 DC #33.jpg]

DC #34:
At the edge then move forward.
 DC #34 (1).jpg] DC #34 (2).jpg]

DC #35:
Unmissable, just move forward.
 DC #35.jpg]

DC #36:
Exit out the tunnel and its waiting in the middle.
 DC #36.jpg]

DC #37:
Go up the path to get your next DC.
 DC #37.jpg]

DC #38:
Enter the hole.
 DC #38.jpg]

DC #39:
Turn right after DC #38 and then pass through the pond > candle and the unmissable DC is yours.
 DC #39 (1).jpg] DC #39 (2).jpg]

DC #40:
Exit out of the narrow tunnel and dive on the pond.
 DC #40 (1).jpg] DC #40 (2).jpg]

DC #41:
Fall down the hole and you will be teleported to somewhere, get your first DC in this area.
 DC #41 (1).jpg] DC #41 (2).jpg]

DC #42:
Go left after DC #41.
 DC #42.jpg]

DC #43:
Unmissable to get before the end of chapter 3.
 DC #43.jpg]
IV. The Beacon
1) DC - Chapter 4: The Beacon
2) Director's Commentary: 59/59
3) Achievements: 10/10
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DC #44:
At the very beginning.
 DC #44.jpg]

DC #45:
Move to the left and outside is the second DC.
 DC #45 (1).jpg] DC #45 (2).jpg]

DC #46:
Go to the dock and get the DC.
 DC #46 (1).jpg] DC #46 (2).jpg]

DC #47:
After your 4th Urn.
 DC #47.jpg]

DC #48:
After DC #48, go up and pass the cave you will find the DC.
 DC #48 (1).jpg] DC #48 (2).jpg]

DC #49:
Go forward, this is unmissable.
 DC #49 (1).jpg] DC #49 (2).jpg]

DC #50:
Before walking up the stairs, interact with this one.
 DC #50.jpg]

DC #51:
At the stairs.
 DC #51.jpg]

DC #52:
By far one of the most well hidden DC, but luckily if you like exploring every then this should be no problem, keep on the left until you see a rail track, the end is where your DC is waiting.
 DC #52 (1).jpg] DC #52 (2).jpg] DC #52 (3).jpg]

DC #53:
Move forward, this is unmissable.
 DC #53.jpg]

DC #54:
Forward.
 DC #54 (1).jpg] DC #54 (2).jpg]

DC #55:
If you see the shadow figure then you will notice the DC, go there and interact with it along the shadow figure disappearing when your near to it.
 DC #55 (1).jpg] DC #55 (2).jpg]

DC #56:
Move forward to the writings on the wall, the DC is right there.
 DC #56 (1).jpg] DC #56 (2).jpg] DC #56 (3).jpg]

DC #57:
Your screen will turn to a different but pleasant colour, this is where the DC is before the stair and the last house.
 DC #57.jpg]

DC #58:
To the path of the beacon are stairs, the DC is also there.
 DC #58 (1).jpg] DC #58 (2).jpg]

DC #59:
Lastly, this is the only DC before the end of this chapter, getting it would grant you the Mullach an Ellein achievement, there you can either quit because the other director's commentary never counts, it is a conclusion after all and also to save the Paul achievement last and your time OR just continue for the next achievement below.
 DC #59 (1).jpg] DC #59 (2).jpg]
Conclusion:
Dear Esther is the first OG walking simulator and yet I love the game being the first, the game can also become tedious as expected but it is mostly a one-time experience (kind of a downside) but this is a relaxing game to play through, a 45 minute experience filled with meaning etc.


100% finished, keep it up people and good luck :)

Other guides:
https://steamproxy.net/sharedfiles/filedetails/?id=2957870846
6 Comments
ashe1998s 27 May @ 1:48am 
thanks very much:happystar2022:
tarasis 19 May @ 2:18am 
Also oddly in Esther while in the caves I got a different audio about nascency of flight
tarasis 19 May @ 2:04am 
Thanks for this. Came because I was curious where I had missed Urn 1 ... I was so close as I was exploring the hillside over that way. Gah. Well at least I seem to be on 22/34 for VOC at the start of Chp3 so not missed those yet.
Braylovsky 25 Jan @ 5:26pm 
Thanks bro. I missed #40 because the DC isnt visibly from above.
Scrollzy 2 Nov, 2023 @ 10:53am 
thanks :praisesun:
SG_Booky 31 Jul, 2023 @ 6:17pm 
Thanks!