Arma 3
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Wrath of Gods (SP/COOP)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Vehicles
Scenario Map: Altis
Marcadores: Tag Review
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512.583 KB
25/mar./2023 às 6:00
4/abr./2023 às 2:57
5 notas de atualização (ver)

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Wrath of Gods (SP/COOP)

Em 2 coleções de BlackFox
BlackFox's Arma 3 Scenarios
67 itens
BlackFox's Armored Branch
11 itens
Descrição
It is said that artillery is the god of war. Take control of this divine power to crush the enemies of the NATO alliance.
Take command of an artillery battery and drive enemy back 15 km from the northeastern tip of Altis to the gates of the capital city of Pyrgos.

In this scenario, your main task is to provide support to the mechanized forces. Use drones and intel obtained by allies to secure objectives and destroy counterattacks.
All this while avoiding civilian casualties as this may end your mission prematurely.



Vehicle under your command in SP:
- 1x CRV-6e Bobcat (Your mobile command post and supply vehicle)
- 2x M4 Scorcher (155m SPG capable of firing many diffrent type of ordinance)
- 1x M5 Sandstorm (230m MLRS with great accuracy and devastating firepower)

Vehicle available in COOP:
- 2x CRV-6e Bobcat
- 2x M4 Scorcher
- 2x M5 Sandstorm
All vehicles as well as players can respawn in COOP.



NO MODS OR DLC REQUIERED.
IMPORTANT NOTE:
If you own Western Sahara CDLC or have Compatibility Data downloaded, enabling it before starting the mission will add BTR-T Iskatel and Marid with HMG to the pool of vehicles deployed by CSAT.

You can download said data as mod by clicking here.



Procedural generation is used in the mission to make it fresh and interesting on every playthrough.

The positioning of enemy forces, how they counterattack, and the directions of your allies' attacks are all randomized.
As are time of day in SP and few otherthings.


COOP mode is available for up to 12 players.

This is a LONG mission can easily take up to 2h to complete.
61 comentário(s)
thorium 4 de out. às 4:56 
i've killed every last living being in Sofia except civvies and its still telling me its not captured
BlackFox  [autor(a)] 29 de set. às 11:32 
Aceed I did not add any specific mechanic for that. :/
All artillery related logic is handled by Arma's base systems.
Aceed 29 de set. às 10:29 
hey man. great mod absolutely amazing. also i have a question , how did you add a radius to which the shells fell? i mean everything i do again all my shells will be wasted on one place but in your mod its different.
Petrijks 28 de ago. às 22:43 
One of the best workshop scenarios in my opinion. Doing precision artillery strikes on things like tanks is the funnest thing for me.
WhiteCoffee 12 de ago. às 9:25 
Im not sure what i do wrong, but how can i control the drone? i cant find it anywhere
AraAra 28 de mar. às 9:55 
its definitely the best mission i have every played, playing as a commander is a totally fresh experience and it feels so damn good to control fights over the whole battlefield
Saddam Hussein 25 de mar. às 15:24 
absolutely struggling to get the AI arty vehicles to rearm, anyone know of a way to make that happen automatically? or at least how to order them to do it? so far i've had to order the driver out of the vehicle, get in, then rearm it manually myself
BlackFox  [autor(a)] 9 de mar. às 4:46 
IQ Sniper Thank you kind sir. :>
IQ Sniper 9 de mar. às 4:26 
wonderful
BlackFox  [autor(a)] 12/out./2023 às 9:36 
hEvt- in my case I have my own scripts that spawn AIs and waypoints for them.
The completion of the first one is spawned on their position and it's completion is conditioned on Boolean value set by the support option when it is activated.... or maybe some details are diffrent. It was long time ago that I made this mission. xD

But the fact that AI are attacking the sector is just my script spawning them waypoints. c: